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Knights of Tezoth

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#10822
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Happy Life
Ple-Sen

Cost: 6 (?) equipment, 1.6 gold per turn.

Warrior of Malinkonia

+5 to Body and +5 to Mind, +1 to Trainability,

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+70%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10

Skills

School of Embodiment
- Familiar: the character can invent a spirit helper for themselves, which they can later summon to perform various tasks: a large friendly crab — the caster and allies within 10 cells of it receive +25 defense. Does not stack with itself.
- Let There Be Light: removes the stealth effect from all characters within 20 cells of themselves, including allies. 
- Embodiment of an Item: the character receives a known item of common quality at their disposal. 

Biocorrosion
Taking advantage of the peculiarities of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products.
A character with this skill ignores the enemy's defense.

Armor Wearing
The character can wear heavy armor.

Sword
The character can use a sword without penalty.

Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: -
Body: Heavy Armor, +25 to defense. Requires the Armor Wearing skill.
Head: Steel Helmet with Visor, -5% critical hit chance against self, +5 to defense. Requires the Armor Wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the Armor Wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the Armor Wearing skill.
Shoulders: Knight's Surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Wearing skill.
Other 1: -
Other 2: - 
Other 3: -

Inventory
100 coppers.

Now you, as someone who managed to fill out the template, could you clarify the situation?

>So, do we need to choose one template for the entire game and the entire army? And where do we choose it? Or should we just generate units according to the default non-Knight generation rules?
I don't understand yet.

The template indicates what skills, attributes, and conviction the units recruited in this city will have. According to the non-Knight rules. In this case, all Warriors of Malinkonia will have the Sillian conviction, and possess the skills, equipment, and attributes listed above. Warriors of Malinkonia will be generated in the future on Malinkonia's turn or by any Silverdan figure repeating Malinkonia's action.
The template can be changed in the future, but all units generated by it will scatter, and you will have to recruit new ones.
Kanamia allows having two templates. Accordingly, you will have two types of units from Kanamia. All other cities have one type of unit.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).