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AllCampaignsRemastered - Updated mod for all Campaigns

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#304
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Greetings to all! Perhaps the mod's author can advise — I'm using it together with a mod for the creature recruitment interface (recruitment screen), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

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#305
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MaksSP

Greetings to all! Perhaps the mod author can advise — I'm using it with a mod for the creature recruitment interface (recruitment screen), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

It's because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: move the changes from mine into that mod. Move the movies block there into that mod, and that's it.

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#306
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Rommy
MaksSP

Greetings to all! Perhaps the mod author can advise — I'm using it together with a mod for the creature recruitment interface (recruitment screen), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

It's because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: move the changes from mine into that mod. Move the movies block into that mod, and that's it.

I don't quite understand how to do that — I found the file, found the line, or rather two with movies. Should I copy both into the same file of the other mod?

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#307
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MaksSP
Rommy
MaksSP

Greetings to all! Perhaps the mod author can advise, I am using it with a creature hiring interface mod (hiring scene), and the mod is not active, are there any features in this mod that could conflict. https://heroesworld.ru/topic/at/1054794/

Because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: transfer the changes from mine into this mod. Move the movies block into this mod and that's it.

I don't quite understand how to do this, I found the file, found the line, actually two with movies, should I copy both into the same file of the other mod?

Yes, copy and paste into this file of the scene mod

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#308
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Rommy
MaksSP
Rommy
MaksSP

Greetings to all! Maybe the mod author can advise — I'm using it with the creature hiring interface mod (hiring scene), and the mod isn't active. Are there any functions in this mod that could conflict? https://heroesworld.ru/topic/at/1054794/

It's because of UI/UIGameRoot.(UIGameRoot).xdb. Solution: move the changes from mine into that mod. Move the movies block into that mod and that's it.

I don't quite understand how to do that — I found the file, found the line, or rather two with movies, should I copy both into the same file of the other mod?

Yes, copy and paste into that mod's scene file.

Thanks! It all worked out!

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#309
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For those who have a 21:9 monitor.

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In reply to Mооnst@r
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#310
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Mооnst@r

Who has a 21:9 monitor.

That's unfortunate. Well, I'll take a look, maybe I'll fix it — I think I just need to add some width there.

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#312
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Mооnst@r

If you're still hesitating, take a look. If you like it, use it.

Thanks, I'll add it in the next update.

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#313
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Updated the mod

Rommy

In all campaigns and scenarios, hiring heroes of other factions in the tavern is disabled, both for the player and the computer (Exception: faction alliances in some missions)

Fixed player colors in some campaign missions and scenarios

Fixed the Fort on the Hill in all campaigns and scenarios (In many missions, the grade could not be changed after upgrading; in the ToE campaign, this issue did not exist)

Added a fixed version of the Asha's Tear map for 21:9 resolution (thanks to Moonst@r)

Added a cut event in C1M3

Fixed a bug in C2M4 where Alaron was buying 6 types of troops instead of 7

Added a cut event in C5M4

Fixed the archer tower (151,146) in C6M4 (The caravan used to get stuck there, thanks for the fix Dredknight)

Fixed enemy caravans getting stuck near the Claw in C6M4

Added a script that converts enemy units of Haven heroes to the appropriate grade according to the story in C6M2, C6M3, C6M4, A1C1M2, A1C1M3, A1C1M4, A1C1M5 (Previously, rebels ran around with red units and vice versa; now this is fixed, and the Player still has the choice of grade)

Added a cut line for Zehir in A2C3M4

Fixed effect positions and camera heights in A2C3M4

Made a general frame for the Asha's Tear map; I think it looks better this way.

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#314
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Rommy

Updated the mod

Rommy

Made a general frame for the Asha's Tear map, looks better this way I think.

The side panels turned out nice. But now against their background the frame looks poorly detailed =) you'd need to redo the frame itself to match the style of the side panels.

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In reply to Waterfall_13
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#315
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Waterfall_13
Rommy

Updated the mod

Rommy

Made a general frame for the Asha tear map, looks better this way I think.

The side panels turned out nice. But now against their background the frame looks poorly detailed =) you'd need to redo the frame itself to match the style of the side panels.

At most I could upscale the frame, I'm not an artist.

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#316
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Completed all Tribes of the East campaigns, it was great)

Found a couple of things that could still be fixed

  • The clan leaders in the second mission of Gotai's campaign had levels but no skills

  • In the second mission of Zehir's campaign, Freyda starts with battle griffins (red ones), which is strange. Also, I broke the demon town before defeating the hero, and a week later he died on his own, lol

  • In the third mission, you can't learn the Town Portal spell in the mage guild, probably done so that Wulfsten can't be teleported to the surface... But Zehir can teach Wulfsten this magic through the Education perk. He does also teach Summon Town and Summon Reinforcements spells, but they get removed from the spellbook

  • Also, for the final battle, Wulfsten came with an unupgraded T1, strange, but fine overall

Otherwise everything is great, the artifact transfer was a nice touch

However, I think adding Kurak's line after destroying Raven's Peak is unnecessary — it's an easter egg for non-Takusek players XD. Originally it only plays if we don't go free the assassins and instead break the town right away

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In reply to fktifzobr
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#317
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fktifzobr

Played through all Tribes of the East campaigns, it was great)

Found a couple of things that could still be fixed

  • The clan leaders in the second mission of Gotai's campaign had levels but no skills

  • In the second mission of Zehir's campaign, Freyda starts with battle griffins (red ones), which is weird, also I broke the demon town before defeating the hero, and a week later he died on his own, lol

  • In the third mission, you can't learn the Town Portal spell in the mage guild, probably done so that Wulfstan can't be teleported to the surface... But Zehir can teach Wulfstan this magic through the Education perk, he of course also teaches Town Portal and Summon Reinforcements spells, but they get removed from the spellbook

  • Also, Wulfstan came to the final battle with an unupgraded T1, weird, but fine overall

Otherwise everything is great, the artifact transfer was a nice touch

But I think adding Kurak's line after destroying Raven's Peak is unnecessary, it's an easter egg for non-Takusek fans XD originally it only plays if we don't go free the assassins, but instead immediately break the town

Thanks for the good feedback)

Good point about the leaders, their stats also don't match their level, it's level 11 but stats are like level 1, I'll fix that.

Freyda probably should have her griffins changed, although it's unclear, they are animals after all, she could have tamed them) That one's tricky. And the demon dying without a town is probably not a bug, I haven't looked yet but I'd guess the mission objective is simply to destroy the demon player.

Not sure about Wulfstan's teleport, maybe better not to touch anything? There's even a message shown if you try to leave with him. Besides, it would lead to defeat.

The unupgraded T1 can be fixed though.

Kurak's line was supposed to play only if the mission to destroy Raven's Peak was completed, so without freeing the orcs you can hear it (freeing the orcs is also a main mission, you can't win without it) Anyway, in the original it never played at all when I tested, the mission would end but the line wouldn't play.

Didn't get the artifact transfer thing, it was already there anyway) It was only missing in the old campaigns.

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#318
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Yeah, I guess I messed up with the artifacts, it's been too long since I played the campaigns

And the funny thing about Wulfstan is that I ended up teaching him Teleportation through the Education skill — Zehir taught him the magic, but being the greedy bastard I am, I never summoned the mage town, so until the end of the mission I was sure the Teleportation ban was unnecessary

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