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Knights of Tezoth

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#10820
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Cost: 7 equipment, 2.4 gold per turn.

Warrior Lamente

+3 to teachability

Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (50)
Health: 100
Accuracy: +10% (+70%)
Evasion: +10% (+13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (+12)
Teachability: 5
Inventory Capacity: 10

Skills

Multitasking
- If the character knows the "flee battle" skill, they can do so together with another ally who is on an adjacent tile. 
- If the character knows the "merchant" skill, the discount increases to 20%.
- If the character knows the "leadership" skill, the SP bonus increases to +2.
- If the character knows the "partner" skill, that ally gains +1 to teachability. 
- If the character knows the "stealth" skill, it can also be used during combat.


Stealth
Outside of combat, the character moves unnoticed by those around them.
Cost: 1 AP.

Biocorrosion
Using the features of microorganisms obtained in the underworld, Kaleido Cartridge achieved practical application of their metabolic products.
A character with this skill ignores the enemy's defense.

Sword-Gun
When the trigger is pulled, the oxygen around the sword's surface ignites, briefly gathers at a single point, and then rushes in the chosen direction, prioritizing moving and isolated targets.
Deals 100 damage to the target, applies burn, cooldown 1 turn. Accuracy against mounts +10%, damage +150. Accuracy against flying animals additionally increases by +15%, and damage by +200. Base range: 6. No range limit against aerial targets.
To use, must be equipped in a weapon or other slot. Number of charges per battle: 10


Sword
The character can use a sword without penalty.


Armor Wearing
The character can wear heavy armor.


Equipment
Right Hand: Sword, Damage: 75 (85), accuracy +10%
Left Hand: Sword-Gun
Body: Heavy Armor, +25 to defense. Requires the armor wearing skill.
Head: Steel Helmet with Visor, -5% critical hit chance against self, +5 to defense. Requires the armor wearing skill.
Legs: Plate Boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Hands: Steel Bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's Surcoat with Owner's Coat of Arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: -
Other 2: - 
Other 3: -


Inventory
100 coppers.