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Which side would you find most interesting to play as?
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3 years ago
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This ability needs to be made hidden. Otherwise, Yaschur won't be registered in the game.
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3 years ago
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This mafia game has really captured my imagination; last night, I dreamt we were discussing a noir-themed setting where there was a serial killer with an ultimate ability that allowed him to initiate a Russian roulette with six players on the third night (if there were fewer, it would go around in a circle until only one "lucky" player remained). According to the setting, the killer kidnaps five people of his choice, decides who shoots in what order (including himself), and then the GM introduces randomness. If five shots in a row miss, the sixth player kills the last remaining player. The idea was that if a victim dies, the killer, like Gibel, takes all of their skills and traits. But if the killer dies from his own ultimate ability, the remaining five victims lose all their skills and traits, and if any of them are mafia, they only retain their kill ability. Anyway, I don't know what's going on in my subconscious, but for some reason, I want to see this happen.
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3 years ago
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In a small, gray font at the end of the first post:
the game has hidden mechanics and features that become apparent only when they start to take effect.
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3 years ago
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Hey, that’s a pretty good idea.
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3 years ago
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Is there a queue forming again among those who want to play another round?
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3 years ago
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Yeah, I don't know. I'm kind of working on the setting and I'd like to run a game, but honestly, I'm not really into games right now.
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3 years ago
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If anyone has a ready-made setting, feel free to use it. Because right now, I only have ideas.
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3 years ago
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I have a ready-made map for 13 players, themed around Pirates of the Caribbean. I ran it a year ago, and people enjoyed it.
In reply to Небо
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3 years ago
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Sky
Well, not 95, but a lot. You're right, I don't like acting based on pure guesswork. BUT. How many people were playing 11 years ago? Maybe 20? With that number, it makes sense to make the game transparent. With 11 people, it's questionable. I can run the next Mafia game with visible heals and checks. And so that Mafia and Town roles are displayed differently, let's see what happens. Should I?
Checks can remain hidden so that various "Yashchurs" don't jump on a checked (and, most importantly, noted in the newspaper) player with "100% confidence in their Mafia affiliation"... It's possible to hide kills that failed due to natural defenses.
Heals, protections, and blocks (i.e., non-informative roles that don't provide hidden information about the role) should be displayed and displayed according to the role that used them (and not in the style of interrogation = scare = hit).
Does a Mafia block exonerate a player? Okay, Mafia, don't use the block or block your inactive member to exonerate them.
Did you run into a protection/heal and exonerate a conditional "Mentalist"? Well, you should have thought about who might protect today and who the protector/healer is when choosing a target, instead of acting on the principle of "Let's kill that guy, he's passive during the day or I don't like his face"...
Did you run into a block and now you're on the chopping block because of the lack of a kill? Well, think about who might block before sending someone to be killed. Or skip the kill to frame the blocked players.
In short, Mafia, think about the roles, and don't waste time with nonsense in the chat at night. I'm saying this figuratively; my words have nothing to do with the past game.
And I think the Town deserves a bonus if they successfully protect/heal/block.
Mafia can be given ultimates to ignore blocks, kill everyone who has joined, etc., to somehow counter the "burned" roles.
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3 years ago
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I definitely won’t be doing that. Clue-solving isn’t really my thing, and I don’t have enough time to create an entire set.
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3 years ago
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I allow cloning of non-player characters, but such NPCs should be displayed with hints indicating the role of the player who cloned them.
In reply to MasteR
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3 years ago
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MasteR
I have a ready-made map for 13 players, themed around Pirates of the Caribbean. I ran it a year ago, and people enjoyed it.
All that's left is to find 2 more players, assuming that everyone who played last time will sign up again.
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3 years ago
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I wouldn't rush into starting another one. At least, I don't feel like playing continuously, but playing every few months might be okay.
In reply to MasteR
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3 years ago
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MasteR
I have a ready-made map for 13 players based on Pirates of the Caribbean. I ran it a year ago, and people enjoyed it.
Just, please, no "Mention Charlie, and I'll issue a modkill." Or how was it with Tox?
"Gentlemen, we have Charlie, so all your tables can go to hell," and "Gentlemen, Charlie visited me yesterday, so..." - these are not the same thing.

P.S. Where did you run it?
In reply to Arandor
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3 years ago
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Arandor
I wouldn't rush into starting another one just yet. At least, I don't feel like playing continuously, but playing once every few months might be okay.
We can start the next one now, but let's wait a month for the third one.

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