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The name "Lois Ephereale" belongs not only to the Knight of Imperialism, but also to one of the country's most successful entrepreneurs. Having inherited the great wealth of his ancestors, he multiplied it many times over, while doing virtually no work himself.
- All that is required of the Emperor is to appoint the right people to the right positions and inspire them to be productive.
On the day the City of the Sun fell, the businessman was spending time with his followers in a pool located on the roof of his multi-story estate.
He once sent the twin sisters to be raised in different cities, eagerly awaiting to see what would become of them.
The Emperor convinced the Tisian foreigner with his sweet words that under his leadership, Tezoth would have a worthy future.
The Sithian woman was the jewel of his collection — being a connoisseur of all things rare, he held a special fondness for her.
- The time for change has come, my beautiful muses. — He said to them, watching the artificial sun in the midst of nighttime Tezoth. — The game has begun!
Maybe everyone here already has kids, they're just shy to talk about it except for Neyra.
They're afraid of being caught out by lifers. I wouldn't be surprised if I'm the only no-lifer here.
Married people with kids instantly stop being lifers, that's no-lifer territory for years ahead right away
Married and with kids = lifers. A no-lifer by definition can't have that, unless they were taken hostage and raped.
I didn't know that sitting at home all day in a routine of cooking-cleaning-entertaining a child = lifer status. Hooray, and here I thought...
/ Reproducing = lifer status. Can't argue with that. /
Those who reproduce or do it "protected" after having a child usually either successfully pawn off the offspring to the older generation, or in their home children grow up like weeds because they're simply not taken care of. Both are essentially marginal scenarios. Responsible people spend too much time and energy on a child to have any resources left for lifer activity.
- I believe that the most important task is to protect Florenzan and his people. To this end, we should put the troops on the border on alert and, in the meantime, find out what our neighbors think about what happened. Perhaps we can cooperate with them and organize a joint defense against possible external threats. And of course, we need to contact the capital.
Злобный Ящур
- Yes. It wouldn't be bad to find out what's happening in the capital right now... - agreed the Knight of Justice.
In a sense, the Knights of Righteousness, the Golden Tower, and Discipline were the closest associates of Lord Gitgood Flaveresence. The heir, though he trusted him completely, was still too headstrong, and it was sometimes difficult to get through to him. The Knights of Imperialism and the Impassive Face were busy with numerous regional and personal projects. The Knight of Aromatic Cupcakes had distanced herself from the lord's family in recent years — poor soul, Gitgood knew what troubled the young woman's heart so deeply, but he could do nothing to help her. The Knight of Black Steel, in between assignments, wandered the continent and was unavailable. Therefore, at today's council, Emilia and Orvald were the first to offer their ears and voices in service to the ruler of their region. Nevertheless, as the clock hand moved, the lord's hall gradually filled with new people — knights and their retinues. The only one not allowed to attend this meeting was a northern woman named Murmur — although the lord bore no personal animosity toward her, he decided to err on the side of caution.
Special attention was drawn by the spouse of the Knight of Spiritual Wealth and the young son of the Knight of the Impassive Face.
The first, for her provocative appearance and lack of manners. The second, because the young man had returned to Florenzan for the first time after completing his studies in Albus. If he had left this region even a day later, he would not be here now.
- Long time no see, my lord Orvald, my lady Emilia. - said the heir to Justice and the Tower. - It is heartening to see that the golden gleam has not yet left your eyes!
Those who reproduce or do it "protected" after a child is born usually either successfully dump the offspring on the older generation, or in their home children grow like weeds because they simply aren't taken care of. Both are, essentially, marginal scenarios. Responsible people spend too much time and energy on a child to have any resources left for lifering.
Probably Nebo means that having a family is lifering itself, not "free time for personal pursuits."
As the clock hand moved, the lord's hall gradually filled with new people — knights and their retinue. The only one not allowed to attend this meeting was a northern woman named Murmur
Is Emilia there with her friends too?
Ничто не возникает из ничего и ничто не пропадает бесследно. Если где-то чего-то убудет, то в другом месте добавится. (Закон сохранения).
Skills Crushing Blow Deals 5 attacks to the enemy and destroys 5 units of their equipment. Melee only, consumes all AP, AP cannot be restored in this battle.
Weapon Mastery The character can use any type of weapon without penalties.
One After Another When an enemy is felled by the character, their turn is refreshed.
Equipment Right Hand: Axe, Damage: 100 Left Hand: Bow, Damage: 65, range: 10. Body: Light Armor, +10 to defense. Head: Helmet, -5% chance of being critically hit. Legs: Boots, +1 to AP. Hands: Gloves, +3% to accuracy. Shoulders: Cloak, +3% to evasion. Other 1: Quiver of Arrows 20/20 Other 2: Quiver of Arrows 20/20 Other 3: Quiver of Arrows 20/20
Skills In the Heart of Battle When the character fells an enemy, their health is restored and negative effects are removed.
Weapon Mastery The character can use any type of weapon without penalties.
One After Another When the character fells an enemy, their turn is refreshed.
Equipment Right Hand: Sword, Damage: 75, accuracy +10% Left Hand: Bow, Damage: 65, range: 10. Body: Light Armor, +10 to defense. Head: Helmet, -5% chance of being critically hit. Legs: Boots, +1 to AP. Hands: Gloves, +3% to accuracy. Shoulders: Cloak, +3% to evasion. Other 1: Quiver of Arrows 20/20 Other 2: Quiver of Arrows 20/20 Other 3: Quiver of Arrows 20/20