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Regarding improvements, for example, Death Knights don't transform into Shaitan-Babs, and vice versa (this is relevant towards the end), and the Red Riders for the Humans are also not very effective. Is there any intrigue at the end? Well, maybe you think this is the last battle and don't regret using your troops, but it turns out there's another battle ahead, and you have to replay. The intrigue lies in the map itself, where the plot unfolds unpredictably (the behavior of the Blues at the beginning, the varying difficulty of battles with the Gnome, the Academic, the Demon, and Melchior in all variations, and finally, Dominic's involvement in the final battles). No matter how many times I replay, something always goes differently, so you can't really get bored. But it's precisely this that makes the map so captivating.