function ReturnArmy(combat)
local n_stacks, id, count, died
n_stacks = GetSavedCombatArmyCreaturesCount(combat, 0)
for i = 0,(n_stacks-1) do
id, count, died = GetSavedCombatArmyCreatureInfo(combat, 0, i)
if GetHeroCreatures(GetSavedCombatArmyHero(combat, 0), id) ~= count then
AddHeroCreatures(GetSavedCombatArmyHero(combat, 0), id, GetHeroCreatures(GetSavedCombatArmyHero(combat, 0), id) + died)
end
end
n_stacks = GetSavedCombatArmyCreaturesCount(id, 1)
for i = 0,(n_stacks-1) do
id, count, died = GetSavedCombatArmyCreatureInfo(combat, 1, i)
if GetHeroCreatures(GetSavedCombatArmyHero(combat, 1), id) ~= count then
AddHeroCreatures(GetSavedCombatArmyHero(combat, 1), id, GetHeroCreatures(GetSavedCombatArmyHero(combat, 0), id) + died)
end
end
end
Trigger(COMBAT_RESULTS_TRIGGER, 'ReturnArmy')
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