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Posts from = Small mods that change the visuals = Auto-translated

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#221
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MaksSP
Unfortunately, this trick doesn't work with campaign intro screens; it always crops them to a width of 1024.
The standard image for scenarios and multiplayer maps is universal, but your mod replicates the cases with campaign intro images and fan-made scenarios in standard and multiplayer modes. It's not universal; the image doesn't adjust.
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#222
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Mооnst@r

The standard image for scenarios and multiplayer maps is universal, but your mod repeats cases with campaign images and fan-made scenarios in standard and multiplayer modes. It's not universal. The image doesn't adjust.

Maybe it's because a different resolution is selected in the game?

Added after 9 minutes
The fact that they somewhat repeat campaign art isn't that bad. It's the least of the problems. I'm much more interested in the second point – adjusting to the resolution. I still think that most players are already playing with a FullHD resolution or at least a 16:9 aspect ratio.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#223
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Mооnst@r

The standard image for scenarios and multiplayer maps is universal, but your mod replicates cases with campaign images and fan-made scenarios in standard and multiplayer modes. It's not universal. The image doesn't adjust.
I agree, I forgot to mention that I tested everything at a resolution of 1920x1080, which is standard.
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#224
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MaksSP, the game crashes if you set the "image quality" in the "video and sound" settings to anything lower than "high," while the "screen resolution" is set to 1920x1080. I suggest removing PWLScreen.(WindowScreen), PWLScreen.(WindowScreenShared), and Main.(WindowSimple) from the mod. Also, in Logo.(WindowSimple), you can change Position from true to false. The image doesn't reach the left edge of the screen, as you can see during loading. The image is enlarged below.
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#225
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Mооnst@r
MaksSP, the game crashes if you set the "image quality" in the "video and sound" settings to anything lower than "high," especially when the "screen resolution" is 1920x1080. I suggest removing PWLScreen.(WindowScreen), PWLScreen.(WindowScreenShared), and Main.(WindowSimple) from the mod.
Also, in Logo.(WindowSimple), you can change Position from true to false. The image doesn't reach the left edge of the screen, which is visible during loading. See the enlarged image below.
Indeed, it's interesting that changing the settings causes the game to crash; I always play at the maximum settings, so I didn't notice. Regarding the screen not reaching the edge, as I understand it, this is a characteristic of this type of splash screen and the program's structure, as it essentially covers the game window. I'll try changing the image size to cover this strip later.
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#226
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Mооnst@r
MaksSP, the game crashes if you set the "image quality" in the "video and sound" settings to below "high," while the "screen resolution" is set to 1920x1080. I suggest removing PWLScreen.(WindowScreen), PWLScreen.(WindowScreenShared), and Main.(WindowSimple) from the mod.
Also, in Logo.(WindowSimple), you can change Position from true to false. The image doesn't reach the left edge of the screen, as seen during loading. See the enlarged image below.
I don't know what's causing the crashes on your end, colleague. But on my computer and my wife's computer, with the specified screen resolution and different image quality settings, there are no crashes. The checksums of the file sizes are correct.

I should note that I have my own mod, based on the work of MaksSP.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru

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#227
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It’s most likely due to the image. It has a lot of layers and a FrontA2 (Texture) with different settings.
In any case, I don’t see the point in setting the resolution to 1920x1080 in the specified files to be deleted, since the image itself is 1364x768, and who knows what else is there.

Added 8 minutes later
I replaced the image without layers, and it didn’t crash. So, I was wrong about deleting the files.
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#228
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There was nothing to do, and the soapy image in the MaksSP mod kept bothering me, compared to the original images from the internet. I tried replacing it, but the difference was microscopic. I implemented a principle that I used in my mod for the battle interface; thanks again to vova2112 for the helpful advice at the time: in the mod, I compressed a 1920x1080 image to 1366x768.
For comparison, take the mod LoadScreen5[1920x1080].h5u; I used the same image.
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#229
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Mооnst@r
I had nothing to do, and the soapy image in the MaksSP mod kept bothering me, compared to the original images from the web. I tried replacing it, but the difference was microscopic. I implemented a principle that I used in my mod for the battle interface; thanks again to vova2112 for the helpful advice at the time: in the mod, I compressed a 1920x1080 image to 1366x768.
For comparison, take the mod LoadScreen5[1920x1080].h5u; I used the same image.

Indeed, the image became clearer, but it's not crucial for such purposes. Do you know how to make widescreen images for the intro sequences in the standard campaigns?
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#230
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MaksSP

Indeed, the image became clearer, but it's not crucial for such purposes. Do you happen to know how to make the intro screens widescreen for the standard campaigns?

What's the point of using widescreen images if you're sacrificing universality, and they end up looking like they're viewed through a cataract?
I don't know.
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#231
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Mооnst@r

What's the point of using widescreen images if you're sacrificing universality, especially when they look terrible?
I don't know.
The idea is to avoid cropped screen edges, and in the future, also to adapt the cutscenes before missions for widescreen. I wonder how many people play at resolutions other than Full HD? How relevant is a lower resolution, and how important is your universality?
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#232
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MaksSP
To avoid any cropped screen edges, and in the future, also make the videos before missions suitable for widescreen.
There are no cropped edges with the standard logo. But doesn't it bother you that the game is cropped from the top and bottom on a widescreen?
MaksSP
I wonder how many people play at a resolution other than Full HD? How relevant is a lower resolution, and how important is your universality?
It's not about the resolution, lol, but about the window size. Are you aware that you can set "window mode" in the settings, and then turn up the settings to the max and stretch the window as you like? When playing on a 4:3 aspect ratio with the full game picture, the widescreen elements go beyond the edges during loading screens, while the universal version displays everything completely, regardless of the position.
MaksSP
...in the future, also make the videos before missions suitable for widescreen.
I've attached a screenshot and the mod.
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#233
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Mооnst@r

With the standard logo, there are no bars. And doesn't the fact that the game is cropped at the top and bottom to fit a widescreen monitor bother you?

It's not about the resolution, lol, but about the window size. Are you aware that you can set "windowed mode" in the settings, while also cranking up the settings to the max and stretching the window as you like? When using a 4:3 aspect ratio with the full game image, the widescreen elements go beyond the edges during loading screens, while the universal logo displays completely regardless of the position.

I've attached screenshots and the mod. The mod isn't complete and is unfinished, of course. You need to find the files, redraw, or stretch the textures that contain the dialogue text, but I won't be doing that.

What's the point of playing in windowed mode?

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru