I disagree that it's only suitable for an evil playthrough. There are plenty of special dialogues if you specifically try to resist it.
I remember people, including many acquaintances, praising the second act as a super-duper cool plot with an amazing antagonist... well, I don't think I need to describe how nonsensical the characters of Ketheric and his family turned out to be.
I liked the second act not so much for the "main plot" as for the side elements. The aforementioned Thorms, as a separate phenomenon (that is, if you perceive them as people who have adapted after a terrible curse), the dark forest with the prevailing gloom everywhere, where without a source of light you will simply die, the githyanki location, with their children hatching from eggs. Outside the main plot, as separate details, all this looks pretty good.

