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#706
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Andrias_Bartlett
Thank you, I found it!

Added 6 hours 6 minutes ago
And I'll add one more question: how to properly render .dds files so that the textures don't look "grainy"? It's as if the sharpness is turned up to 100 and anti-aliasing is turned off. Is there some special compression that needs to be applied?
Generate mipmaps; I don't know how it's done in Photoshop, but in Paint.NET, it's offered when you save the texture.
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