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Posts from Stone Dragon

5.0 (1 rating)
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4 years ago
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Map Name: Stone Dragon
Map Name: Stone Dragon
Map Type: Multiplayer / Singleplayer
Two-tier map: No
Number of players: 2 
Map size Medium (136x136)
Map Author: LifeForm



Map Description.

Long ago, in a lost corner on the outskirts of Ashan, a terrifying monster appeared that struck fear into all of Ashan. It was a giant dragon of incredible proportions. Its head alone was the size of a small town, and its wings blocked out the sun over the land. But most terrible of all was this creature's appetite. The mutant devoured every living thing in its path, not even sparing its own kind. All of Ashan united its armies to destroy this monster. Thousands of titans hurled their lightning at it. Hundreds of thousands of archers tried to pierce its hide with arrows. The greatest heroes perished trying to even scratch the giant. The battle lasted seven years.
And finally, the dragon fell. It crashed to the earth, burying some village beneath it as a final act. Five thousand years have passed since then; the fallen body of the colossus has long since petrified and turned into a massive rock, but they say that sparks of rage still smolder in its eyes.

The Forest Kingdom, on whose territory the dragon-rock now lies, has revered it as a shrine since ancient times. But one day, a greedy ruler of the northern wastes learned that the body of the ancient relic was rich in minerals and decided to conquer the Forest Kingdom to plunder it. Will the forest ruler be able to prevent the desecration of the ancient shrine? Only time, sword and magic will provide the answer.
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4 years ago
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The storylines in your multiplayer games are already impressive! Only one thing seems strange: how could a dragon, whose head is the size of a city, bury just one miserable village and not, say, Gryphonhill?)

P.s. The design is awesome.
In reply to }{0TT@6bI4
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4 years ago
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}{0TT@6bI4

P.s. The design is awesome.

Thank you. I tried my best. I detailed the landscape as much as possible.
In reply to raspisnoy
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4 years ago
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raspisnoy
I have some kind of bug. There is no hero. I can't play.
This is not a bug. In my map, you start without a hero and must hire one in the town tavern. Do you also not have heroes for sale in the tavern?
4 years ago
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Slow start, fast finish. That is, a difficult beginning and an easy ending – the AI doesn't have time to develop, obviously due to the author's preferred difficulties at the beginning. Overall, it's not interesting to play. And also, I got tired of picking the right hero; starting without a tavern is a complete disaster. Good luck to the author.
In reply to Antik
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4 years ago
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Thanks for the feedback, Antik.
Antik
You take a long time to get started, but then you move quickly. That is, the beginning is difficult, and the end is easy – the AI doesn’t have time to develop, obviously, due to the author’s preferred difficulties at the beginning. In general, it’s not interesting to play.
When I played through my own map on “hero” difficulty, the AI sent its heroes in groups of three right from the start, and at least one of the heroes was quite strong, so it wasn’t easy to defeat him. And when I dealt with the initial attacks and leveled up my hero, it really became easier to play, but the AI still resisted, attacking my least defended city. Moreover, the AI captured all the neutral cities on the map first. So, I wouldn’t say that the AI doesn’t have time to develop at all. Although, maybe you play Heroes better than I do smile and beat up the poor AI, not letting it develop. smile
Antik
And also, I got tired of picking the right hero; the beginning without a tavern is a complete disaster. Good luck to the author.
That is, you want to play the map with your favorite hero,smile and you don’t want to play with a random hero from the tavern smile I understand smile
Okay, I’ll think about it. Maybe I’ll make a concept without slow development in the next map.
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4 years ago
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Good evening!
Thank you very much for the map; the landscape is indeed very detailed and made with great care, and that is evident.
It's a pleasant map that is easy to play. Since it's a multiplayer map, I played it with a friend, and the experience was positive. :)
In reply to Jewily
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4 years ago
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Jewill
Good evening!
Thank you very much for the map; the landscape is indeed very detailed and made with great care, and that is evident.
It's a pleasant map that is easy to play. Since this is a Multiplayer map, I played it with a friend, and the experience was positive.
Thank you, Jewill. I'm glad you liked my map. Drawing landscapes is the main thing that attracts me to creating maps for Heroes 5. I like the graphical style chosen by the developers, and I enjoy designing landscapes in Heroes 5. Moreover, Heroes 5 was released more than 10 years ago, and today, computer power has increased so much that even a weak computer by today's standards can easily handle a map with extremely high detail, and we can increase the detail without worrying that it will slow things down significantly, which is what I take advantage of by adding many small details. cool
In reply to LifeForm
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4 years ago
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LifeForm
Thank you, Jewill. I'm glad you liked my map. Drawing landscapes is the main thing that attracts me to creating maps for Heroes 5. I like the graphical style chosen by the developers, and I enjoy designing landscapes in Heroes 5. Moreover, Heroes 5 was released more than 10 years ago, and today, computer power has increased so much that even a weak computer by today's standards can easily handle a map with extremely high detail, and you can increase the detail without worrying that it will slow things down too much, which is what I take advantage of, adding many small details. cool
I greatly respect those who use the wonderful graphical engine of Heroes so well. I, on the other hand, get tired of drawing quite quickly :).
I also like it when the map size can be larger, but this is done only for the sake of landscape variety. This way, the game is not only well-balanced, but the overall landscape is also more beautiful. But such a design requires a lot of time.
I will pass on to you through other people that three more people think the map is excellent, and everyone liked it ;)
In reply to Jewily
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4 years ago
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Jewill
I get bored of drawing pretty quickly .
To make drawing less boring, I usually launch the map editor and simultaneously play some video in the background where interesting people discuss something that interests me. I listened to a 1-hour video and drew another piece of the map during that time.smile01
Jewill
I'll pass on to you through third parties that 3 more people think the map is excellent, and everyone liked it .
Oh! Glad to hear that. So it wasn't in vain that I made it.smile After all, many people download maps, but usually only 1-2 people leave reviews.
4 years ago
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Good scenario, I liked it.
In reply to svetlana_1985.07@mail.ru
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4 years ago
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svetlana_1985.07@mail.ru
Good map, I liked it.
Thank you very much, Svetlana. smile It's not a scenario, but a multiplayer map (even though I came up with a whole plot for it). smile In scenarios, you usually have to complete some tasks according to the plot, but in multiplayer, it's a free game where you just have to defeat everyone. smile13
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4 years ago
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I played on this map and, to be honest, it's quite slow-paced in terms of movement, even though the beginning is rather challenging. However, as I understand it, almost everything here is random, so it's okay, and I actually enjoyed it. I especially liked playing against a bot with two mods: one that increases its intelligence and another that makes the bot a cheater, because I heard that the bot on your maps is as dumb as a rock. The bot was an Elf, and I was playing as a Demon. The start was very tough because archers and beasts were guarding the paths, and even mages. For the first three weeks, I decided to sit back and not rush in headfirst. I wanted Grog as my starting hero, but I got Marbas instead. The Elf had Vinrael, who arrived with a pretty good army, but I wasn't really ready for it at that point. However, I found a Berserk spell, which saved the game. The Elf also had some tricks up his sleeve; he was subduing my units, but luckily, Marbas's passive ability was working. The bot was rushing me as much as he could, but I was holding him off, and after taking three obelisks, I realized that the Tear was on my side. When I found it, everything became quite easy. But the constantly fleeing bots are a real pain, especially when they're cheaters with boosted intelligence. Then the chase began. I don't know what the story about the Thunder Dragon is all about because it's quite small if you look at it. I don't have any complaints about the map design; it's more or less good, but I would like fewer flourishes in the form of spirals and more roads, because again, it takes quite a long time to run back and forth, although the bot didn't catch me off guard. Therefore, you can't quickly complete a playthrough on this map. For me, as a fan of fast-paced gameplay, it wasn't very enjoyable at the start, but once I got going, it became more manageable. The mine could have been placed closer, because it was located in the middle of nowhere, and when I found it, I was surprised to see that it was guarded by Arch Druids. In conclusion, I'd say that running around with a buffed AI on this map was quite fun overall. It's good. 👍
In reply to Meisor
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4 years ago
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Thank you very much for such a detailed review.
Meisor
I played on this map and, to be honest, the map is quite slow in terms of movement, despite the fact that the beginning is quite challenging, although as I understand it, almost everything here is random, so it's okay, I even liked it.
Yes, I use a lot of randomness in my maps. I do this so that when you play the map again, everything changes. First, I usually play my own maps several times. And if someone wants to play the map a second time, they can start with a different faction from a different starting point, and everything on the map will change.
Meisor
I don't know what the story about the giant dragon is about, because it's quite small if you look at it that way.
The scale of the map itself is small. Would you like me to put a dragon figure all over the map, smile and where would you play then? smile And if we go by the exaggerated scales that are accepted in the game, then, let's say, the dragon's head will be larger than the city model in the game. From this point of view, the dragon is not that small. smile
Meisor
I'm not complaining about the map design, it's more or less good, but I would like fewer flourishes in the form of spirals, and more roads, because again, it takes quite a long time to run back and forth, although the bot didn't catch me off guard. Therefore, you can't quickly complete the game on this map without a walkthrough.
Yes, logistics are needed on my maps because I usually make the distance between cities quite large. I don't really like it when the distance between cities on the map is 2-3 days' journey, because playing on such maps often turns into an endless game of taking cities from each other.
Meisor
In the end, I'll say that playing with a buffed AI on such a map was generally fun. Good job. 👍
I'm glad you liked it.

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