Cost: 10 equipment, 2 gold per turn.
Warrior Woman Vilyrisa
+1 to trainability.
Attributes
Mind: 10
Body: 10
Perception: 10
Energy: 10
Aesthetics: 10
Parameters
Spirit Power: 10
Spirit: 100
Defense: 10 (20)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10%
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10 (12)
Trainability: 4
Inventory Capacity: 10
Skills
Musician
The character can play musical instruments.
Lute: restores (aesthetics)% health to allies within 10 tiles in exchange for AP.
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee, ranged, spells) until the end of the team's turn.
Flute: in exchange for AP, the character's allies gain +2 SP and +10% accuracy until the end of the team's turn.
Sword
The character can use a sword without penalty.
Maestro
The character can play an instrument while moving.
School of Embodiment
- Familiar: the character can invent a spirit helper, which they can later summon to perform various tasks: a musical fox cub - when the character plays an instrument, it grants a random allied target without this effect the nullification of the next attack (does not stack).
- Let there be light: removes the stealth effect from all characters within 20 tiles of themselves, including allies.
- Embodiment of an item: the character receives a simple-quality item known to them.
Healer
In exchange for AP, returns a fallen character to life in battle (out of combat). If the character's health went negative by less than half of their maximum, it leaves a wound; if more, an injury. A wound turns into an injury if received again before healing.
Equipment
Right hand: Sword, Damage: 75, accuracy +10%
Left hand: Flute
Body: Light armor, +10 defense.
Head: Hat, +2% to critical hit chance.
Legs: Boots, +1 SP.
Hands: Gloves, +3% accuracy.
Shoulders: Cloak, +3% evasion.
Other 1: Lute
Other 2: Healing potion, restores 100 health.
Other 3: Healing potion, restores 100 health.
Inventory
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