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BlueHeavenHero
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#185
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masgak
Where is the brown tent?
The brown tent is a Necropolis located near the Grove.

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#186
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Thank you. Why can't I attack the Lightwood Castle? Where can I find the Necromancer's amulet and the Ring of Sinners?
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#187
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masgak
Thank you. Why can't I attack the Castle of Lightwood? Where can I find the Necromancer's Amulet and the Ring of Sinners?
It's too early for you to attack Lightwood. By the way, did you kill the gnome?
If you have collected all three artifacts, the quest for which appears after capturing Mythgard - the Cloak of Deadly Shadows, the Staff of the Underworld, and the Skull of Marquel - you can safely attack the undead legion near Mythgard, then go through the portal, and then figure it out yourself...

Added after 17 minutes
Oh, and one more thing - is Holyfire under the control of the Blue player?

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#188
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I captured and destroyed all the cities. I have all three artifacts, and when I went to the Necropolis, they disappeared. I found the Tear. The Holy Flame belongs to the blue player. It's unclear what to do next. I understand what to do with the amulet after taking the Holy Flame; they will give it to you. I missed that moment.
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#189
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masgak
I captured and destroyed all the cities. I have all three artifacts, and when I went to the Necropolis, they disappeared. I found the Tear.
The Holy Flame belongs to a blue player. It's unclear what to do next.
I understand what to do with the amulet after taking the Holy Flame; they will give it to you. I missed that moment.
Did you fight Alaric in the crypt, where you dug up the Tear? If so, there shouldn't be any problems. Just build the Tear in Mythgard and go to attack the Holy Flame.

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#190
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In the final battle (after capturing all cities), there’s another bug (the battle doesn’t end, apparently due to the constant summoning of archangels). I’ve replayed it so many times, but it’s all in vain (well, the author...). Also, it should be mentioned that Dominic participates in capturing the last two cities, especially since the local Melchior is quite overpowered (some incredibly powerful divine retribution; you can only escape with antimagic). The consequences of the ritual are also not well thought out: you can accidentally end up without troops and the rune (the key to the finale) if you don’t use them in time. I don’t know, I’m so tired of all this that I probably won’t replay it again. It’s a good idea, but extremely poorly executed.
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#191
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BlueHeavenHero
Did you fight Alaric in the crypt, where you dug up the Tear? If so, there shouldn't be any problems. Just build the Tear in Mythgard and attack Holyflame.

I had to restart because there are no troops in the city, and I only have two heroes for Sylvan. I destroyed Holyflame. And again, I can't attack Sylvan with any hero.
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#192
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masgak
I had to replay because there were no troops in the city, and I had two heroes for the faction of Light Elf. I destroyed Holyflame. And again, I can't attack Light Elf with any hero.
Hafad, perform the ritual in the Hall of Heroes. Then attack Light Elf.

Added 34 minutes later
Antik
In the final battle (after capturing all cities), there's another bug (the battle doesn't end, obviously due to the constant summoning of archangels). I've replayed so many times, but it's all in vain (well-known words on this subject, but the author...). And also, you need to warn about Dominic's participation in capturing the last two cities, especially since the Melchior there is quite overpowered (some immense divine retribution, you can only be saved by antimagic). Also, the consequences of the ritual are not well thought out: you can foolishly end up without troops and runes (keys to the finale) if you don't use them in time. I don't know, I'm so tired of all this that I probably won't replay it anymore. It's a good idea, but extremely carelessly executed.
I'm in a hurry to inform you that these are already problems on your end (sorry for the rudeness). For me and my tester, Melchior only bugged out in the very early versions. During testing, when I completely played through my map and didn't find ANY flaws, Melchior summoned the final wave of angels, and after their death, the battle successfully ended.
I probably need to write in the topic header that, in addition to deleting mods and maps, a new profile should be created for the duration of the game.

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#193
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After many replays with different units and tactics (sometimes at my own expense), I finally managed to complete the final battle. In the end, I finished the game with a hero in 170 days (and received a cyclops). The latest version seems to be clean, but the final battle was affected by the summoning mechanic. The question is rhetorical: why create a game that relies on a bug and expect "kind" words in return? Couldn't they have made something safe? I also don't understand the author's decision to replace the standard units (which may also cause problems), what was wrong with the original ones (especially since there are issues with upgrading them)? Now, about the positives. It's been a long time since I've seen such an interesting map; compared to the current mediocre creations, it's simply a masterpiece. Despite my complaints and moans (which may not always be justified), the game is captivating. I congratulate the author on their creative success and look forward to their new works.
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#194
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Antik
After many playthroughs with different units and tactics (sometimes at my own expense), I finally managed to complete the final battle. In the end, I completed the game with a hero in 170 days (I received a Cyclops). The latest version seems to be clean, but the final battle is still problematic, all because of the summoning. The question is rhetorical: why create a game that relies on a bug and expect "kind" words in return? Couldn't they have come up with something safe? I also don't understand the author's decision to replace the standard units (which may also cause problems), what was wrong with the regular units (especially since there are problems with upgrading them)? Now, about the positives. It's been a long time since I've seen such an interesting map; compared to the current mediocre creations, it's simply a masterpiece. Despite my complaints and moans (which may not always be justified), the game is captivating. I congratulate the author on their creative success and will be looking forward to their new works.
Thank you! I was so moved. Finally, a working scenario!
I have a question. What was wrong with the "new" green units, and what are the problems with upgrading them?

Added 2 minutes later
Also, I'm curious to know your opinion about the plot.

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#195
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Regarding improvements, for example, Death Knights don't transform into Shaitan-Babs, and vice versa (this is relevant towards the end), and the Red Riders for the Humans are also not very effective. Is there any intrigue at the end? Well, maybe you think this is the last battle and don't regret using your troops, but it turns out there's another battle ahead, and you have to replay. The intrigue lies in the map itself, where the plot unfolds unpredictably (the behavior of the Blues at the beginning, the varying difficulty of battles with the Gnome, the Academic, the Demon, and Melchior in all variations, and finally, Dominic's involvement in the final battles). No matter how many times I replay, something always goes differently, so you can't really get bored. But it's precisely this that makes the map so captivating.
#197
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In terms of design, it's beautiful. The difficulty is inconsistent: I couldn't beat it on Hero, I almost couldn't beat it on Veteran, I thought I'd try a lower difficulty, but I didn't have the patience, and, to my shame, I'll admit that I cheated with my army for the first time. This all relates to the endless attacks from the blue faction with a decent army and constantly increasing level (and you can't avoid losses), and Hafaad was reduced to zero. Now, having completed it, I realize that I should have quickly destroyed all three cities, and this zombie apocalypse would have ended sooner. But in the end, if you're not fed up, you can endlessly level up on Alaric under the Holy Flame; he appears immediately after death (I got tired of it). I would also destroy the castles, but I left one – I couldn't imagine where to find the Necropolis. After that, everything is simple, without any difficulty, I think even on Hero.
The main problem, in my opinion, is the overabundance. This plot, these quests, these objects, this territory would be enough for a campaign. If you don't play it in one go, you get confused – who asked for what to be brought? Which key opens what, and how do you find out? How do you get to the library? As a rule, I do what I can, and then I look to see where it says "key obtained." The transitions are very long, and there's a lot of logistical management in terms of caravans (I hate bridges). I couldn't understand which Shagarati to free; I was looking for it, and then – "Semyon Semyonych," I was the one who built the bridge – maybe it's there, but in the process, I either forgot about defending against the blue faction, or gathering the warriors of the Ashan lands, or preventing a blockage on the bridge, or completing something more obvious about the bridge. There needs to be more explanation of the key-gate-portal connections (or, after unlocking the passage, where the "camera" opens). The fact that some objects look like others is ambiguous. I personally like it (it's realistic, aesthetic), but on a much less saturated map.
My attitude towards the map is mixed. The videos and design are excellent, the plot is good, the texts are decent (although the final text could be improved; there are many repetitions), and everything works correctly in the latest version (I waited for a working version). But in some places, it's very tedious, long, unevenly difficult (holding off the blue resurrectors), and it's unclear what to do because the horses and people are all mixed up in my head. The upgrades are also unclear; maybe if you complete the reputation quest, the red upgrade will appear for hire in the castle (I failed with the first castle), but otherwise, red Knights are hard to come by. Many of the green units are better than the regular ones, but running/swimming to two forts is not very enjoyable.
I also don't understand what the town portal did wrong. At the stage of the game when it significantly affects the defense of the castle, you still can't build a level 5 guild, and then it could have greatly alleviated the tediousness of the long transitions.
The final battle is a complete mess, and not in terms of difficulty (our song is good, start over). I thought it was a bug. I wanted to use the console five times to watch the last magnificent video. But I persevered; the seraphim gave me a little hope, and I, ignoring my desire to complete it without losses, finally finished it.
Overall, it's a very solid piece of work, but not without its negative aspects. And yes, it's "Wow."
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#198
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Player100
In terms of design, it's beautiful. The difficulty is inconsistent: at first, I couldn't manage on the Hero difficulty, and on Veteran, I almost couldn't. I thought about trying a lower difficulty, but I didn't have the patience, and, to my shame, I'll admit that I used an army cheat for the first time. This refers to the endless attacks from the blue faction with a decent army and constantly increasing levels (and you can't avoid losses), and Hafaad's stats were reset. Now, after completing it, I realize that I should have quickly destroyed all three cities, and this zombie apocalypse would have ended sooner. But in the end, if you're not fed up, you can endlessly level up on Alaric under the Holy Flame; he appears immediately after his death (I got tired of it). I would also destroy the castles; I left only one because I couldn't figure out where to find the Necropolis. After that, everything is simple, without any difficulty, I think even on Hero difficulty.
The main problem, in my opinion, is the overabundance. This plot, these quests, objects, and territory would be enough for a campaign. If you don't play it in one go, you get confused – who asked for what to be brought? Which key opens what, and how do you find out? How do you get to the library? Usually, I do what I can, and then I look to see where it says "key obtained." There are very long transitions and logistical management in terms of caravans (I hate bridges). I couldn't understand which Shagarati to free; I was looking for it, and then – "Semyon Semyonich," I was the one who built the bridge – maybe it's there, but in the process, either while defending against the blue faction, or while gathering the warriors of the Ashan lands, or while preventing a blockade on the bridge, or while doing something more obvious about the bridge, I completely forgot. There needs to be more clarification about the key-gate-portal connections (or, after unlocking the passage, where the camera should focus). The fact that some objects look like others is ambiguous. I personally like it (it's realistic, aesthetic), but on a much less saturated map.
My attitude towards the map is mixed. The videos and design are excellent, the plot is good, the texts are decent (although the final text could be improved; there are many repetitions), and everything works correctly in the latest version (I waited for a working version). But in some places, it's very tedious, long, and unevenly difficult (holding off the blue resurrected units), and it's unclear what to do because horses and people are already mixed up in my head. The upgrades are also unclear; maybe if you complete the reputation quest, the red upgrade will appear for hiring in the castle (I failed with the first castle), but otherwise, red knights are hard to come by. Many green units are better than regular ones, but running/swimming to two forts is not very enjoyable.
I also don't understand what the town portal did wrong. At the stage of the game when it significantly affects the defense of the castle, you still can't build a level 5 guild, and then it could have greatly alleviated the tediousness of long transitions.
The final battle is a complete mess, and not in terms of difficulty (our song is good, start over). I thought it was a bug. I wanted to use the console five times to watch the last great video. But I persevered; the seraphim gave me a little hope, and I, ignoring the desire to complete it without losses, finished it.
In general, it's a very solid piece of work, but not without negative aspects. And yes, it was "Wow."
Thank you for the detailed feedback!
I'm curious to know what you didn't like about the green troops?
The portal to the city is a necessary measure. If the blue faction gets this spell, it will start breaking the map by teleporting to cities it shouldn't be in.

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#199
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BlueHeavenHero
I'm curious, what did the green troops do to displease you?
They displeased me with their inaccessibility. Having to travel to the Fortress to get them, considering the traffic, is very frustrating. It would be nice if there was some kind of quest to unlock them in the city (I'm not sure if this is technically possible).
And also, someone already mentioned this – it would be better to warn about double battles. Something like "Dominic, be prepared, we'll need the strength of two armies for the assault" (or a more detailed story).
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#200
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Player100
The inaccessibility is a problem. Having to travel to the Fortress to get them, considering the traffic, is quite annoying. It would be nice if there was some kind of quest to unlock them in the city (I'm not sure if this is technically possible).
And also, as someone else mentioned, it would be better to warn about double battles. Something like, "Dominic, be prepared, we'll need the strength of two armies for the assault" (or a more detailed story).
Okay. I'll add a warning, since several people have mentioned this.
Regarding the green alt-upgrade, I don't know of any function that would unlock their recruitment.
Oh, and one more thing. What's wrong with the final battle?

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