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Posts from New order.

4.8 (4 ratings)
4 years ago
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I completed the revised first campaign mission. It's a completely different experience now; it's actually playable. I'll play the second mission and let you know.

Added after 10 hours 34 minutes
I completed the second campaign mission in three months, although I didn't play as the suggested Alaron, but as Ossir, the archer. I didn't notice any major flaws; it's good that there's a mentor. And although the enemy is strong, the map seemed a bit boring to me; it lacks excitement. By the way, it would be good to give the archer a quiver as well. I started the third mission and was once again surprised by the author's preference for hero characters. What's with this authorial quirk? And why is there this useless battle with Vlad right at the beginning of the game? Imagine how many times you have to replay to find the right hero in the tavern with open access to "Spell Mastery." Or is that not what the author intended (because for mages, this is a crucial feature)? Well, never mind, I'll play it and let you know.

Added after 2 hours 11 minutes
I'm playing the third campaign mission and see that the experience coefficient for battles is somehow reduced by half. What's going on? As for the hero character, the best option is to have open access to "Spell Mastery," despite the presence of a mentor on the map. That's why I replayed the beginning about 50 times to buy Narhiz in the tavern (in my opinion, he would be a good hero character). I'll play it and let you know.

Added after 4 hours 11 minutes
I'm almost done with the third campaign mission. Author, where's the mentor? I searched everywhere and couldn't find him; what kind of trick is this (it's a very unpleasant feeling of being cheated)? Also, the author seems to have forgotten about the sulfur mine in the lands of the mages, and without it, they have a very hard time. The joining Goshak with troops, of course, didn't hurt; the meat helped, but it would have been much better to get native troops. I don't understand the author's attachment to the old version of Heroes; there's no third level of upgrade again. If in other cases this is not critical, then archmages attack their own, and fighting without cover is scary. I met the hero character from the first mission, and what is he needed for here? Right now, my hero character is stuck at the northeastern Necropolis Castle (3rd, last?), but they won't let me through. There's no wall of fire, there's just no way through. By the way, I still don't understand where to get phoenixes or something like that. I'm waiting for explanations on how to complete the mission.
In reply to Antik
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4 years ago
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Antik
I completed the corrected first Campaign mission. It's a completely different experience now; it's actually playable. I'll play the second one and let you know.

Added 10 hours 34 minutes ago
I completed the second Campaign mission in three months, although I didn't play as the suggested Alaron, but as Ossir, the archer. I didn't notice any major issues; it's good that there's a mentor. And although the enemy is strong, the map seemed a bit boring to me; it lacks excitement. By the way, it would be good to give the archer a quiver as well. I started the third mission and was once again surprised by the author's preference for hero-walkers. What is this authorial quirk? And why is there this useless battle with Vlad right at the beginning of the game? Imagine how many times you have to replay to find the right hero in the tavern with open access to "Spell Mastery." Or is that not what the author intended (because for mages, this feature is crucial)? Well, never mind, I'll play it and let you know.

Added 2 hours 11 minutes ago
I'm playing the third Campaign mission and see that the experience coefficient for battles is reduced by a factor of two for some reason. What's going on? As for the hero, the best option is to have open access to "Spell Mastery," despite the presence of a mentor on the map. That's why I replayed the beginning about 50 times to buy Narhiz in the tavern (in my opinion, he would be a good hero). I'll play it and let you know.

Added 4 hours 11 minutes ago
I'm almost done with the third Campaign mission. Author, where is the mentor? I searched everywhere and couldn't find him; what kind of trick is this (it's a very unpleasant feeling of being deceived)? Also, the author seems to have forgotten about the sulfur mine in the lands of the mages, and without it, they have a very hard time. The joining Goshak with troops, of course, didn't hurt; the meat helped, but it would be much better to get native troops. I don't understand the author's attachment to the old version of Heroes; there's no third level of upgrade again. If in other cases this is not critical, then archmages attack their own, and fighting without cover is scary. I met the hero from the first mission, and what is he needed here for? Now my hero is stuck at the northeastern Necropolis Castle (3rd, last?), but I can't get through. There's no wall of fire, there's just no way. By the way, I still don't understand where to get phoenixes or something like that. I'm waiting for explanations on how to complete it.

There is definitely a mentor on the map! He is in the south of the map, in the undead lands. For Phoenixes, there is the Temple of Primordial Fire building. There is a production of 1 per week. It is in the east of the map (I will attach a screenshot showing it on the minimap). Alt-upgrades are not available for gameplay in this Campaign because the events take place before Heroes 5. And the 3rd Castle is the final one.
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4 years ago
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I dealt with the water elementals, gained access to the last castle, and finally completed the campaign in three months. The last Necromancer was tough (Paladins from the human castle, who dispel dark spells, helped). As for the mentor in Tripe...dishcheve – is this an original author's idea? He should be in the lands of the mages and be visible, not hiding in corners. I started the fourth mission of the single-player campaign, and immediately (as I expected) encountered a planned author's flaw. All those weak heroes that I rejected at the beginning of the second and third missions appeared, and of course, I didn't level them up. Well, we'll see what happens; at least I have one leveled-up hero from the first mission. I'll write when I finish it.

Added after 20 hours and 40 minutes
I completed the fourth mission of the single-player campaign in three months. Well, the author is quite inventive. I haven't had such difficult and exhausting battles in a long time, especially against the three heavily armored Key Guardians. I had to first send a secondary hero with a leveled-up "Spell Lore" skill against them. He significantly thinned out their troops with "Berserk" and ran away. Then, the main hero, the mage Cyrus (level 29), joined the battle and finished them off, and the weakest one was killed by the hero Alex (level 27). The elf hero Alaron remained at level 1 – he spent the whole game in the castle, which actually made the game easier for me. The barbarian with meat was very useful at the beginning. This allowed the mage to relatively quickly acquire "Spell Lore". The mentor is in the right place. Overall, despite the terrible battles, I didn't like the map. As in the previous two missions, the enemy is static and quietly awaits its fate. But if he were more active, for example, making sorties, the game would be much more interesting, in my opinion. Well, each to their own. I'll finish the fifth mission and write (I think the game has no castles, which is a pity).
4 years ago
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Dear Antik, I carefully reviewed your comments and completely failed to understand the essence of your complaints. As I understand it, the main point you are making is that the author provided the wrong heroes for a speedrun. I agree with you on this point; the campaign is designed for a leisurely playthrough, with maximum leveling up of the specifically assigned heroes. With mentors available in missions 2-4, the initial shortcomings of the heroes become insignificant. Even the fact that the mentor is located at the very end of the map in mission 3 is, in my opinion, a plus, not a minus. Knowing what awaits in the fourth mission, I specifically returned to the end of the third mission and leveled up Alexa's mentor (Cyrus already had one). This made the start of the fourth mission very pleasant. And your strategy of leveling up a purchased hero instead of the assigned one will bring you a big surprise in the fifth mission – I want to see how a level 1 Alaron will look in the final mission. Was it unclear what the author was leading to in the final mission?
I find the campaign to be excellent, made at a professional level, and very suitable for me, as I don't like to suffer during gameplay.
4 years ago
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The fifth Campaign mission, in my opinion, is an underdeveloped, disposable piece of work. The author and I clearly have very different ideas about what makes a good game; I'm simply amazed. Both Cyrus and Alex easily defeat the Overlord, but there are problems with Alaron (who reaches level 25 by the time he meets Cyrus). This demon is a real nuisance; he summons all his troops one by one, preventing any exchange of units or artifacts. This isn't ideal, although it might be possible to trick him, but I can't be bothered. However, the main bug in the mission is that the Overlord continues to send waves of hellspawn, even though all his troops have been killed. So, players, just sit back and relax! Author, please do something, because the battle never ends. Overall, my main complaints about the Campaign are the heroes suggested by the author in the second and third missions, the mentor's location in the third mission, and, finally, the overall static nature of the enemies and their lack of initiative. It would also be good if the author used a normal version of the game with three creature upgrades. But overall, thank you to the author for their serious work (especially for the fourth mission) and best of luck with future projects.
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4 years ago
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Antik
The fifth mission of the campaign – in my opinion, it’s an unfinished, one-off piece. Author, our views on the game are so different, I’m amazed. Both Cyrus and Alex easily defeat the Overlord, but there are problems with Alaron (who reaches level 25 by the time he meets Cyrus). This demon, what a nuisance, summons everyone one by one, not allowing you to exchange troops and artifacts. This is not good, although you could try to trick him, but I’m too lazy. However, the main bug in the mission is this: the Overlord continues to send waves of hellspawn, even though all his troops have been killed. So, players, just sit back and relax! Author, do something, because the battle doesn’t end. In general, the main complaints about the campaign are the heroes suggested by the author in the second and third missions, the location of the mentor in the third mission, and finally, the overall static nature of the enemies and their lack of initiative. It would also be good for the author to use a normal version of the game with three creature upgrades. But still, thank you to the author for the serious work (especially for the fourth mission) and creative success.
In the 5th mission, artifacts need to be distributed before the battle with the Overlord. That’s why there are plenty of artifacts in the 4th mission. As for the Overlord’s life without an army, I don’t even know what to say. He, like in the original, dies only after defeating all the creatures he summoned. But just in case, I’ll go and double-check this. Thank you for the Walkthrough and testing!
4 years ago
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I figured out how to fight Alaron – you just need to strengthen him with artifacts and troops, and then it's no problem. But here's the catch: the Warlord is immortal. I've encountered this terrible bug a couple of times, and as someone mentioned, it's related to summoning creatures. Something isn't working correctly in the program. This needs to be fixed.
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4 years ago
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Antik
I figured out how to fight Alaron; you just need to strengthen him with artifacts and troops, and then it's no problem. But here's the catch: the Overlord is immortal. I've encountered this terrible bug a couple of times, and it seems to be related to summoning creatures, as someone mentioned. Something isn't working correctly in the program. We need to fix this.
I thought the error was in this. We'll check and fix it!
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4 years ago
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Andrei_21, regarding the issue: are you not using EnableAutoFinish in the script?
In reply to }{0TT@6bI4
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4 years ago
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}{0TT@6bI4
Andrei_21, regarding the problem; are you using EnableAutoFinish in the script?
I am using it, as the principle is similar to the final battle in the original Heroes game. I have replayed it several times and checked the console. In general, I don't have a very complete understanding of combat scripts.
4 years ago
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I tried replaying the fifth single-player mission about ten times, and each time, in the very first battle against the Lord, I focused on exploiting his immortality, even though I could have killed him with all three heroes. The author seems to have overcomplicated things. I'm giving up; I won't try again. Good luck to everyone.
4 years ago
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A severe imbalance makes it impossible to complete the first mission on Recruit difficulty. And this Alaric keeps walking around for 5,000 years. I barely managed to finish it.

Added after 3 hours and 23 minutes
Well, this is the best campaign currently available on the forum.
4 years ago
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I completed the first mission with Alaric with great difficulty. I've already replayed the second mission several times. I hope I'll finish it in about six months; I've never felt so helpless before.
In reply to MarfaVasilevna
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4 years ago
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MarfaVasilevna
I completed the first mission with Alaric with great difficulty. I'm already replaying the second mission for the umpteenth time =). I hope I'll finish it in half a year; I haven't felt this helpless before
Hello. I knew it, despite everything, the second map has some issues. Here are a few tips for the mission: Don't rush Orlando into the dungeon right away; leave at least one town of mages above for him to capture. Try to stall a bit while the garrison holds out. If the AI is still too strong, lower the difficulty. The pressure isn't that intense there.
4 years ago
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The campaign is very engaging. I'm still impressed by the second mission. It was mind-blowing (in a good way). I only managed to complete it after a huge number of restarts. And also by using a build I saw in a Remix video. BDP + Sorcerer and Fire Wars. I don't see any other way, even now. It was especially difficult to get the basic summoning spells on the second level. After that, everything went smoothly. You just sit back and enjoy the process of the game. Author, I'm eagerly awaiting your new works!

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