Posts from Cult of the dark goddess.
Added 6 hours and 6 minutes ago
The design isn't very good. But "King's Bounty: The Legend" is great.
The design isn't very good. "King's Bounty" is much better.
Do you mean the design or the configuration? In my opinion, the design is no worse than in "King's Bounty". Although, of course, it all depends on personal taste.
Added 21 minutes later
I take back what I said. Excellent design. I'm playing with interest. I'm playing as the first player. So far, I feel a lack of resources. I'll let you know how it goes by the end of the day.
Walkthrough
I played as the orange player because the red player starts on snow, which would be strange for a demon. The opponents were randomly chosen, and it turned out to be a knight and a dwarf. The beginning is difficult because the lumber mill and mine are far away, there are few resources, and there were also many neutral vampires with blinding. In the first month, I often skipped turns, but the game gradually became easier. The opponents didn't attack my territory; they were fighting somewhere else, and the dwarf defeated the knight. Therefore, for most of the time, I simply explored the map and fought against the neutrals. I also found something like a large oasis, and there was a mentor there. I removed the already useless machines and took the mentorship. At the end of the sixth month, a strong Brand attacked with an army twice as large as mine. I lost almost all my cerberi, succubi, and devils, but he retreated. Soon after that, I dug up the Tear of Ashera, and after that, everything was easy. I defeated all the enemy heroes with just imps under vampirism. In the end, I won in eight game months.I liked the design; it's interesting and detailed, in my opinion. The starting location of the orange player is mentioned in the description, so it turned out that I was playing as the cultists. This map is for those who like slow development and a long game. I rarely choose such long maps to play, but overall, I have positive impressions.
Thank you very much for the map!
I take back my words. Excellent design.
When viewed from above in the editor, small details of the design are not visible. 
Thank you for the feedback, Magnificent.
The opponents didn't attack my territory; they were fighting somewhere else, and the Dwarf defeated the Knight.
I've played through my map several times, and the AI behaved differently each time. Sometimes, everyone rushed towards me, and I couldn't get away from the city. It even became annoying; as soon as I moved away from the city, someone would run towards it again. And sometimes, like in your case, they fight somewhere else and don't bother me at all.
I liked the design; it's interesting and detailed, in my opinion.
Thank you.
This map is for those who like slow development and a long game.
Yes, that's right. I make all my maps in this style.
Thank you for the map!
I'm glad you liked it.
Good map, but it's too short, it ended quickly.
Yes, you finish my maps very quickly; I think I played them for longer myself. 
Both dwarf opponents appeared.
Why do you and Magnificent also set random opponents? I choose the races for the opponents myself, so that there are no identical ones or ones that are the same as mine.
The map isn't that big; I would limit hiring to two heroes. I'm tired of running around trying to catch them.
Nah, that would just make the game easier. Antik is already unhappy, saying that the AI plays weakly on my maps.
The map is great; thank you to the author.
I finished it with a blue hero, "Vitja the Machine Gunner," in almost 4 months (playing against two necromancers). What can I say? The map is in the usual "author's" style: everything is random and inadequate. In this situation, the enemy develops slowly and is generally weak, so it's not very interesting to play. Nevertheless, thank you to the author for the effort and creative success.
Thank you for the feedback, Antik. I hope that one of my maps will eventually appeal to you. 
Why does the player at the bottom of the map have a mentor, but I, who am playing first, don't?
I didn't give each player a mentor. I just found a secluded spot for the mentor and placed it on the map. Yes, the mentor is closer to one of the players, but I don't think that's a major imbalance.
Where are the Dragon Utopias?
Well, I just didn't find a place for them when I was designing the map, so they're not there.
I'm playing as a Necromancer, I like the race, but I can't assemble a set. There's limited access to artifacts.
The artifacts on the map are all random; I only specify their level: minor, major, or relic. So, it's a matter of chance why it didn't generate artifacts suitable for the Necromancer for you.
Second castles. It would be good to link them to the first ones.
There are three neutral cities. Two are located between the players and can still be linked to a specific player's city. But the third neutral city is located in the center of the map and is intended to be neutral for everyone. That is, if you link the cities to the players, one player will not have enough cities.
. The map is simply top-notch; I recommend it to everyone 👍.
Completed the scenario for the Academy faction in 213 days. It turned out to be an interesting game with castle exchanges. The design is, as always, excellent; it's probably one of my favorite works by the author. During the game, I came up with my own story about an expedition of mages in the snowy mountains, who were attacked by crazed local residents. And I'm glad that the author drew a preview for the map. The map is simply top-notch; I recommend it to everyone 👍
Thank you very much for the feedback, Sir Syddan.
, and there are no native dwellings at all! This is for the resource-poor Dungeon, if that's important
. Is this map interesting?
Well... the beginning is not ideal. I started with a completely random map: Dungeon on snow + two Fortress towns next to a Castle. Plus, wood and brick resources are located in a remote area, three days away, and blocked by strong NPC packs... it's some kind of mishmash for resource gathering? Where's the rush? The funniest part is that I found another low-level town with Demons and Magesand no native faction at all! This is for the resource-poor Dungeon faction, by the way
Is the map interesting?
You've played my maps before, so you know what to expect from me.
I don't focus on early rushes. I have a difficult early game and almost everything on the map is random.
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