no one knows how to fix this(( Manulli solved this problem by changing the texture settings, but this can cause bugs with the model's transparency, meaning you can see the owl's legs through the model itself.
I understand, thank you.
New here? I'm Roha — want a quick tour?
no one knows how to fix this(( Manulli solved this problem by changing the texture settings, but this can cause bugs with the model's transparency, meaning you can see the owl's legs through the model itself.
I understand, thank you.
You can find the paths to the hero models from the scenarios here: 1) select the desired hero 2) go to Shared => ... => HeroCharacterAdventure/Arena => Model
There you can see the path to the model; in the model, you can find the paths to the materials, and from there – to the textures.
Thank you, I found it!
Added 6 hours 6 minutes ago
And I'll add one more question: how to properly render .dds files so that the textures don't look "grainy"? It's as if the sharpness is turned up to 100 and anti-aliasing is turned off. Is there some special compression that needs to be applied?
Uploaded a mod, come visit, and I thanked you there as well. 
function ReturnArmy(combat)
local n_stacks, id, count, died
n_stacks = GetSavedCombatArmyCreaturesCount(combat, 0)
for i = 0,(n_stacks-1) do
id, count, died = GetSavedCombatArmyCreatureInfo(combat, 0, i)
if GetHeroCreatures(GetSavedCombatArmyHero(combat, 0), id) ~= count then
AddHeroCreatures(GetSavedCombatArmyHero(combat, 0), id, GetHeroCreatures(GetSavedCombatArmyHero(combat, 0), id) + died)
end
end
n_stacks = GetSavedCombatArmyCreaturesCount(id, 1)
for i = 0,(n_stacks-1) do
id, count, died = GetSavedCombatArmyCreatureInfo(combat, 1, i)
if GetHeroCreatures(GetSavedCombatArmyHero(combat, 1), id) ~= count then
AddHeroCreatures(GetSavedCombatArmyHero(combat, 1), id, GetHeroCreatures(GetSavedCombatArmyHero(combat, 0), id) + died)
end
end
end
Trigger(COMBAT_RESULTS_TRIGGER, 'ReturnArmy')