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Knights of Tezoth

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#10818
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It's simple:

1) The faction has a template limit depending on its towns. Kanamia gives the faction two templates. You only have Kanamia. You have access to two templates.

2) The template determines the type of unit that can be recruited in a specific town, and uses the origin features inherent to that town.

3) A squad can consist of units from different templates.

4) According to the rules for generating ordinary characters, i.e., without Knight bonuses.

In reply to Ple-Sen
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#10819
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Ple-Sen

It's simple:

1) The faction has a template limit depending on cities. Kanamia gives the faction two templates. You only have Kanamia. You have access to two templates.

2) The template determines the type of unit that can be recruited in a specific city, and uses the origin features inherent to that city.

3) A squad can consist of units from different templates.

4) According to the rules for generating ordinary characters, i.e., without Knight bonuses.

So basically we can generate two units - according to the rules for non-Knights. And then assemble a squad from them, attack with them, defend, and do whatever you want.
Right?

My sword, my trusted ally, unphased by my aspect.
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#10820
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Cost: 7 equipment, 2.4 gold per turn.

Warrior Lamente

+3 to teachability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (50)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (+13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (+12)
Teachability: 5
Inventory Capacity: 10

Skills

Multitasking
- If the character knows the "flee battle" skill, they can do so together with another ally who is on an adjacent tile. 
- If the character knows the "merchant" skill, the discount increases to 20%.
- If the character knows the "leadership" skill, the SP bonus increases to +2.
- If the character knows the "partner" skill, that ally gains +1 to teachability. 
- If the character knows the "stealth" skill, it can also be used during combat.


Stealth
Outside of combat, the character moves unnoticed by those around them.
Cost: 1 AP.

Biocorrosion
Using the features of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products.
A character with this skill ignores the enemy's defense.

Sword-Gun
When the trigger is pulled, the oxygen around the sword's surface ignites, briefly gathers at a single point, and then rushes in the chosen direction, prioritizing moving and isolated targets.
Deals 100 damage to the target, applies burn, cooldown 1 turn. Accuracy against mounts +10%, damage +150. Accuracy against flying animals additionally increases by +15%, and damage by +200. Base range: 6. No range limit against aerial targets.
To use, must be equipped in a weapon or other slot. Number of charges per battle: 10


Sword
The character can use a sword without penalty.


Armor Wearing
The character can wear heavy armor.


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Sword-Gun
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% critical hit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's Surcoat with Owner's Coat of Arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: -
Other 2: - 
Other 3: -


Inventory
100 coppers.

In reply to Happy Life
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#10821
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Happy Life
Ple-Sen

It's simple:

1) The faction has a template limit depending on the number of towns. Kanamiya gives the faction two templates. You only have Kanamiya. You have access to two templates.

2) The template determines the type of unit that can be recruited in a specific town, and uses the origin features inherent to that town.

3) A squad can consist of units from different templates.

4) According to the rules for generating ordinary characters, i.e., without Knight bonuses.

So, we can generate two units - according to the rules for non-Knights. And then assemble a squad from them, attack, defend, and do whatever we want.
Right?

You assemble two unit templates. Then, using these templates, you can recruit units by using the town's action. As a rule, one action = one unit, but some features change this.

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#10822
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Happy Life
Ple-Sen

Cost: 6 (?) equipment, 1.6 gold per turn.

Warrior of Malinkonia

+5 to Body and +5 to Mind, +1 to Trainability,

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10

Skills

School of Embodiment
- Familiar: the character can invent a spirit helper for themselves, which they can later summon to perform various tasks: a large friendly crab — the caster and allies within 10 cells of it receive +25 defense. Does not stack with itself.
- Let There Be Light: removes the stealth effect from all characters within 20 cells of themselves, including allies. 
- Embodiment of an Item: the character receives a known item of common quality at their disposal. 

Biocorrosion
Taking advantage of the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products.
A character with this skill ignores the enemy's defense.

Armor Wearing
The character can wear heavy armor.

Sword
The character can use a sword without penalty.

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: -
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% critical hit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: -
Other 2: - 
Other 3: -

Inventory
100 coppers.

Now you, as someone who managed to fill out the template, could you clarify the situation?

>So, do we need to choose one template for the entire game and the entire army? And where do we choose it? Or should we just generate units according to the default non-Knight generation rules?
I don't understand yet.

The template indicates what skills, attributes, and conviction the units recruited in this city will have. According to the non-Knight rules. In this case, all Warriors of Malinkonia will have the Sillian conviction, and possess the skills, equipment, and attributes listed above. Warriors of Malinkonia will be generated in the future on Malinkonia's turn or by any Silverdan figure repeating Malinkonia's action.
The template can be changed in the future, but all units generated by it will scatter, and you will have to recruit new ones.
Kanamia allows having two templates. Accordingly, you will have two types of units from Kanamia. All other cities have one type of unit.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to Ple-Sen
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#10824
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As a rule, one action equals one unit, but some special features change this.

For now, such nuances are not important. First and foremost, I need to at least understand how to play.

I understand — we come up with a template for generating a non-Knight, then generate workers, and we'll have two options if we're in Canamia. Thank you from the bottom of my heart for explaining. I really didn't understand anything, but as I already said — I'm 5 years old. 21 only in the case of alcohol, tobacco, and such, but otherwise — I'm not particularly strong in this genre.

My sword, my trusted ally, unphased by my aspect.
In reply to Ple-Sen
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#10825
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Ple-Sen

any figure from Silverland

Who?

I didn't even understand what that was myself...🤣🤣🤣 Must have been a phone autocorrect...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#10826
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I'm understanding more and more why Revan gets tired of filling out templates and how he makes mistakes there. I was just now browsing through the pages and fixing either a forgotten speed from boots or a unit's cost.

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#10827
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Revan, so what about the restrictions on the familiar? Or is it again "write whatever you want and wait for the GM's decision"? Can it, for example, banish a specified enemy from battle? Can it heal (HP or spirit) all allies by a certain amount of HP (or spirit) each turn? Can it restore all HP or spirit to the most wounded ally (including itself) each turn? Can it remove negative effects from a specified ally (all or just one) each turn?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

In reply to AstralLein
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#10829
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AstralLein

Actually, my goal is to free the Sword people from Ikazkan and settle them in Swordgard, making it Swordland.

Why turn Tezoth into Ikazkan?🤔

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#10831
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free the Sord people from Ikazkan

Isn't that arachno-communism there?

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#10832
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Warrior of Cortina

Warrior of Pino

Normal in Silverdawn. Men sit around farting in libraries, women fight. That Cartridge of yours is a smart man.

Ple-Sen


— I'd like to think so, — Alaria replied to the merchant with a courteous nod, — especially since I myself am no stranger to creative impulses, though they usually find their reflection in letters rather than on canvas, — she smiled, — Alaria Doran. Pleased to meet you, Sir Milic.

That's a Sith, right?

Apparently the Sith queen doesn't shy away from using pods to capture Tezoth. And why hasn't Karnea sent anyone yet?

Count Orlov
kcfgogbfalgfl
Count Orlov

-- We often find the simple absurd, and white seems black to us? These words are dangerous in times of turmoil. They can turn to great evil, and until I study the work thoroughly, I forbid you to publish it further! — Ambrose concluded decisively, striking the floor with the butt of his spear, but after a moment he softened slightly. — But I do not wish you ruin, and so that the printing may continue, I am ready to offer a couple of manuscripts. Perhaps my biography, or sirventes full of courage, or a genre like "fantasy in verse" will distract the people of the capital and other lands from dark and fruitless thoughts for a time.

- I would be most grateful for any fruits of your writing, my lord. - The director did not dwell on the fact that the work in question had been published several decades ago, so it was already a bit late to withdraw it from circulation.

-- And if there are printed copies that have not yet gone on sale, I must place a veto on them. Fortunately, I recently wrote a work about the past and have it with me now, — Ambrose, handing the biography to the director, lounged at the nearest table. — There's a bit of work here on the collection, and in the evening I'll send my servant to you with another of my creations.

Hey! Hello! No censorship in Canamia!

Count Orlov

Got it... Let's have the next alliance with Gildaria, Nebos.

What, what happened?

Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт


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