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I completed the revised first campaign mission. It's a completely different experience now; it's actually playable. I'll play the second mission and let you know.
Added after 10 hours 34 minutes
I completed the second campaign mission in three months, although I didn't play as the suggested Alaron, but as Ossir, the archer. I didn't notice any major flaws; it's good that there's a mentor. And although the enemy is strong, the map seemed a bit boring to me; it lacks excitement. By the way, it would be good to give the archer a quiver as well. I started the third mission and was once again surprised by the author's preference for hero characters. What's with this authorial quirk? And why is there this useless battle with Vlad right at the beginning of the game? Imagine how many times you have to replay to find the right hero in the tavern with open access to "Spell Mastery." Or is that not what the author intended (because for mages, this is a crucial feature)? Well, never mind, I'll play it and let you know.
Added after 2 hours 11 minutes
I'm playing the third campaign mission and see that the experience coefficient for battles is somehow reduced by half. What's going on? As for the hero character, the best option is to have open access to "Spell Mastery," despite the presence of a mentor on the map. That's why I replayed the beginning about 50 times to buy Narhiz in the tavern (in my opinion, he would be a good hero character). I'll play it and let you know.
Added after 4 hours 11 minutes
I'm almost done with the third campaign mission. Author, where's the mentor? I searched everywhere and couldn't find him; what kind of trick is this (it's a very unpleasant feeling of being cheated)? Also, the author seems to have forgotten about the sulfur mine in the lands of the mages, and without it, they have a very hard time. The joining Goshak with troops, of course, didn't hurt; the meat helped, but it would have been much better to get native troops. I don't understand the author's attachment to the old version of Heroes; there's no third level of upgrade again. If in other cases this is not critical, then archmages attack their own, and fighting without cover is scary. I met the hero character from the first mission, and what is he needed for here? Right now, my hero character is stuck at the northeastern Necropolis Castle (3rd, last?), but they won't let me through. There's no wall of fire, there's just no way through. By the way, I still don't understand where to get phoenixes or something like that. I'm waiting for explanations on how to complete the mission.
Added after 10 hours 34 minutes
I completed the second campaign mission in three months, although I didn't play as the suggested Alaron, but as Ossir, the archer. I didn't notice any major flaws; it's good that there's a mentor. And although the enemy is strong, the map seemed a bit boring to me; it lacks excitement. By the way, it would be good to give the archer a quiver as well. I started the third mission and was once again surprised by the author's preference for hero characters. What's with this authorial quirk? And why is there this useless battle with Vlad right at the beginning of the game? Imagine how many times you have to replay to find the right hero in the tavern with open access to "Spell Mastery." Or is that not what the author intended (because for mages, this is a crucial feature)? Well, never mind, I'll play it and let you know.
Added after 2 hours 11 minutes
I'm playing the third campaign mission and see that the experience coefficient for battles is somehow reduced by half. What's going on? As for the hero character, the best option is to have open access to "Spell Mastery," despite the presence of a mentor on the map. That's why I replayed the beginning about 50 times to buy Narhiz in the tavern (in my opinion, he would be a good hero character). I'll play it and let you know.
Added after 4 hours 11 minutes
I'm almost done with the third campaign mission. Author, where's the mentor? I searched everywhere and couldn't find him; what kind of trick is this (it's a very unpleasant feeling of being cheated)? Also, the author seems to have forgotten about the sulfur mine in the lands of the mages, and without it, they have a very hard time. The joining Goshak with troops, of course, didn't hurt; the meat helped, but it would have been much better to get native troops. I don't understand the author's attachment to the old version of Heroes; there's no third level of upgrade again. If in other cases this is not critical, then archmages attack their own, and fighting without cover is scary. I met the hero character from the first mission, and what is he needed for here? Right now, my hero character is stuck at the northeastern Necropolis Castle (3rd, last?), but they won't let me through. There's no wall of fire, there's just no way through. By the way, I still don't understand where to get phoenixes or something like that. I'm waiting for explanations on how to complete the mission.
