So, what's the point of playing in this mode?
Posts from = Small mods that change the visuals =
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What's the point of playing in windowed mode?
It's just more convenient for me.
With the standard logo, there are no black bars. But doesn't the fact that the game is cropped at the top and bottom to fit a widescreen screen bother you?
It's not about the resolution, lol, but about the window size. Are you aware that you can set "windowed mode" in the settings, while also cranking up the settings to the max and stretching the window as you like? When using a 4:3 aspect ratio with the full game image, the widescreen loading screens go beyond the edges, while the universal one displays fully in any position.
I've attached screenshots and the mod.
The image is very interesting. Can you provide more details?
Is it only designed for 1920x1080?
Does it break any other interfaces?
Can these solutions be integrated into other mods?
I'm 100% a FullHD player in windowed mode. So, of course, cutscenes that aren't cropped are very appealing to me.
I'm very interested in this picture. Can you provide more details?
Is it designed only for 1920x1080 resolution?
Does it break any other interfaces?
Can these solutions be integrated into other mods?
I always play in 100% FullHD in windowed mode. Therefore, I really appreciate cutscenes that aren't cropped.
I don't know about other interfaces. You need to look at the mod structures.
Probably. I didn't add anything extra, except for stretching the sandbars under full screen (this is a resource from the game itself).
It's not about the resolution, lol, but about the window size. I know that you can set "window mode" in the settings, and at the same time, the settings are turned up to the maximum, and you can stretch the window as you like? So, on a 4:3 aspect ratio, with the full game picture, widescreen images go beyond the edges during loading screens, while the universal one is displayed fully in any position.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
That's just nonsense! The game simply cannot display more than what the graphics card can render, and there might be small (microscopic) inaccuracies related to the pixel density of the screen. This isn't like a movie, which can be filmed in a higher resolution and then compressed for release, only to be re-released in IMAX later.
I reread my comment and realized that it implies the game displays more than the graphics card is capable of. That's truly absurd.
With the standard logo, there are no black bars. And doesn't the fact that the game is cropped at the top and bottom to fit a widescreen monitor bother you?
It's not about the resolution, lol, but about the window size. Are you aware that you can set "windowed mode" in the settings, while also cranking up the settings to the max and stretching the window as you like? When using a 4:3 aspect ratio with the full game image, the widescreen images go beyond the edges during loading, while the universal one displays completely regardless of the position.
I've attached screenshots and the mod.
Good afternoon!
Comrade, you're amazing, my respect is endless. How did you manage to do this? The mod is excellent, thank you. The moderators should add it to the list of mods and pin it to the page! Maybe it's possible to create images using this technology for the videos as well?
I adjusted it to fit the edges when not in windowed mode and with maximum settings. If you look in windowed mode (4:3), the dialog boxes (where the text is) go beyond the edges, but the text itself and the button are displayed normally.
I don't know about other interfaces. You need to look at the mod structures.
Probably, it's possible. I didn't add anything extra, except for stretching (this is a resource from the game itself) the sand-colored bars to fit the full screen.

In full-screen mode
Good afternoon!
Comrade, you are doing a great job, my respect is endless. How did you manage to do this? The mod is excellent, thank you. The moderators should add it to the list of mods and pin it to the page! Maybe it's possible to create images using this technology for the videos?
You're welcome. I don't know how to resolve the company's pwl issue.
Waterfall_13, the first version of the unfinished mod showed this. If your mod has a time of 14:24, it means there is a conflict with another mod. I checked it myself now, and everything is working perfectly.
Reread my comment and didn't notice that the game shows more than the video card's capabilities. That's really nonsense.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
My apologies, I misunderstood what was shown in the screenshots. If the issue is with the scroll texture and that it isn't fully displayed across the screen width, then this can be fixed. You can also adjust the bounding rectangle of the text for more precise positioning relative to the button.
What if we add more textures to the interface?
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
I don't quite understand what you're talking about, but I tinkered around a bit and came up with this – Attachment 69480 Attachment 69481.
Attachment 69479
Added after 1 minute
I don't quite understand what you're talking about, but I tinkered around a bit and came up with this – Attachment 69480 Attachment 69481.
Attachment 69479
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru
Can I use the work from these mods for my own project in the future?
Regarding the splash screens (cutscenes), draw those frames as scrolls. Make them 1366 pixels or 1920 pixels long instead of 1024.
It's not that easy to explain — better to compare the files from the mod with the originals yourself, experiment a bit, and then you'll understand how file editing works!
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков
Of course. As far as I remember, I didn't change the image width; I made changes to DialogueScreen.(WindowScreen).xdb ([ALIGN_SCREEN] and so on), DialoguePanel.(WindowSimple).xdb, and DialoguePanel.(WindowSimpleShared).xdb.
It's not that easy to explain; it's better to compare the mod's files with the original ones, experiment, and then you'll understand the file editing mechanism!
As they say, through trial and error. Thank you very much. I will definitely mention you in my work when such a pack is ready. But here's a question: how should those who play with a 4:3 aspect ratio handle this? Is it easier to create a separate mod, or what?
What do you think?
Added 4 minutes later
And another question. Does this work with the loading screens for Campaigns 1.6 and Lords of the North? I play these campaigns with the AllCampaignMod.h5u mod, which allows playing the vanilla game's campaigns and Lords of the North in the Warlords of the Horde.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.ru