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Fallen Knight

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#198
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Player100
In terms of design, it's beautiful. The difficulty is inconsistent: at first, I couldn't manage on the Hero difficulty, and on Veteran, I almost couldn't. I thought about trying a lower difficulty, but I didn't have the patience, and, to my shame, I'll admit that I used an army cheat for the first time. This refers to the endless attacks from the blue faction with a decent army and constantly increasing levels (and you can't avoid losses), and Hafaad's stats were reset. Now, after completing it, I realize that I should have quickly destroyed all three cities, and this zombie apocalypse would have ended sooner. But in the end, if you're not fed up, you can endlessly level up on Alaric under the Holy Flame; he appears immediately after his death (I got tired of it). I would also destroy the castles; I left only one because I couldn't figure out where to find the Necropolis. After that, everything is simple, without any difficulty, I think even on Hero difficulty.
The main problem, in my opinion, is the overabundance. This plot, these quests, objects, and territory would be enough for a campaign. If you don't play it in one go, you get confused – who asked for what to be brought? Which key opens what, and how do you find out? How do you get to the library? Usually, I do what I can, and then I look to see where it says "key obtained." There are very long transitions and logistical management in terms of caravans (I hate bridges). I couldn't understand which Shagarati to free; I was looking for it, and then – "Semyon Semyonich," I was the one who built the bridge – maybe it's there, but in the process, either while defending against the blue faction, or while gathering the warriors of the Ashan lands, or while preventing a blockade on the bridge, or while doing something more obvious about the bridge, I completely forgot. There needs to be more clarification about the key-gate-portal connections (or, after unlocking the passage, where the camera should focus). The fact that some objects look like others is ambiguous. I personally like it (it's realistic, aesthetic), but on a much less saturated map.
My attitude towards the map is mixed. The videos and design are excellent, the plot is good, the texts are decent (although the final text could be improved; there are many repetitions), and everything works correctly in the latest version (I waited for a working version). But in some places, it's very tedious, long, and unevenly difficult (holding off the blue resurrected units), and it's unclear what to do because horses and people are already mixed up in my head. The upgrades are also unclear; maybe if you complete the reputation quest, the red upgrade will appear for hiring in the castle (I failed with the first castle), but otherwise, red knights are hard to come by. Many green units are better than regular ones, but running/swimming to two forts is not very enjoyable.
I also don't understand what the town portal did wrong. At the stage of the game when it significantly affects the defense of the castle, you still can't build a level 5 guild, and then it could have greatly alleviated the tediousness of long transitions.
The final battle is a complete mess, and not in terms of difficulty (our song is good, start over). I thought it was a bug. I wanted to use the console five times to watch the last great video. But I persevered; the seraphim gave me a little hope, and I, ignoring the desire to complete it without losses, finished it.
In general, it's a very solid piece of work, but not without negative aspects. And yes, it was "Wow."
Thank you for the detailed feedback!
I'm curious to know what you didn't like about the green troops?
The portal to the city is a necessary measure. If the blue faction gets this spell, it will start breaking the map by teleporting to cities it shouldn't be in.

Мои карты:
Падший рыцарь
Сердце Хаоса

Мои моды:
Визуальные:
Изменение внешнего вида героев-некромантов
Существа-жители и кое-что по мелочи в городах Ордена Порядка, Некрополиса и Инферно

NCF-существа:
Странствующие рыцари
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