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Beautiful!
As always, excellent visual design![]()
Thank you, Jewily
Thank you.
Yes, I think writing and testing scripts takes a lot of time.Thank you, I'm glad you liked it.
I draw the images for my maps myself, and there's my signature in the corner. I'm not a professional artist, but I can draw reasonably well and I'm gradually improving; it's one of my hobbies.
Hey buddy, greetings again!) Please help, and in general, anyone who knows, please assist. I can't figure out how to switch the map editor to advanced mode. I need to access RpgStats...default stats, Bank, and make changes. Hottabych told me how, but I've forgotten. I'm playing with the NCF special edition mod, and it replaces creatures in these Banks in a stupid way. If you attack a Water Temple, the army is terrible, and artifacts are given out at the maximum level right away, with no chance of getting something better or worse. It's really annoying. Or, how can I reset all this annoying stuff to the standard settings as it was before? I don't want to play without the mod; it's not an option. And the mod doesn't have a separate file to replace the standard one. Please help!
Unfortunately, I can't help you with that. I've never needed to edit RpgStats, default stats, or Bank.
I'm currently playing without any mods. I've tried different mods, but I always liked some things and disliked others, so I gave up and started playing without mods.
I think it would be better for you to ask this question not in the thread about my map, but in the "Mapmaking (map editor)" section
Unfortunately, I can't help you with that. I've never needed to edit RpgStats, default stats, or the Bank.
I'm currently playing without any mods. I've tried different mods, but I always found something I liked and something I didn't like, so I gave up and play without mods.
I think it would be better for you to ask this question not in the thread about my map, but in the "Mapmaking (map editor)" section.
I was lucky to remember ) I figured it out ) just now ) I wanted to delete the message, but oh well ) Anyway, thank you very much for your attention!!! )
Thank you.
Yes, I think writing and testing scripts takes a lot of time.Thank you, I'm glad you liked it.
I draw the pictures for my maps myself, and there's my signature in the corner. I'm not a professional artist, but I can draw more or less, and I'm slowly mastering this, it's one of my hobbies.
Hey, buddy! I'll be uploading my map soon. Tell me, please, how did you upload the preview picture with the guy in the middle of the field to the topic with the map description? Is it easy to do, or how? Can you just attach it to the topic when creating it, or how? I would be very grateful for the information. I also want to have a preview.
Hey buddy! I'll be uploading my map soon. Could you please tell me how you uploaded the preview image with the guy in the middle of the field to the map description topic? Is it easy to do, or how? Can you just attach it to the topic when creating it, or how? I would be very grateful for the information. I also want to add a preview image.
Then, open the image from the site and copy its URL address.
Finally, when creating a new topic, click the "insert image" button and paste the URL address of the uploaded image into the field that appears.
It's not complicated. First, you upload your image to the server of this website.
Then, open the image from the website and copy its URL address.
And then, when creating a new topic, click the "insert image" button and copy the URL address of the uploaded image into the field that appears.
Thank you very much! I'll try it. And how do I upload it to the server? Is it somewhere separate from the map creation topic?)
And also, are there any requirements for the preview image, such as pixel size?
I remember that when uploading screenshots for viewing the map, you could upload them directly in the topic, and there were size requirements.
Thank you very much! I'll try it. And how do I upload it to the server? Is there a separate section for this, different from the map creation section?
Yes, it's the same as uploading maps and screenshots to this site; you upload the image using the "attachment" option.
And are there any requirements for the preview image, such as pixel size?
I don't know about the specific requirements for the size; I haven't uploaded very large images. Just make the image
so that it fits well on the page of this website. My image, for example, is 1169x925.
Just like maps and screenshots are uploaded to this site, you can also upload an image (using the "attachment" option).
I don't know much about the size requirements; I haven't uploaded very large images. Just make sure the image fits properly on the page of this website. For example, my image is 1169x925.
This is a really cool map! I like how the landscape is designed; it was enjoyable to explore.
However, there's one issue related to the Tear of Ashera.
Spoiler: Location of the tear and its problem
It's buried too close to the town, making it impossible to dig up. The digging icon doesn't appear. I had to acquire the simplified digging skill through a mentor.This is a really cool map! I like how the landscape is made; it was enjoyable to explore.
But there is one issue related to the Tear of Ashera.
The thing is, I don't specify the exact location of the Tear of Ashera on my maps. I indicate an area (a square) within which the tear is generated randomly each time the map is started.
I didn't know that if the tear appears in the place you mentioned, there might be problems. It has never happened to me.
The map is beautiful, but:
1. It might be intentional, but it looks strange that outposts and some dwellings are not linked to cities/players, which is why, when choosing the Knight players, half of the outposts belonged to the Dwarves.
2. The scenario information is missing the map's name and description, as well as the standard name and description for the quest to defeat all players (i.e., in English).
1. It might be intentional, but it seems strange that outposts and some dwellings are not tied to cities/players, which is why, when choosing knight players, half of the outposts belonged to the dwarves.
That's how it was designed.
I like to make my maps as random as possible, so that everything changes randomly each time you play.
So, if you're lucky, you'll get 1-2 dwellings near your castle, and if you're not, well, that's just how it is.
But maybe the random generator will create something else in your favor, like a neutral city belonging to your race.
2. The scenario information is missing the map's name and description.
I don't remember why these descriptions disappeared when I created the map.
In principle, you can try to fix it and restore them. But why bother, since you can read them when choosing the map in the menu or on the loading screen?
I do have the name in the scenario information, but it's in English.
and also the standard name and description for the quest to defeat all players (i.e., in English).
Hmm... I have the "Kill'em all" task in the description, and the standard scripts work normally. If you conquer everyone, the game will end with a victory. I've played through my map several times.
Added 6 minutes later
Uploaded a new version of the map (1.2.2)
List of changes:
- Fixed the issue where a Tear of Asch could be generated in a location where it couldn't be dug up.
- Added the map name and description in Russian to the "scenario information" tab.
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