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#1
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I gave the hero the "Wheel of Fortune" spell (skill), which is also used by Wizard Djinns, but his hero can't activate it (it's grayed out). How can I fix this?
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#2
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Most likely, it's not possible. This isn't a spell, but a special ability.
С уважением, }{0TT@6bI4
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#4
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Are there any similar spells? And can you change a creature's special ability to a spell or a hero's skill?
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#5
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fktifzobr@mail.ru
Yes, there is a special counter for special abilities that tracks their usage; you can't configure it for heroes.
So, if it's an ability that doesn't have a limit on the number of uses (for example, Rakshasa Charge/Mana Drain of Imps), can you give it to a hero? And will it work? 🤔

Added 3 minutes later
Ezzen
Are there any similar spells? And can a creature's special ability be changed to a spell or a hero's skill?
I'm not sure, but I think all spells should be linked to an effect (what they do; abilities should also be linked to an effect), so it probably isn't possible to directly make an ability a spell. But replacing an existing spell (its effect) with the effect of an ability is theoretically possible. (but I haven't done it, so it's just a theory).
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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#6
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fktifzobr@mail.ru
Yes, there is a special counter for special abilities that tracks their usage; it cannot be customized for heroes.
Where is this counter located? I would like heroes to be able to influence the luck of creatures.
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#7
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Ezzon
And where is this counter located? I would just like the hero to be able to manipulate the luck of creatures.
It is defined in the stats of creatures; each creature has its own, and it is common to all abilities with a usage limit (Invisibility, Djinn buffs, Wolf Howl, Cave Dweller summoning, etc.).
*If a creature has Invisibility and Wheel of Fortune at the same time, the counter will be common to all of these abilities (i.e., it is the sum of their uses).
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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#8
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I conducted an experiment, adding each creature skill. Unfortunately, not all creature skills work for heroes. Does anyone know if there's a mod with the "Wheel of Fortune" spell?

Added 1 hour 23 minutes ago
I created a hero named Ezzon. I gave him the "Ghostly Luck" and "Deadly Misfortune" skills as analogs.
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#9
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Ismail
So, if this is an ability that has no restrictions on the number of uses (for example, Rakshasa Charge/Mana Drain of Imps), can such an ability be given to a hero? And will it work? 🤔
No.
Ismail

Added 3 minutes later
I'm not sure, but it seems that all spells should be linked to an effect (of what they do, and abilities should also be), so it probably isn't possible to create an ability as a spell. But replacing an existing spell (its effect) with the effect of an ability is theoretically possible. (but I haven't done this, so it's just a theory)
Technically, the actions of spells and abilities are represented by the same class. But it is impossible to replace effects without making changes to the exe file. For Ezzon: there are no such changes right now, but if you are interested in this topic, check out the GitHub for 5.5: https://github.com/Might-Magic-Heroes-5-5
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#10
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Ezzon
I conducted an experiment, adding each creature skill. Unfortunately, not all creature skills work for heroes. Does anyone know if there's a mod with the "Wheel of Fortune" spell?

Added 1 hour 23 minutes later
I created a hero named Ezzon. I gave him the "Ghostly Luck" and "Deadly Misfortune" skills as analogs.
There is no such mod. Counters only exist for creatures; they haven't been provided for heroes.
С уважением, }{0TT@6bI4
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#11
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I managed to make it activate, but the spell has no effect. Do you know how to fix this?
Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.
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#12
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Ezzon
I managed to make it activate, but there's no effect from the spell. Do you know how to fix this?

I think that if you're a pioneer in something and you've made progress in that area, when seeking help from others, it's wise to not only state what you've achieved but also explain how you did it. This way, others can replicate it and join your research.
*In simpler terms, I'm asking you to provide a bit more detail, as it makes it easier to help develop your topic.
«Кто хочет, тот ищет возможности, кто не хочет — ищет причины»
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#13
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Ismail

I think that if you are a pioneer in something and you have managed to make progress in that area, and you want to get help from others, it is wise not only to say what you have achieved, but also to indicate how exactly you did it. This way, others can replicate it and join your research.
*In short, I am asking you to write a little more detail, as it makes it easier to help develop your topic.
Sorry I didn't notice this message right away. If you change the spell type of an ability (preferably one similar to a spell) from special to, for example, dark magic, then for the game, this ability will become a spell, and the hero will be able to use it as many times as they want, while the creature's counter will remain. But there is a catch: because I can't find the specific effect of the "Wheel of Fortune" skill that is associated with it, the spell doesn't work. However, I have experimented with other skills; for example, with mana draining. If you change the type of the skill and its effect from special to something else (preferably dark or light magic, as there is no immunity to them), then the spell will work.
Дайте человеку всё, чего он желает, и в ту же минуту он почувствует, что это всё не есть всё.