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Fallen Knight

#197
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In terms of design, it's beautiful. The difficulty is inconsistent: I couldn't beat it on Hero, I almost couldn't beat it on Veteran, I thought I'd try a lower difficulty, but I didn't have the patience, and, to my shame, I'll admit that I cheated with my army for the first time. This all relates to the endless attacks from the blue faction with a decent army and constantly increasing level (and you can't avoid losses), and Hafaad was reduced to zero. Now, having completed it, I realize that I should have quickly destroyed all three cities, and this zombie apocalypse would have ended sooner. But in the end, if you're not fed up, you can endlessly level up on Alaric under the Holy Flame; he appears immediately after death (I got tired of it). I would also destroy the castles, but I left one – I couldn't imagine where to find the Necropolis. After that, everything is simple, without any difficulty, I think even on Hero.
The main problem, in my opinion, is the overabundance. This plot, these quests, these objects, this territory would be enough for a campaign. If you don't play it in one go, you get confused – who asked for what to be brought? Which key opens what, and how do you find out? How do you get to the library? As a rule, I do what I can, and then I look to see where it says "key obtained." The transitions are very long, and there's a lot of logistical management in terms of caravans (I hate bridges). I couldn't understand which Shagarati to free; I was looking for it, and then – "Semyon Semyonych," I was the one who built the bridge – maybe it's there, but in the process, I either forgot about defending against the blue faction, or gathering the warriors of the Ashan lands, or preventing a blockage on the bridge, or completing something more obvious about the bridge. There needs to be more explanation of the key-gate-portal connections (or, after unlocking the passage, where the "camera" opens). The fact that some objects look like others is ambiguous. I personally like it (it's realistic, aesthetic), but on a much less saturated map.
My attitude towards the map is mixed. The videos and design are excellent, the plot is good, the texts are decent (although the final text could be improved; there are many repetitions), and everything works correctly in the latest version (I waited for a working version). But in some places, it's very tedious, long, unevenly difficult (holding off the blue resurrectors), and it's unclear what to do because the horses and people are all mixed up in my head. The upgrades are also unclear; maybe if you complete the reputation quest, the red upgrade will appear for hire in the castle (I failed with the first castle), but otherwise, red Knights are hard to come by. Many of the green units are better than the regular ones, but running/swimming to two forts is not very enjoyable.
I also don't understand what the town portal did wrong. At the stage of the game when it significantly affects the defense of the castle, you still can't build a level 5 guild, and then it could have greatly alleviated the tediousness of the long transitions.
The final battle is a complete mess, and not in terms of difficulty (our song is good, start over). I thought it was a bug. I wanted to use the console five times to watch the last magnificent video. But I persevered; the seraphim gave me a little hope, and I, ignoring my desire to complete it without losses, finally finished it.
Overall, it's a very solid piece of work, but not without its negative aspects. And yes, it's "Wow."