Skip to content

Posts from = Small mods that change the visuals = Auto-translated

5.0 (1 rating)
In reply to Narron
User Avatar
#236
Auto-translated
Narron
So, what's the point of playing in this mode?
It's just more comfortable for me to see the game and the taskbar. It's a shame that there aren't many games that adapt well to this format (I remember that WoT has such an option).
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Narron
User Avatar
#237
Auto-translated
Finished the mod for video-hd. I hope everything is correct. I re-uploaded the mod and screenshots on the previous page.
Narron

What's the point of playing in windowed mode?

It's just more convenient for me.
In reply to Mооnst@r
User Avatar
#238
Auto-translated
Mооnst@r

With the standard logo, there are no black bars. But doesn't the fact that the game is cropped at the top and bottom to fit a widescreen screen bother you?

It's not about the resolution, lol, but about the window size. Are you aware that you can set "windowed mode" in the settings, while also cranking up the settings to the max and stretching the window as you like? When using a 4:3 aspect ratio with the full game image, the widescreen loading screens go beyond the edges, while the universal one displays fully in any position.

I've attached screenshots and the mod.

The image is very interesting. Can you provide more details?
Is it only designed for 1920x1080?
Does it break any other interfaces?
Can these solutions be integrated into other mods?

I'm 100% a FullHD player in windowed mode. So, of course, cutscenes that aren't cropped are very appealing to me.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
User Avatar
#239
Auto-translated
Waterfall_13
I'm very interested in this picture. Can you provide more details?
Is it designed only for 1920x1080 resolution?
Does it break any other interfaces?
Can these solutions be integrated into other mods?

I always play in 100% FullHD in windowed mode. Therefore, I really appreciate cutscenes that aren't cropped.
I adjusted it for the edges when not in windowed mode and with maximum settings. If you're playing in windowed mode (4:3), the dialogue boxes (where the text is) go beyond the edges, but the text and button are displayed normally.
I don't know about other interfaces. You need to look at the mod structures.
Probably. I didn't add anything extra, except for stretching the sandbars under full screen (this is a resource from the game itself).
In reply to Mооnst@r
User Avatar
#240
Auto-translated
Mооnst@r
It's not about the resolution, lol, but about the window size. I know that you can set "window mode" in the settings, and at the same time, the settings are turned up to the maximum, and you can stretch the window as you like? So, on a 4:3 aspect ratio, with the full game picture, widescreen images go beyond the edges during loading screens, while the universal one is displayed fully in any position.
This is some kind of nonsense! The game simply cannot display more than what the video card can render + there may be small (microscopic) inaccuracies related to the pixel density of the screen. This is not a movie that can be filmed in excess resolution and then compressed for release so that it can be launched again in IMAX.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
User Avatar
#241
Auto-translated
vova2112
That's just nonsense! The game simply cannot display more than what the graphics card can render, and there might be small (microscopic) inaccuracies related to the pixel density of the screen. This isn't like a movie, which can be filmed in a higher resolution and then compressed for release, only to be re-released in IMAX later.

I reread my comment and realized that it implies the game displays more than the graphics card is capable of. That's truly absurd.
In reply to Mооnst@r
User Avatar
#242
Auto-translated
Mооnst@r

With the standard logo, there are no black bars. And doesn't the fact that the game is cropped at the top and bottom to fit a widescreen monitor bother you?

It's not about the resolution, lol, but about the window size. Are you aware that you can set "windowed mode" in the settings, while also cranking up the settings to the max and stretching the window as you like? When using a 4:3 aspect ratio with the full game image, the widescreen images go beyond the edges during loading, while the universal one displays completely regardless of the position.

I've attached screenshots and the mod.

Good afternoon!
Comrade, you're amazing, my respect is endless. How did you manage to do this? The mod is excellent, thank you. The moderators should add it to the list of mods and pin it to the page! Maybe it's possible to create images using this technology for the videos as well?
In reply to Mооnst@r
User Avatar
#243
Auto-translated
Mооnst@r
I adjusted it to fit the edges when not in windowed mode and with maximum settings. If you look in windowed mode (4:3), the dialog boxes (where the text is) go beyond the edges, but the text itself and the button are displayed normally.
I don't know about other interfaces. You need to look at the mod structures.
Probably, it's possible. I didn't add anything extra, except for stretching (this is a resource from the game itself) the sand-colored bars to fit the full screen.
This is how it looks in windowed mode.

In full-screen mode
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to MaksSP
User Avatar
#244
Auto-translated
MaksSP

Good afternoon!
Comrade, you are doing a great job, my respect is endless. How did you manage to do this? The mod is excellent, thank you. The moderators should add it to the list of mods and pin it to the page! Maybe it's possible to create images using this technology for the videos?

You're welcome. I don't know how to resolve the company's pwl issue.

Waterfall_13, the first version of the unfinished mod showed this. If your mod has a time of 14:24, it means there is a conflict with another mod. I checked it myself now, and everything is working perfectly.
In reply to Mооnst@r
User Avatar
#245
Auto-translated
Mооnst@r

Reread my comment and didn't notice that the game shows more than the video card's capabilities. That's really nonsense.
My apologies, I misunderstood what was shown in the screenshots. If the issue is with the scroll texture and that it's not fully displayed across the screen width, then it's solvable. You can also adjust the bounding rectangle of the text for more precise positioning relative to the button.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
User Avatar
#246
Auto-translated
vova2112
My apologies, I misunderstood what was shown in the screenshots. If the issue is with the scroll texture and that it isn't fully displayed across the screen width, then this can be fixed. You can also adjust the bounding rectangle of the text for more precise positioning relative to the button.

What if we add more textures to the interface?

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
User Avatar
#247
Auto-translated
Narron

What if we add textures to the interface?
I don't quite understand what you mean, but I played around with it a bit and came up with this - .
Attachments 3
3 files attached • Total size: 1.6 MB
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
User Avatar
#248
Auto-translated
vova2112
I don't quite understand what you're talking about, but I tinkered around a bit and came up with this – Attachment 69480 Attachment 69481.
Attachment 69479
I thought it was impossible. In the pwl screens part. Maybe it’s presumptuous of me to ask, but can I use these mods in my project in the future? My wife is an artist; she could create cool artifacts like those in Heroes 6 for loading screens, and using these mods, I could implement them.

Added after 1 minute
vova2112
I don't quite understand what you're talking about, but I tinkered around a bit and came up with this – Attachment 69480 Attachment 69481.
Attachment 69479
Regarding the intro cutscenes, finish drawing these frames in the form of scrolls. Make their length 1366 pixels or 1920 pixels instead of 1024.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

In reply to Narron
User Avatar
#249
Auto-translated
Narron

Can I use the work from these mods for my own project in the future?
Well, of course.
Narron

Regarding the splash screens (cutscenes), draw those frames as scrolls. Make them 1366 pixels or 1920 pixels long instead of 1024.
I didn't change the image width resolution; if I remember correctly, I made edits to DialogueScreen.(WindowScreen).xdb([<HorAlign>ALIGN_SCREEN</HorAlign>] etc.), DialoguePanel.(WindowSimple).xdb and DialoguePanel.(WindowSimpleShared).xdb.
It's not that easy to explain — better to compare the files from the mod with the originals yourself, experiment a bit, and then you'll understand how file editing works!
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
In reply to vova2112
User Avatar
#250
Auto-translated
vova2112
Of course. As far as I remember, I didn't change the image width; I made changes to DialogueScreen.(WindowScreen).xdb ([ALIGN_SCREEN] and so on), DialoguePanel.(WindowSimple).xdb, and DialoguePanel.(WindowSimpleShared).xdb.
It's not that easy to explain; it's better to compare the mod's files with the original ones, experiment, and then you'll understand the file editing mechanism!

As they say, through trial and error. Thank you very much. I will definitely mention you in my work when such a pack is ready. But here's a question: how should those who play with a 4:3 aspect ratio handle this? Is it easier to create a separate mod, or what?
What do you think?

Added 4 minutes later
And another question. Does this work with the loading screens for Campaigns 1.6 and Lords of the North? I play these campaigns with the AllCampaignMod.h5u mod, which allows playing the vanilla game's campaigns and Lords of the North in the Warlords of the Horde.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru