Skip to content

Posts from I would like to see the persimmon tree. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#1427
Auto-translated
Author
Yeah, it doesn't sound great. Who even plays with pre-made characters? I think the percentage of such players is small. Maybe mostly beginners who don't understand how to create their own and just take what's available.
I once had a conversation with such a person. He said that he likes pre-mades because he lacks imagination and can't come up with something of his own that he would be satisfied with, and here he has a ready-made set.
User Avatar
#1428
Auto-translated
If you can't be satisfied with your own work, then you definitely won't be satisfied with someone else's.

Be strong. Believe
User Avatar
#1429
Auto-translated
What are you all so grumpy about? Just take a premade and play; the whole game is about stat padding and completing daily tasks, so at least this will provide some lore content in the form of a couple of unique dialogues.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#1431
Auto-translated
Author
Why are you all so grumpy, elitists? You take a premade character and play, and anyway, the whole game is about stat grinding and completing tasks in the diary, so at least here they'll add some lore content in the form of a couple of unique lines.
If you didn't spend eight hours in the character creation window, then you missed the most interesting part of the game, you ruined everything for yourself. It's like not conquering Utopia with dragons in Heroes 3, or not capturing Rome in Rome Total War, or not building a spaceship in Civilization, or not climbing a mountain through textures in Skyrim... It's just a waste of time, basically, like someone playing Arcanum in an RPG just for the auto-success.
 

К А
Стикеры GBF в Telegram
User Avatar
#1433
Auto-translated
Author
In Heroes 3, you can't just easily complete the Utopia map with dragons.
The masters of EBUS-cross do it in the second week, or even the first. And everything else is just tedious.
But you're exaggerating about the 8 hours. Skilled players spend weeks creating a character, and then they restart the game every few hours, as is well known.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#1434
Auto-translated
What's the point of the game if there's no character generation?
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
User Avatar
#1435
Auto-translated
Author
In principle, there is a gnome who is a semi-companion (hanging around in the camp as an NPC with his own questline). In my opinion, he is one of the best NPCs in the game, and his character is written in a "simpler" way, closer to the companions from earlier games, rather than being just another divine chosen one with a bunch of extra features. I would personally be glad to see him as a full-fledged companion, especially since he has his own personal arc and character development. But I agree that Larian made the custom characters very one-sided, if you look at the available companions: three humans (Will, Gale, and Minsk), three elves (Astarion, Halsin, and Minthara), two half-elves (Shadowheart and Jaheira), and one human with a touch of otherworldly blood (Karlach). The only exception is Lae'zel, if you ignore the fact that even githyanki, according to lore, originated from humans. Ironically, she is one of the most down-to-earth companions, without any extra features like a super-artifact in her chest. I agree with the likely reason for this approach.
I completely agree about the gnome; not letting him become part of the team is a major oversight by Larian.
However, Lae'zel seemed boring to me. I mean, yes, on the one hand, she is more grounded – a simple soldier raised in specific conditions. But I was annoyed by her arrogance, so I kicked her out in favor of Karlach as soon as I met the latter.

Author
Instead of putting more effort into the custom character branch, they are putting the main effort into the pre-made character branches, which simply have more content.
In BG3, at least, unlike Original Sin 2, the player on a custom character does not lose the opportunity to gain additional experience through personal quests created by Larian's heroes. And this is only a minor plus because you cannot level up above level 12 in the game, and at some point, experience becomes irrelevant.
But in general, yes, I also don't like the trend that starting as one of the companions gives you more content than creating your own character. However, as I understand it, all this is more or less compensated by the Dark Urge, because you can give him any appearance and role-play as you like due to the "memory loss." But playing as such a character with a number of drawbacks is not for those who prefer a good playthrough.
Author
Who even plays as pre-made characters?
In Original Sin 2, I played with pre-mades, but I changed the stats and classes of everyone to my liking (thankfully, you can do this at the start, and there is a mirror for companions because I almost never like what the game gives for the chosen classes at the start). I did this purely for the expanded content.
In BG3, I decided to start with my own character because I wanted to play around with the editor (and get a half-elf with the appearance of an average normie, lol) and try role-playing from scratch. To be fair, the immersion effect in BG3 is still better than in Original Sin 2.

In general, I personally noticed that Larian has one common problem – the first act in both games is great, the second is more or less okay (in BG, however, the second act was slightly more enjoyable for me due to the need to search for light in the cursed forest, and all these crazy relatives of Torment are quite amusing), and then it all turns into a complete mess. In the case of Original Sin 2, it would have been good to end it with a battle on the island, rather than turning it into a hassle with running around Arx, where the party is already leveled up to god-like levels and clicks everyone like nuts even without using Source. In BG3, the Gates of Baldur themselves are quite boring; the city is large, there is a lot of stuff, but the party reaches level 12 by this point and also clicks everyone like nuts. Yes, there is a lot of quality gear in the city, but the anal rape squad on tactics can easily cope without it.
Графомания путешественника
User Avatar
#1436
Auto-translated
Author
Lae'zel seemed boring to me. Well, on the one hand, she is more grounded – a simple soldier, raised in specific conditions. But I was annoyed by her arrogance.
She later outgrows this arrogance.
Author
That's why she was replaced by Karlach as soon as I met her.
I also played with the Astarion-Shadowheart-Karlach party.
Author
But overall, I also don't like the trend that starting with one of the companions gives you more content than creating your own character. However, as I understand it, this is more or less compensated by the Dark Urge, because you can give him any appearance and role-play as you like due to the "memory loss." But playing as such a character with a number of drawbacks is not for those who prefer a good playthrough.
That's why I said that it would be better to have more options like the Dark Urge. However, I disagree that it is only suitable for an evil playthrough. There are enough special dialogues if you specifically try to resist it. In fact, many moments indicate that the player was originally intended to be the Dark Urge by default, but then it was decided to divide custom characters into him and a more vanilla option, devoid of special content.
Author
In general, I personally noticed that Larian has one common problem – the first act in both games is great, the second is more or less okay (in BG, however, I liked the second act a little more due to the need to search for light in the cursed forest, and all these crazy relatives of Thorm are also quite amusing), and then it starts to get really bad. In the case of Original Sin 2, it would have been better to end it with a battle on the island, and not turn it into a hassle with running around Arx, where the party is already leveled up to god-like levels and can defeat everyone like nuts, even without using the Source. In BG3, the Gates of Baldur themselves are quite boring, the city is large, there is a lot of stuff, but the party reaches level 12 by this point and also defeats everyone like nuts. Yes, there is a lot of good gear in the city, but the "anal rape squad" can easily cope without it on tactics.
In BG3, the plot also starts to fall apart in places after the first act. I remember people, including many acquaintances, praising the second act as a super-cool plot with an awesome antagonist... well, I think I don't need to describe how absurd Ketheric and his family turned out to be. The old man's motivation is very weak, and at the same time, in certain moments, he felt like a watered-down version of Irenicus. He might seem cool only against the background of Gortash, who is a bum with one and a half cutscenes, and the incompetent infantile Orin.
User Avatar
#1437
Auto-translated
Author
they do this in the second week, or even the first
On the first day, an improved fairy who merges is ridiculed and forced to play as a brown player in all subsequent tournaments for a year. Yes, the example is a bit out of the ordinary; it should have said "go into the obelisk and look at the puzzle map," or something like that. Digging for the grail is good, but not necessary; puzzle maps are ideal as a standalone element, and they should be appreciated...
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#1438
Auto-translated
Author
I disagree that it's only suitable for an evil playthrough. There are plenty of special dialogues if you specifically try to resist it.
As far as I understand, to make the playthrough as harmless as possible, you need to save-load scum at every dice roll, and even then, there will be evil moments that are unavoidable no matter how hard you try. But still, kudos to them for at least trying.
Author
I remember people, including many acquaintances, praising the second act as a super-duper cool plot with an amazing antagonist... well, I don't think I need to describe how nonsensical the characters of Ketheric and his family turned out to be.
Well, the nonsensical family is perceived more or less as separate side-quest characters. But Ketheric himself is nothing special, as is the whole trio in general. I think that the cure for the parasite could have been made more grounded and focused on fighting the illithids, because they are strong enough as bosses without all this nonsense with pseudo-religion, controlling the main brain with three idiots, and so on.
I liked the second act not so much for the "main plot" as for the side elements. The aforementioned Thorms, as a separate phenomenon (that is, if you perceive them as people who have adapted after a terrible curse), the dark forest with the prevailing gloom everywhere, where without a source of light you will simply die, the githyanki location, with their children hatching from eggs. Outside the main plot, as separate details, all this looks pretty good.
Графомания путешественника
User Avatar
#1439
Auto-translated
Keteric
Guess how my brain, addled by excessive use of the psychic powers, processed this.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#1440
Auto-translated
The location itself is atmospheric, yes. The other Thorms, besides the ones that appear later in the game, are as colorful as bosses... but it's funny that Ketheric never mentions them anywhere. The later characters are the same. As a result, it turns out to be somewhat comical.
Author
As far as I understand, to make the playthrough as harmless as possible, you need to save-load after every dice roll, and even then, there will be unpleasant moments that are unavoidable no matter how hard you try. But still, kudos to them for at least trying.
SPOILERThere are moments that are inevitable, yes, but in the third act, there will be an opportunity to cleanse yourself of Baal's essence if you diligently reject him.
In reply to Ment
User Avatar
#1441
Auto-translated
Ment
I didn't immediately realize that the ball was the source of the sound, but even so, it's a bit hard to believe that it wasn't added on top... Interesting.
I also listened carefully, and I think that some layering was still used.

Because such a metal plate only produces one note.
And in the video, some plates produce one note, while others produce two. Starting at 00:35, this is especially noticeable.

But I understand that you can't play this melody with just one note. Maybe it could be done with two balls.

However, it's still much better for the contest than a string of profanities with Raiden, and it would have received a higher rating from me.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается