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I played the single-player mode. It's a wonderful map. I, of course, chose the easy path and played as the Undead faction with Soulfang. It's very dynamic. I thought I would have to spend a lot of time accumulating resources, but there are plenty of them on the map, and the further you go into the wilderness, the weaker the partisan forces become. With constant activity and clearing out areas far from your castle, resources are just lying around, and even if clearing them out isn't easy, it's worth it. I usually don't like long journeys, but here they are implemented both aesthetically and in terms of gameplay, and it's excellent. I didn't spend too long on the map – there are still many undefeated troops (even along the way) and unvisited locations, which is great (you don't feel like you're vacuuming everything up). Due to the specific terrain, there is time for development. Logistics are definitely needed (but I didn't have any problems for half the game, and it didn't feel tedious). There is a need and opportunity to develop two heroes (this is generally easier for necromancers). The only thing that could be done (I don't know if it would negatively affect the balance) is to place a cartographer in the center. This is purely an aesthetic wish – you don't have time to explore the entire map – for example, I never saw the most beautiful waterfall (even after finishing, I remembered how to open it through the console and admired the scenery). Thank you to the author – it's a magnificent work!