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First, new military discoveries, and now reinforcements in the ranks of Silverdane's warriors. A perfectly logical move, given the now crystal-clear trajectory. But now, it seemed, the time for active action had come.
Greeting her lord as etiquette demanded, she turned her gaze to the stranger who had addressed her.
— Pleased to meet you, Sir Noxis. Your speech is well-spoken, and your bearing shows the discipline of an experienced warrior. I have no doubt your talents will serve Silverdane well.
- I confess, my lady, I am here primarily out of self-interest - for me and my precious wife, the Surface proved unfamiliar and full of indescribable horrors, leaving us no choice but to turn to our acquaintance Lord Cartridge for help. Now it falls to me to lend a hand in defending the interests of our new home.
— I have heard how different life in Ikazkan is from ours, so I can understand your surprise and unfamiliarity. Moreover, these are volatile times, and the way of life in other regions of Tezoth may change drastically in the coming months. But there is no shame in your self-interest, Sir Noxis. Rare is the outsider who takes up arms to defend a land that seems foreign to them without additional reasons. And your motivator is one of the purest and most noble. I'll not keep it a secret, but I confess to you that self-interest once brought me to Silverdane as well. I fought the Monsters of Regret not out of any lofty feelings or a desire to protect those dear to me, but for the clinking coin. My sword served first and foremost only to secure my livelihood. But time passed. And with it, Silverdane as a whole, and Lamento in particular, became my new home. Along with that, self-interest gave way to a desire to protect those who were once strangers but became my friends. A desire to defend the way of life in these lands, which had grown so close to me. And so I became what you see before you now. Not a mercenary fighting for herself, but a knight standing guard over Silverdane. I hope these lands will also find favor with you and your wife.
Kaleido coughed artificially, signaling that the introductions could continue later — it was time to announce the main point. - Given the circumstances, Silverdane's path forward is set — our primary goals will be the recovery of Machiat, Tempesta, Novellet, and Sanbornia, as well as achieving sovereignty and restoring an independent Cortina. How exactly these goals will be achieved, whether through diplomacy or war, I leave to the two of you to decide — the strategy is known to me, but the finer details of tactics elude my mind.
I wonder if Revan will even make any reference to our and Nebko's activities in Ikazkan... After all, we had a promising organization, and Rurek and Osh continued to support it after the storyline ended.
- That's too cynical a view. The world isn't that hopeless, otherwise the whole continent would have died out long ago, and your region even more so. But he was right about the "mincemeat." He meant that you should avoid relationships with someone so unpredictable, and not tie your life to them even at cannon-shot distance. Are there any positive stories about her, or at least ones that don't reek of chthonic horror? I still can't shake the feeling that it's not all so one-sided. Tenacious people never go without a screen or two.
First, new military discoveries, and now reinforcements in the ranks of Silverdawn's warriors. A perfectly natural move, given the now crystal-clear trajectory. But now, it seemed, the time for active action had come.
Greeting her lord as etiquette demanded, she turned her gaze to the stranger who had addressed her.
— A pleasure to meet you, Sir Noxis. Your speech is well-delivered, and your bearing shows the posture of an experienced warrior. I have no doubt your talents will serve Silverdawn well.
- I confess, my lady, I am here primarily out of self-interest - for me and my precious wife, the Surface proved unfamiliar and full of indescribable horrors, so we had no choice but to turn to our acquaintance Lord Cartridge for help. Now I must lend a hand in defending the interests of our new home.
— I have heard how different life in Izkazan is from ours, so I can understand your surprise and unfamiliarity. Moreover, these are volatile times, and the way of life in other regions of Tezoth may change drastically in the coming months. But there is no shame in your self-interest, Sir Noxis. Rare is the outsider who takes up arms to defend a land that seems foreign to him without additional reasons. And your motivator for doing so is one of the purest and most noble. What can I say, it's no secret, but I confess to you that I too was once brought to Silverdawn by self-interest. I fought the Monsters of Regret not out of some lofty feelings or a desire to protect people dear to me, but for the clinking coin. My sword served first and foremost only to ensure my survival. But time passed. And with it, Silverdawn as a whole, and Lamento in particular, became my new home. Along with that, self-interest gave way to a desire to protect those who were once strangers but became my friends. A desire to defend the way of these lands that had become so dear to me. And so I became what you see before you now. Not a mercenary fighting for herself, but a knight standing guard over Silverdawn. I hope these lands will also appeal to you and your wife.
Kaleido coughed artificially, signaling that the introductions could continue later — it was time to announce the main point. - Given the circumstances, Silverdawn's further path is set — our main goals will be the return of Machiat, Tempesta, Novellett, and Sanbornia, as well as achieving sovereignty and restoring an independent Cortina. Exactly how these goals will be achieved, whether through diplomacy or war, I leave to the two of you to decide — the strategy is clear to me, but the fine details of tactics elude my mind.
I wonder if Revan will even make some kind of reference to our and Nebko's activities in Ikazkan... After all, we had a promising organization, and Rurek and Osh continued to support it after the storyline ended.
You shouldn't have asked...
Небо – мольбы не ждёт Небо – угроз не слышит Небо – ведёт особый счёт Небо – тебя найдёт
I wonder if Revan will ever make any reference to our activities with Nebko in Izkazan... After all, we had a promising organization, and Rurek and Osh continued to support it after the storyline ended.
You shouldn't have asked...
Should've written in the epilogue that Rurek took twenty wives and started fighting the Shadow radically: breeding faster than it can kill. And now half of all Sord population are Rurek's descendants... such wasted potential!
1) Will the item of Melancholy be determined by the player, in general terms, or by the GM, depending on the template? Are equipment units required for it?
2) Does the "Conjure Item" spell allow generating equipment units? Can it be used to create a simple 100 HP potion?
3) Can a squad consisting of only the commander figure capture locations?
4) When participating in an event, does the squad commander retain their location on the map?
5) Is it possible to create a template with non-combat skills for further use?
Milady Sylvatica Surfinia, Knight of the Wild Flowers from Makiat, servant of Adalard Grimm, adherent of the Silian Principles. +3 to Learnability and +25 to stats for free distribution, but no more than +15 to a single stat.
Skills School of Restoration - Restore Body: restores all health to the caster or a target on an adjacent tile, removes wounds. - Restore Mind: restores all spirit to the caster or a target on an adjacent tile, removes negative effects. - Restore Soul: revives a fallen character (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries. Cup of Coffee In exchange for 1 AP, restores 100 spirit to a target on an adjacent tile, removes paralysis and sleep. Overcoming Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for AP, but no more than once per cycle. Healer In exchange for AP, revives a fallen character (outside of battle). If the character's health went negative by less than half of its maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing. Jeweler The character can improve equipment in exchange for AP and one unit of Ikazkanium or Ifillium alloy.
Ikazkanium - Musical Instrument: +5 to range. - Armor: +25 to defense. - Shield: 50% of received damage is returned to the attacker. - Sword: +50 to damage. - Axe: Bleeding on attacks. - Hammer: Paralysis on attacks. - Bow: +10 to attack range. - Spear: Ignores 70% of target's defense. - Dagger: Additional attack. - Boots: Immunity to slow. - Helmet: Critical hit chance against self is halved. - Bracers: +10% to accuracy, +5% to crit chance.
Ifillium - Musical Instrument: The first 5 uses in battle do not cost AP. - Armor: The first damage in battle (but not effects) is reduced to 0. - Shield: The first negative effect (but not damage) is nullified. - Sword: +20% to accuracy. - Axe: Additional damage equal to 10% of target's maximum health. - Hammer: +20% to crit chance. - Bow: +10% to damage for each unit of distance between the shooter and the target. - Spear: +1 to attack range. - Dagger: +1% to critical hit chance for each unit of target's defense. - Boots: +3 to SP. - Helmet: +25 to defense. - Bracers: +10% to crit chance. Spear The character can use a spear without penalty.
Equipment Right Hand: Tale (spear), Damage: 85, attack range +1, inflicts sleep on target. Left Hand: Nightmare (spear), Damage: 85, attack range +1, inflicts paralysis on target. Body: Wild Sorceress Robes, +10% to evasion. Head: Legs: Soft-Step Boots, starts battle with stealth status until the start of their turn. Hands: Shoulders: Other 1: Flask of Healing Potion. Restores 50% health, has five charges that recharge in towns. Other 2: Other 3:
1) Will the item of Melancholy be determined by the player, in general terms, or by the GM, depending on the template? Are equipment units required for it?
2) Does the "Conjure Item" spell allow generating equipment units? Can it be used to create a simple 100 HP potion?
3) Can a squad consisting of only the commander figure capture locations?
4) When participating in an event, does the squad commander retain their location on the map?
5) Is it possible to create a template with non-combat skills for further use?
by the GM, no 1 OD = 1 equipment yes depends on the event skill builds are not limited in any way, the main thing is that they are available
Warrior of Denseca +5 to Body and +5 to Mind, +5 to Perception, ability to put enemies to sleep by playing a musical instrument (range - 10 cells, costs 1 AP).
Horse SP: 12 Health: 200 Evasion: 10% Inventory Capacity: 10 Equipment Slots: Body (+25 defense), Horseshoes (+5% to rider's crit). Can be found almost anywhere.
Skills Con forza The character delivers up to 6 attacks against an opponent provided they do not miss; in case of a miss, they inflict paralysis on themselves. 1st attack: 50% damage. 2nd attack: 60% damage. 3rd attack: 70% damage. 4th attack: 80% damage. 5th attack: 90% damage. 6th attack: 100% damage. Cost: 1 AP. Musician The character can play musical instruments. Lute: restores (aesthetics)% health to allies within 10 cells in exchange for AP. Violin: in exchange for AP, allies within ten cells of the character gain the ability to continue moving after performing an action (melee, shooting, spells) until the end of the team's turn. Flute: in exchange for AP, the character's allies gain +2 SP and +10% accuracy until the end of the team's turn. Sword The character can use a sword without penalty. Riding The character can ride horses and other animals.
Equipment Right Hand: Sword, Damage: 75, accuracy +10% Left Hand: Flute Body: Light Armor, +10 defense. Head: Hat, +2% to critical hit chance. Legs: Boots, +1 SP. Hands: Gloves, +3% accuracy. Shoulders: Cloak, +3% evasion. Other 1: Lute Other 2: Healing Potion, restores 100 health points. Other 3: Healing Potion, restores 100 health points.
Skills Musician The character can play musical instruments. Lute: restores (aesthetics)% health to allies within 10 tiles in exchange for AP. Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee, ranged, spells) until the end of the team's turn. Flute: in exchange for AP, the character's allies gain +2 SP and +10% accuracy until the end of the team's turn. Sword The character can use a sword without penalty. Maestro The character can play an instrument while moving. School of Embodiment - Familiar: the character can invent a spirit helper, which they can later summon to perform various tasks: a musical fox cub - when the character plays an instrument, it grants a random allied target without this effect the nullification of the next attack (does not stack). - Let there be light: removes the stealth effect from all characters within 20 tiles of themselves, including allies. - Embodiment of an item: the character receives a simple-quality item known to them. Healer In exchange for AP, returns a fallen character to life in battle (out of combat). If the character's health went negative by less than half of their maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing.
Equipment Right hand: Sword, Damage: 75, accuracy +10% Left hand: Flute Body: Light armor, +10 defense. Head: Hat, +2% to critical hit chance. Legs: Boots, +1 SP. Hands: Gloves, +3% accuracy. Shoulders: Cloak, +3% evasion. Other 1: Lute Other 2: Healing potion, restores 100 health. Other 3: Healing potion, restores 100 health.
Skills A Cappella The character can use standard musical effects without having an instrument in their inventory. Sword The character can use a sword without penalty. Shield The character can use a shield. Armor Wearing The character can wear heavy armor.
Equipment Right Hand: Sword, Damage: 75 (85), accuracy +10% Left Hand: Shield, +10% to evasion. Body: Heavy Armor, +25 to defense. Requires Armor Wearing skill. Head: Steel Helmet with Visor, -5% critical hit chance against self, +5 to defense. Requires Armor Wearing skill. Legs: Plate Boots, +1 to SP, +5 to defense. Requires Armor Wearing skill. Hands: Steel Bracers, +10 to base weapon damage. Requires Armor Wearing skill. Shoulders: Knight's Surcoat with owner's coat of arms, +3% to evasion, +5 to defense. Requires Armor Wearing skill. Other 1: Healing Potion, restores 100 health points. Other 2: Healing Potion, restores 100 health points. Other 3: Healing Potion, restores 100 health points.