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Разделяй и властвуй

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#29
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Azgalor
1. It might be intentional, but it seems strange that outposts and some dwellings are not tied to cities/players, which is why, when choosing knight players, half of the outposts belonged to the dwarves.

That's how it was designed. smile I like to make my maps as random as possible, so that everything changes randomly each time you play.
So, if you're lucky, you'll get 1-2 dwellings near your castle, and if you're not, well, that's just how it is. smile But maybe the random generator will create something else in your favor, like a neutral city belonging to your race.

Azgalor
2. The scenario information is missing the map's name and description.

I don't remember why these descriptions disappeared when I created the map.
In principle, you can try to fix it and restore them. But why bother, since you can read them when choosing the map in the menu or on the loading screen?
I do have the name in the scenario information, but it's in English.

Azgalor
and also the standard name and description for the quest to defeat all players (i.e., in English).

Hmm... I have the "Kill'em all" task in the description, and the standard scripts work normally. If you conquer everyone, the game will end with a victory. I've played through my map several times.



Added 6 minutes later

Uploaded a new version of the map (1.2.2)

List of changes:

  • Fixed the issue where a Tear of Asch could be generated in a location where it couldn't be dug up.
  • Added the map name and description in Russian to the "scenario information" tab.
Мои карты:
Мультиплеер [XL]: "Волшебные просторы" - LifeForm
Мультиплеер [XL]: "Адский разлом" - LifeForm
Мультиплеер [L]: "Культ темной богини" - LifeForm
Мультиплеер [L]: "Разделяй и властвуй" - LifeForm
Мультиплеер [L]: "Властелин горизонтов" - LifeForm
Мультиплеер [L]: "Трилистник" - LifeForm
Мультиплеер [M]: "Каменный дракон" - LifeForm
Мультиплеер [S]: "Плодородные земли" - LifeForm