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Knights of Tezoth

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Milady Sylvatica Surfinia, Knight of the Wild Flowers from Makiat, servant of Adalard Grimm, adherent of the Silian Principles.

+3 to Learnability and +25 to stats for free distribution, but no more than +15 to a single stat.

Stats
Mind: 15
Body: 10
Insight: 10
Energy: 25
Aesthetics: 15

Parameters
Spirit Power: 15
Spirit: 150
Defense: 10
Health: 100
Accuracy: +10% (+60%)
Evasion: +10% (20%)
SP: 7.5
AP: 7.5
Initiative: 25
Charisma: 15
Critical Hit Chance: +15
Learnability: 6
Inventory Capacity: 10

Skills

School of Restoration
- Restore Body: restores all health to the caster or a target on an adjacent tile, removes wounds.
- Restore Mind: restores all spirit to the caster or a target on an adjacent tile, removes negative effects.
- Restore Soul: revives a fallen character (during battle or immediately after its end) on an adjacent tile, leaves no wounds or injuries.

Cup of Coffee
In exchange for 1 AP, restores 100 spirit to a target on an adjacent tile, removes paralysis and sleep.

Overcoming
Each fallen ally grants the character an extra turn. An extra turn can also be obtained in exchange for AP, but no more than once per cycle.

Healer
In exchange for AP, revives a fallen character (outside of battle). If the character's health went negative by less than half of its maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing.

Jeweler
The character can improve equipment in exchange for AP and one unit of Ikazkanium or Ifillium alloy.

Ikazkanium
- Musical Instrument: +5 to range.
- Armor: +25 to defense.
- Shield: 50% of received damage is returned to the attacker.
- Sword: +50 to damage.
- Axe: Bleeding on attacks.
- Hammer: Paralysis on attacks.
- Bow: +10 to attack range.
- Spear: Ignores 70% of target's defense.
- Dagger: Additional attack.
- Boots: Immunity to slow.
- Helmet: Critical hit chance against self is halved.
- Bracers: +10% to accuracy, +5% to crit chance.

Ifillium
- Musical Instrument: The first 5 uses in battle do not cost AP.
- Armor: The first damage in battle (but not effects) is reduced to 0.
- Shield: The first negative effect (but not damage) is nullified.
- Sword: +20% to accuracy.
- Axe: Additional damage equal to 10% of target's maximum health.
- Hammer: +20% to crit chance.
- Bow: +10% to damage for each unit of distance between the shooter and the target.
- Spear: +1 to attack range.
- Dagger: +1% to critical hit chance for each unit of target's defense.
- Boots: +3 to SP.
- Helmet: +25 to defense.
- Bracers: +10% to crit chance.

Spear
The character can use a spear without penalty.

Equipment
Right Hand: Tale (spear), Damage: 85, attack range +1, inflicts sleep on target.
Left Hand: Nightmare (spear), Damage: 85, attack range +1, inflicts paralysis on target.
Body: Wild Sorceress Robes, +10% to evasion.
Head:
Legs: Soft-Step Boots, starts battle with stealth status until the start of their turn.
Hands:
Shoulders:
Other 1: Flask of Healing Potion. Restores 50% health, has five charges that recharge in towns.
Other 2:
Other 3:

Inventory
50 gold

Home
Slot 1:
Slot 2:
Slot 3:
Slot 4:
Slot 5:
Slot 6:

Attachments 1
1 file attached • Total size: 34.3 KB

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария -