Skip to content

Posts from NCF – Extended list of Neutral creatures.

4.9 (14 ratings)
User Avatar
2 years ago
Auto-translated
What a beauty!
In reply to BlueHeavenHero
User Avatar
2 years ago
Auto-translated
BlueHeavenHero
Well, the skeletons are ready. Huge thanks to Zobr for porting the helmet and shoulder pad models!

This is what remains of Sauron.
In reply to Рон54
User Avatar
2 years ago
Auto-translated
Ron54
This is what's left of Sauron.
I didn't quite understand the phrase.
In reply to BlueHeavenHero
User Avatar
2 years ago
Auto-translated
BlueHeavenHero
I didn't quite understand the phrase.
Sauron died and became a skeleton.
In reply to Рон54
User Avatar
2 years ago
Auto-translated
Ron54
Sauron died and became a skeleton.
But why Sauron? Is it because of the spiked armor? If so, one of the Ghosts in the fifth game is the omnipresent soul of Sauron.
In reply to BlueHeavenHero
User Avatar
2 years ago
Auto-translated
BlueHeavenHero
But why Sauron? Because of the spiked armor? In that case, one of the Ghosts in the fifth game is the omnipresent soul of Sauron.

That's true.
In reply to Рон54
User Avatar
2 years ago
Auto-translated
Since the skeletons received spiked helmets and shoulder pads from the Ghosts, I had to rework the Undead to avoid confusing them with the skeleton knights. As a result (after a few hours of struggling with the textures), I got this:

Attachments 1
1 file attached • Total size: 61.7 KB
User Avatar
2 years ago
Auto-translated
and it's both beautiful and well-made, and most importantly, they've become incredibly eerie, just as ghosts should be!
In reply to Pavlinho
User Avatar
2 years ago
Auto-translated
Pavlinho
and it's both beautiful and high-quality, and most importantly, they've become as creepy as they should be for ghosts!
Yeah, it turned out really cool!
In reply to BlueHeavenHero
User Avatar
2 years ago
Auto-translated
BlueHeavenHero
Since the skeletons received spiked helmets and shoulder pads from the Ghosts, I had to rework the Unrestful ones so as not to confuse them with the skeleton knights. As a result (after a few hours of struggling with the textures) - here's the outcome:


Giovanni would approve)
In reply to IchGViji
User Avatar
2 years ago
Auto-translated
IchGViji
Giovanni would approve.
Heh, we understand each other.)
In reply to BlueHeavenHero
User Avatar
2 years ago
Auto-translated
BlueHeavenHero
Since the skeletons received spiked helmets and shoulder pads from the Ghosts, I had to rework the Restless Ones so as not to confuse them with the skeleton knights. As a result (after a few hours of struggling with the textures) - here's the result:

Holy Ash! Awesome ghosts!

Added 16 hours 13 minutes ago
Does anyone have creatures to replace the Orc creatures?

Added 5 hours 15 minutes ago
vasik
Ghost creature based on the left creature. (creature 993)

I've slightly improved the old ones, I'll update them tomorrow.
On page 150. Is this behemoth for Heroes 3 or for Heroes 5?

Added 9 minutes ago
psatkha
I think so, because neither here nor there... I don't see anyone reserving this range!
Question for Rsatkha: How do you make the NCf creature icons as creature icons in the map editor? Are they already in the megapack?
In reply to Рон54
User Avatar
2 years ago
Auto-translated
Ron54


Added 9 minutes later
Question for Rsatkh: How do you make icons for Necropolis creatures and use them as creature icons in the map editor? Are they already included in the megapack?
I have them... otherwise, icons for the map editor are created in principle in a similar way - check out my manual on creating icons!
In reply to psatkha
User Avatar
2 years ago
Auto-translated
psatkha
I have them... and in general, icons for the map editor are created in a similar way – check out my manual on creating icons!
Thank you!
In reply to Рон54
User Avatar
2 years ago
Auto-translated
Okay, I'm releasing the Wandering Knights as a separate mod. ID903 - "Wandering Knights" Description: "The Wandering Knights, like true knights of the Empire, are always honest, noble, and devoted to their faith in the ideals of chivalry. They are paladins of tournaments through and through, and their fame echoes throughout Ashan. Astride their mighty steeds, they do not waste time in transit, but instead search for weak points in the enemy's armor, and at a critical moment, knock them off their feet with a lance strike, into which they put all their impressive mass." ============================= Characteristics: Attack: 27 Defense: 27 Minimum Damage: 20 Maximum Damage: 35 Speed: 8 Initiative: 10 Health: 120 Cost: 2000 gold and 1 crystal Abilities: - Knightly Charge; - Tournament Strike; - Charge Attack; - Bravery; - Ice Calm; - Lay on Hands.
Attachments 2
2 files attached • Total size: 7.2 MB

Statistics

Welcome our newest member: recijeb