Cost: 12 equipment, 5 gold, 1.6 gold per turn.
Warrior of Denseca
+5 to Body and +5 to Mind, +5 to Perception, ability to put enemies to sleep by playing a musical instrument (range - 10 cells, costs 1 AP).
Attributes
Mind: 15
Body: 15
Perception: 15
Energy: 10
Aesthetics: 10
Parameters
Spirit Power: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +15% (+78%)
Evasion: +15% (18%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (12)
Learnability: 3
Inventory Capacity: 10
Horse
SP: 12
Health: 200
Evasion: 10%
Inventory Capacity: 10
Equipment Slots: Body (+25 defense), Horseshoes (+5% to rider's crit).
Can be found almost anywhere.
Skills
Con forza
The character delivers up to 6 attacks against an opponent provided they do not miss; in case of a miss, they inflict paralysis on themselves.
1st attack: 50% damage.
2nd attack: 60% damage.
3rd attack: 70% damage.
4th attack: 80% damage.
5th attack: 90% damage.
6th attack: 100% damage.
Cost: 1 AP.
Musician
The character can play musical instruments.
Lute: restores (aesthetics)% health to allies within 10 cells in exchange for AP.
Violin: in exchange for AP, allies within ten cells of the character gain the ability to continue moving after performing an action (melee, shooting, spells) until the end of the team's turn.
Flute: in exchange for AP, the character's allies gain +2 SP and +10% accuracy until the end of the team's turn.
Sword
The character can use a sword without penalty.
Riding
The character can ride horses and other animals.
Equipment
Right Hand: Sword, Damage: 75, accuracy +10%
Left Hand: Flute
Body: Light Armor, +10 defense.
Head: Hat, +2% to critical hit chance.
Legs: Boots, +1 SP.
Hands: Gloves, +3% accuracy.
Shoulders: Cloak, +3% evasion.
Other 1: Lute
Other 2: Healing Potion, restores 100 health points.
Other 3: Healing Potion, restores 100 health points.
Inventory
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