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4.8 (4 ratings)
In reply to Nameless Hero
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Nameless Hero
The campaign is very engaging. I'm still impressed by the second mission. It was mind-blowing (in a good way). I only managed to complete it after a huge number of restarts. And also using a build I saw in a Remix video. BDP + Archmage and Fire Wars. I don't see any other way, even now. It was especially difficult to get the basic summoning spells on the second level. After that, everything went smoothly. You just sit back and enjoy the process of the game. Author, I'm looking forward to your new works!

To be honest, I'm surprised that the second mission impressed you in a good way. Usually, it doesn't evoke the most pleasant emotions. But that's a matter of taste. And there are new works already (although you may have already played them). These are the "Gray Alliance" campaign and the "Legacy of the Past" scenario. You can check them out.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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Awesome! Huge thanks to the author! I replayed the fifth installment and decided to look for something new, and here's this gem: a great story, cutscenes, and the ability to play as the other side, beautiful and interesting maps, and tons of artifacts. It's more enjoyable to play as the "Warrior" than the original campaign, although on one map, the reinforcements promised at the beginning of the game from the adepts don't arrive, but who cares.
In reply to Andrei_21
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Andrei_21
To be honest, I'm surprised that you were impressed with the second mission. It usually evokes not the most pleasant emotions. But that's a matter of taste. As for new works, there are some (although you may have already played them). These are the "Gray Alliance" campaign and the "Legacy of the Past" scenario. You can check them out.
I actually spent about 6-7 months (in-game time, of course) completing the second mission, which is quite unusual!
In reply to Shustryjak
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Shustryjak
Amazing! Huge thanks to the author! I replayed the fifth Heroes game, decided to look for something new, and found this gem: a great story, cutscenes, and the ability to play as the other side, beautiful and interesting maps, and tons of artifacts. It's more fun to play as the "Warrior" than the original campaign, although on one map, the reinforcements promised at the beginning of the game from the adepts don't arrive, but that's not a big deal.

I'm glad that the campaign brought you new and good emotions! I hope the abundance of artifacts didn't ruin the balance.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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I completed the campaign, but not without some problems. Thank you to the author. I deleted the map and campaign from the folders, but the music and blind adept still remain and ruin the balance of other maps. I don't want to reinstall Heroes. What should I do?
In reply to homm_5_fan
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homm_5_fan
I completed the campaign without any major issues. Thank you to the author.
I deleted the map and campaign from the folders, but the music and the Adepts with Blindness remain and disrupt the balance of other maps. I don't want to reinstall Heroes. What should I do?

Hello. This campaign does not change the Adepts or the music. It's possible that you have the HoF Renegates mod installed by RedHeavenHero. It is this mod that gives "Blindness" to the Adepts and "Drain" to the Seraphs. The music may also be changed by some other external modification. Check the UserMODs and data folders for other external files.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Unfortunately, when playing mission 4, I don't receive 10 archers each week, and it's also very difficult to kill Ornel at the end. My hero is clearly stronger in terms of both army and stats, but her vampires immediately wipe out all my units, and I only manage to take out 5-6 of them. Otherwise, it's a decent campaign...
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It's a lot of fun, with a great story campaign. I barely made it through the first mission. It all depends on how you develop your heroes. I wasn't lucky, and I replayed the final battle of the first mission about forty times. I only succeeded when I finally figured out how to use melee attacks with ranged units (I've been wondering about this for a while, but it didn't really occur to me until I had to). I even watched the walkthrough that was posted, and I still didn't understand how he managed to defeat the warlord with ranged units in the first attack. In my case, no matter how I rearranged things, changed artifacts, or divided the units, the ranged units were immediately cut in half. Only the zealots in melee combat could handle it. Everything else was very easy and didn't cause any problems, but it was very enjoyable to play. I don't really understand what's so scary about the final boss or Fa'iz. Well, Fa'iz is a little stronger, but he went down on the first try with both heroes. I even decided to replay as Orlando, but I didn't have enough troops, so I gave him the mage's troops – it was even faster. I also sent the orc to attack with the 56 seraphs and 27 titans that I had (they joined me). I agree that the quest to destroy the Tower is pointless. What's the point? But the whole campaign is excellent, cohesive, and you can play it in one sitting. Thank you to the author! It's a shame that I've already completed the main campaign and there's nothing left to play that's as high quality.
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For now, I must admit that this campaign looks much cooler than the Grey Alliance, even though it was released earlier. Interesting and challenging. Right now I'm on the second mission, but the yellow forces are already defeated, his cities are in my hands, and a lull has seemingly arrived for Orlando to level up—who, in general, did very little while Menelag fought the mages. It turned out quite funny there: the mages were led by a demon; he abandoned his cities, and while I was capturing them by killing mages with substantial armies, he ignored my capital, jumped into a portal, captured my demonic city, and Orlando got backed into a corner (the demon had a large army) and barely survived until Menelag himself jumped into the portal and reclaimed the demonic cities, subsequently finishing off the traitor-demon. Moreover, the final battle took place near Orlando, and I actually got lucky that the AI somehow stopped pursuing him and switched to neutrals. Overall it was fun, but I basically didn't do any restarts: only a bunch of loads in one spot when I was trying to take the far mage city without losing my own. Logistics boots helped VERY much.

More details on the first two missions after completing the second)

Added after 3 hours 21 minutes
Well, the first two are behind me and so far I am very satisfied.

First mission. A short exploration with two heroes, of whom only Alaric really needs to be leveled up, ending with a full city assault. Unlike the similar mission in Grey Alliance, it requires maximum tactical skill to bring an army to the finale in fighting condition. I passed on the second attempt, but left several particularly nasty neutrals alive, including the artifact shop guards. I leveled exclusively Alaric and was not mistaken: Orlando stays as a Knight only in this mission and does not progress further. Alaric reached level 17 and some kind of power build with a reserve for Dark magic. Whether it will be useful in the future is a big question. I liked the mission; I had to really rack my brain in several battles. The final battle is difficult, and I even waited a bit to accumulate a small squad of Zealots. Although the dwarf's number of Mountain Defenders grew from the watchtower, this worked, and with a few extra Zealots I won, whereas without them I lacked the strength to kill the last enemy unit. 25 bears can be quite a problem.

Second mission. Reading the comments, it seems like this is a Master-level hardcore mission. But no, technically I only restarted the mission from scratch at the very beginning, deciding to distribute the starting troops between Menelag and Orlando differently. In the end, Menelag got the Abyss Lords, who, although they demoralized every second turn, helped break through the same difficult initial neutral squads typical for the author. A challenging mission, but after defeating all active forces of the yellow mage, a state of grace and world peace ensues. I already described the walkthrough details earlier; after saving Orlando from the clutches of the last mage hero, I calmly leveled him to the mission maximum of level 30. The battles for the green city and with the final boss seemed very simple, as neither really casts spells. And I was very surprised when, on the last Thunderers, Faiz suddenly cast a slow on me. Where he kept it the whole fight is unclear) I dug up Ashi's Tear at three obelisks. The location is quite easy to find by the reveal on the right, and it reveals first. However, I built it only after crushing yellow. In the struggle against yellow himself, the main problem is the central city, as his enemy guards it perfectly. The far one is a piece of cake to capture, but as soon as you head for it, they come out from the center. In the end, I gave up on that and decided to surrender the capital in exchange for both of yellow's cities; there was a surprise when the AI ran past the capital and chased Orlando, for whom I had only built the magistrate and the first four tiers of units at that time. Quite difficult but fascinating mission. I liked it. Before taking the initiative into my own hands (which happened after building Titans), I repelled two mage attacks. The first was an army that broke through the garrison, though fortunately it suffered huge losses and Menelag successfully finished off the remnants. And the assault on the capital by the mage with all units and upgrades. Here, thanks to the alternative gremlin upgrade and the catapult block. With the appearance of Titans, even more powerful AI armies became "low" to me, although in reality I would have still lost to half of them in an open field.

A few other things. It's nice that after the second mission, where the city portal was banned, Orlando deservedly has it at the start of the third) There are almost no typos in the dialogues, but instead there are punctuation errors. Extra commas, to be more precise.

Those are the results for now)

Added after 20 hours 27 minutes
Continuing)

Third mission. The strangest mission of the campaign. It feels like it was clearly made for a lower-level hero, because level 30 Orlando simply steamrolls through the map, leaving the little people no chance. Plus, the boss is weaker than the previous one even in level and his army doesn't grow over time. It can only be perceived as a relaxation after the sweaty second mission; there's nothing more to say.

Fourth mission. Simple on its own, but then you come to a lovely lady in full confidence that you're doing great and get smacked by her) An exploration with a large number of troops and solid neutrals—three thousand bone warriors each. At first glance, the boss doesn't possess special power, but still takes you out easily. If the author himself hadn't suggested a tactic using Divine Retribution, which forced me to part with Logistics in favor of Light magic, I probably wouldn't have won. And even then, I eventually won by a miracle with 10 griffins at the end) IMHO, the lovely lady is way too strong and the spectrum of builds capable of defeating her is too narrow. However, there was a certain challenge in victory, which, however, I essentially didn't overcome. Separately, I'll note the atmospheric design of the map itself)

Fifth mission. That very battle with Kurak, which for some reason chronologically comes after Arantir's campaign. And it always seemed to me that all PO campaigns (excluding the prologue) take place after Kurak's death. But here it's as if Gotai rushed to become chief while the previous chief was still alive. Either I forgot something, or I didn't understand. The mission is simple: a large beautiful map, seemingly many enemies, but all of them are nothing. The Orcs tried one foray toward me once, but it was very weak and right under Alaric's nose, and all his cities eventually fell simply to Seraphs under vampirism—level 1 heroes on guard, what can you expect from them. Necromancers spawn simply if you get closer to their magic hill with ruins. Moreover, the first two are level 17 and 20, while the last two with decent armies are somehow level 1. Therefore, the tactic there is simply to stand Alaric by the portal, while a scout hero runs ahead. Necromancer appeared, necromancer died) For the dark elf you get a funny reward and he also fell to Seraphs under vampirism. True, I made a mistake there and lost several anyway, so Sorgall guarding the yellow player's city is a worthy opponent) But essentially, it's easier to ignore the dark elf. Trading the Cloak of Deadly Shadow for crystals (or gems, I don't remember) is a maximally questionable quest. Not only is the cloak way cooler than resources, but I didn't even find it during the mission. I can't say I was looking, but it clearly doesn't lie in a visible place so you could quickly get those coveted crystals) Blue simply guards the second city for the player and thus isn't worth mentioning. Orc ambushes are frankly redundant. They act exclusively on Alaric and represent zero threat to him, while slowing down other heroes. I would remove the camera when the joke caravan appears, but add it when necromancers appear. For the final crusade against the orcs, Kurak himself calls you to a showdown. The first time I lost to him because I chose the wrong tactic, but the second time he offered no resistance. So I wouldn't call him difficult. But overall the mission is quite good, except that running from human cities to Kurak takes very long. Especially with Alaric)

Everything else. I want to mention that our favorite Red Haven made a movement animation fix for both red knights and Alaric. But in the campaign they are default slowpokes. Alaric with Logistics is quite a meme, because logically this perk doesn't fit him XD Just adding a couple of files to the archive would do it) In terms of the campaign, there is a connection between scenarios, but it's still rather thin. Again, the timeline of Kurak's death. But overall I liked the campaign much more than Grey Alliance. The problem with dialogues here is different; these are actual errors, not typos. Missions are more interesting, some are even quite difficult and tense, although the easiest one is also in this campaign. The plot explaining the state of affairs at the start of the PO campaigns is a very decent idea. If only the dialogues were polished, it would be perfect)

Thanks for the campaign)

8 red Isabelles out of 10

Sincerely,

AstralLein
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
For now, I must admit that this campaign looks much cooler than the Grey Alliance, even though it was released earlier. Interesting and challenging. Right now I'm on the second mission, but the yellow player's forces are already defeated, his cities are in my hands, and a lull has seemingly arrived for Orlando to level up, who generally did very little while Menelag fought the mages. It turned out quite funny there: the mages were led by a demon; he abandoned his cities, and while I was capturing them—killing mages with substantial armies—he ignored my capital, jumped into a portal, captured my demonic city, and Orlando got backed into a corner (the demon had a large army) and barely survived until Menelag himself jumped into the portal and reclaimed the demonic cities, subsequently finishing off the traitor-demon. Moreover, the final battle took place near Orlando, and I actually got lucky that the AI somehow stopped pursuing him and switched to neutrals. All in all, it was fun, but I didn't really do any restarts: just a bunch of loads in one spot when I was trying to take the far mage city without losing my own. Logistics boots helped VERY much.

More details on the first two missions after completing the second)

Added after 3 hours 21 minutes
Well, the first two are behind me and so far I am very satisfied.

First mission. A short exploration with two heroes, of whom only Alaric really needs leveling, ending with a full assault on a city. Unlike the similar mission in Grey Alliance, this one requires maximum tactical skill to bring an army to the finale in fighting condition. I passed it on my second attempt, but left several particularly nasty neutrals alive, including the guards of the artifact shop. I leveled only Alaric and was not mistaken: Orlando remains in the form of a Knight for this mission and does not progress further. Alaric reached level 17 and some kind of power build with a prospect for Darkness magic. Whether it will be useful in the future is a big question. I liked the mission; I had to use my brain quite a bit in several battles. The final battle is difficult, and I even waited a bit to accumulate a small squad of zealots. Although the dwarf's number of mountain defenders grew from the watchtower, this worked, and with a few extra zealots I won, whereas without them I lacked the strength to kill the last enemy unit. 25 bears can be quite a problem.

Second mission. Reading the comments, it seems like this is a Master-level hardcore mission. But no, technically I only restarted the mission from scratch at the very beginning, deciding to distribute the starting troops between Menelag and Orlando differently. In the end, Menelag got the lords of the abyss, who, although they demoralized every second turn, helped break through the same initial neutral squads that are traditionally difficult for the author. A challenging mission, but after defeating all active forces of the yellow mage, bliss arrives and there is peace throughout the world. I already described the walkthrough details a bit earlier; after saving Orlando from the clutches of the last mage hero, I calmly leveled him to the mission maximum of level 30. The battles for the green city and with the final boss seemed very simple, as neither of them cast spells properly. And I was very surprised when, on the last thunderers, Faiz suddenly cast a slow on me. No idea where he kept it the whole fight) I dug up the Tear of Ashka at three obelisks. The place is quite easy to find by the same light on the right, and it lights up first. However, I built it only after crushing yellow. In the struggle against yellow himself, the main problem is the central city, as his enemy guards it excellently. The far one is a piece of cake to capture, but as soon as you go for it, they come out from the center. In the end, I gave up on that and decided to surrender the capital in exchange for both of yellow's cities; there was an unexpected turn when the AI ran past the capital and chased Orlando, for whom I had only built a magistrate and the first four tiers of units at that time. A rather difficult but fascinating mission. I liked it. Before seizing the initiative (which happened after building titans), I repelled two mage attacks. The first was an army that broke through the garrison; fortunately, it suffered huge losses and Menelag successfully finished off the remnants. And then the assault on the capital by the mage with all units and upgrades. Here, thanks to the alternative upgrade for gremlins and the catapult block. With the appearance of titans, even more powerful AI armies became "low" to me, although in reality I would still lose to half of them in an open field.

A few other things. It's nice that after the second mission, where the town portal was banned, Orlando deservedly has it at the start of the third) There are almost no typos in the dialogues, but instead there are punctuation errors. Extra commas, to be more precise.

Those are the results for now)

Added after 20 hours 27 minutes
Continuing)

Third mission. The strangest mission of the campaign. It feels like it was clearly made for a lower-level hero, because level 30 Orlando simply steamrolls through the map, leaving the little people no chance. Plus, the boss is weaker than the previous one even in level and his army does not grow over time. You can only perceive it as a relaxation after the sweaty second mission; there's nothing more to say.

Fourth mission. Simple in itself, but then you come to a lovely lady in full confidence that you've done well and get smacked by her) An exploration with a large number of troops and solid neutrals—three thousand bone warriors each. At first glance, the boss doesn't possess much power, but still beats you easily. If the author himself hadn't suggested a tactic using Divine Retribution, which forced me to part with Logistics in favor of Light magic, I probably wouldn't have won. And even then, I eventually won by a miracle with 10 griffins at the end) IMHO, the lovely lady is far too strong and the spectrum of builds capable of defeating her is far too narrow. However, there was a certain challenge in victory, which, however, I didn't really master. Separately, I'll note the atmospheric design of the map itself)

Fifth mission. That very battle with Kurak, which for some reason chronologically comes after Arantir's campaign. But it always seemed to me that all PO campaigns (excluding the prologue) take place after Kurak's death. And here it is as if Gotai rushed to become chief while the previous chief was still alive. Either I forgot something or didn't understand. The mission is simple, a large beautiful map, seemingly many enemies, but they are all nothing. The Orcs tried one foray toward me once, but it was very weak and right under Alaric's nose, and all their cities eventually fell simply to seraphs under vampirism—level 1 heroes on guard, what can you expect from them. Necromancers spawn simply if you get closer to their magic hill with ruins. Moreover, the first two are level 17 and 20, while the last two with decent armies are somehow level 1 for some reason. Therefore, the tactic there is simply to stand with Alaric at the portal, while a scout hero runs forward. Necromancer appeared, necromancer died) The dark elf gives a funny reward and also fell to seraphs under vampirism. True, I made a mistake there and lost several anyway, so Sorgall guarding the yellow player's city is a worthy opponent) But essentially, it's easier to ignore the dark elf. Exchanging the Cloak of Deadly Shadow for crystals (or gems, I don't remember) is a highly debatable quest. Not only is the cloak much cooler than resources, but I didn't even find it during the mission. I can't say I was looking, but it clearly doesn't lie in an obvious place so that you could quickly get those coveted crystals) Blue simply guards the second city for the player and thus isn't worth mentioning. Orc ambushes are frankly unnecessary. They act exclusively on Alaric and represent zero threat to him, while slowing down other heroes. I would remove the camera when the funny caravan appears, but add it when necromancers appear. For the final crusade against the orcs, Kurak himself calls for a showdown. The first time I lost to him because I chose the wrong tactic, but the second time he offered no resistance. So I wouldn't call him difficult. But overall the mission is quite good, except that running from human cities to Kurak takes very long. Especially with Alaric)

Everything else. I want to mention that our favorite Red Haven made a movement animation fix for both red knights and Alaric. But in the campaign, they are default slowpokes. Alaric with Logistics is quite a meme, because logically this perk doesn't suit him XD It only takes adding a couple of files to the archive) In terms of the campaign, there is a connection between scenarios, but it's still quite thin. Again, the timeline of Kurak's death. Overall, I liked this campaign much more than Grey Alliance. The problem with dialogues here is different; these are actual errors rather than typos. The missions are more interesting, some are even quite difficult and tense, although the easiest one is also in this campaign. The plot explaining the state of affairs at the start of the PO campaigns is a very decent idea. If only the dialogues were polished, it would be perfect)

Thanks for the campaign)

8 red Isabelles out of 10

Respectfully,

AstralLein

Glad you liked the campaign!
Yes, there are tons of chronological inconsistencies here; I didn't know much when I was making it) Eh, and I also didn't think about the animation fix (perhaps Alaric's speed is an irony over his slowness, developers with a sense of humor)
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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I noticed something (I don't know if it's a bug or a feature): in the first mission, if you don't collect the necessary artifacts and just rush to Helmar's town, you can simply defeat him and complete the mission without even searching for the Lionheart.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
Наемники

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To be honest, it's definitely a bug. On one hand, the city should always be the final point on the map, but on the other hand, I didn't want to restrict players by making the city the guaranteed last location. In short, I couldn't come up with a better solution at the time, so I left it as it is.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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Hello everyone, hope you're all doing well.

 

At the beginning of the first mission in this campaign, they promised to give 10 Defenders of the Faith every week... but they're not there.

 

I reached the final city, collected all the upgrades, and played carefully... but I don't have enough strength to capture the city.

 

Is this a bug, or is there something else going on in this mission with the 10 Defenders of the Faith?


Thank you in advance for your answer :)

In reply to Antik
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Well, it's quite good; some parts are challenging, others not so much. The storyline is interesting and logical. I played on Veteran difficulty. In the first mission, I quickly developed Allaric... Orlando was also leveled up, though not to level 10. The first attempt failed; I reached the Castle, but couldn't defeat Helmar. Either I didn't level up properly (thinking that using machines would be too easy, so I didn't focus on them), or I spent too many resources on archers. I replayed, focused on getting machines for Allaric, and it became much easier. I cleared the Castle, and it was all good. The second mission is the best, but the beginning is very difficult, with unrealistic neutral creatures to fight on the early stages. You have to follow the remix strategy, but only use the "Summon Fire Warrior" spell... otherwise, I don't know how to do it. It's the easiest way to clear the early stages, but having to reload the game a thousand times is annoying. I wanted to at least summon a Fire Elemental, but I didn't get lucky. Chaos and some other creature appeared instead. So, it's not good for the initial clearings, but I somehow managed to pull it off (not clearing everything, of course; I left the Unicorns, Vampires, and Rakshasa). By week 2, I had cleared the strong heroes, but she didn't attack. I went to the upper Castle, settled in, and waited for Nuru. I cleared the Castle using Ice Golem and Magic Bolt, and there were some losses, but it was a long, interesting, and great battle. Then, I cleared the rest... I remember that Chaos and the machines gave me level 7-8, but at that moment, the machines were terrible without a Ballista and a Tent. By the end of the first month, I cleared the Shrine of the Dragons (thinking that I could do it again at the beginning of the second month, but that's not how it works). I had a good amount of meat: 124 Golems, Gargoyles, etc. Various useless creatures appeared. Fortunately, I bought the Ring of Kinship in the shop, but it was still useless at that time. The Demon was also difficult; I had to wait 2-3 weeks before I could start clearing anything. Two smaller caves helped at the beginning, first with Menelag, then with the Demon, but the meat was too strong, and it was hard without losses. Also, keep in mind that this was my first time playing the campaign, and I didn't know what to do or where to go, so it was a terra incognita, but that made it even more interesting. Try playing without summoning, like a pro. I only got the Summon spell at level 14-15, when I had already cleared the garrison and two Castles. In the third mission, Orlando is running around the human lands, causing trouble? GG, it's great and canonical that he's powerful, with machines and good stats (rather than always having the "when we play as evil, it's weak, but when we play against evil, it's the master" thing). It's an easy walk at the beginning, but the final Castle isn't that easy. It didn't work on the first try; I had to gather more meat, enough for a week, because I felt all-powerful and thought I could just clear it, but no. Overall, it's good, but I would have liked a slightly larger map and more helpful AI. In the fourth mission, Allaric is destroying everything. It's interesting from a storyline perspective, but it's a bit boring how he moves around. Well, that's how it's supposed to be, according to the canon; he doesn't have a horse, damn it. We clear the undead like a knife through butter. Ornella provided decent resistance, but I cleared her on the first try. I didn't underestimate the last bosses from the previous missions. In the fifth mission, I played almost without reloading, and with the losses that the starting Orc gave, it was quite strong, but I don't like sitting around and accumulating troops. I like to clear, run around, and I went straight to the right instead of down. But it's better down there. The Necromancer was interesting and didn't let me get bored. The Orcs had a lot of meat, but the heroes were weak (but if they were 20+ levels, I wouldn't have enough meat to accumulate). The Elf was a useless piece of... he just sits in the Castle, which is redundant, in my opinion. Kurak Khan was tough, and in the first attempt, Hageth brought reinforcements to the portal because I missed her somewhere and she ran out incognito. I was shocked by the troops and stats. Then, I reloaded and defeated her, but Khan was still difficult; there was too much meat, so I had to accumulate more, and then I somehow defeated him. I give the author a 12 out of 10; I liked the campaign
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Unfortunately, the game doesn't launch; it crashes immediately when selecting a "mod" in the main menu. I have the latest version of the game, and I've removed all mods.

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