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I plan to create a third-tier upgrade for Tier 1 Necropolis units in the future. I'm looking for someone who can do what I describe below. I want to create Bone Swordsmen (these are tall warriors made of bones, armed with a large two-handed sword, and they have a shield on their back). That is, I need to take the model of the Bone Warriors, increase it by a factor of 2, also increase its own skeleton, and move the shield to its back. In the idle animation, the hands should be brought closer together, and the sword should be placed there. I need a minimum of 4 animations: Idle00 attack01 death move I would like to give them this sword (it doesn't need to be increased, it's already the right size). This is the creature I want to get in the end. If anyone is interested, please write to me in a private message on Discord: Waterfall#7225, and we will discuss the details and the price. The second creature, which is separate, is Bone Snipers. The goal is the same: make them twice as big. But since there are no interesting models that could be given in their hands instead of a wooden bow, we will focus on the effect. We need the bones to glow and burn red. Something similar exists in the Death Harbingers at the bottom; we need to attach such pieces to the bones so that they swirl in red (see screenshot 4). Here, the arrow shows it. The red shades of the swirling mist should be approximately like this (like the Archvampire).
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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Please help me fix the icon and recolor the dragon's teeth to a white-yellowish hue; I'm having trouble with it.

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Good evening! Could you please tell me if there is a way to disable the engine's adjustments? I installed textures and various mods, but it seems the game engine is struggling, and the frame rate drops frequently. My computer is more than capable of running the game. I think there was a mod that removed unnecessary files, or perhaps some parameters need to be adjusted in the configuration.
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Hello everyone, I hope I haven't missed too much and that Heroes 5 is still of interest to someone.

I would be very grateful if someone could create a simple mod, such as replacing the main menu splash screen with the "Hammers of Fate" instead of the "Tribes of the East".

I suspect this is a simple task, but I'm a newbie.

In reply to MaksSP
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MaksSP
Good evening! Could you please tell me if there is a way to disable the engine's adjustments? I installed textures and various mods, but it seems the game engine is struggling, and the frame rate drops frequently. My computer is more than capable of running the game. I think there was a mod that removes unnecessary files, or perhaps some parameters need to be adjusted in the configuration.
Sorry, I didn't notice it right away. Set the screen resolution to 1024x768.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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}{0TT@6bI4
Sorry, I didn't notice right away. Set the screen resolution to 1024x768.

How could I not think of that right away? Or even better, 800 x 600, that's for sure!
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Could someone please create a mod that replaces Markel in multiplayer maps with Sandro? Ideally, the icon should be Sandro from Heroes 6, the model should be a regular Necromancer, but the abilities should remain the same as Markel's.
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darkoms
Could someone please create a mod that replaces Markel in multiplayer maps with Sandro? Ideally, the icon should be Sandro from Heroes 6, the model should be a regular Necromancer, but the abilities should remain the same as Markel's.
To be honest, modding isn't my forte, but I was working on something similar for future projects. Here's the file: (The mod is installed in the data folder with the game and works with the campaign Markel. The hero will not be available in multiplayer. For this, you need another mod for campaign heroes (there should be no conflict between them)).
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Сценарий: "Наследие прошлого"
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Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Andrei_21
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Andrei_21
To be honest, Modding isn't my forte, but I was working on something like that for future projects. Here's the file: (The mod is installed in the data folder with the game and works with the campaign version of Markel. It won't work in Multiplayer. For that, you need another mod for campaign heroes (there shouldn't be any conflict between them)).
Excellent, thank you!)

Added 8 minutes later
Andrei_21
To be honest, Modding isn't my forte, but I was working on something like that for future projects. Here's the file: (The mod is installed in the data folder with the game and works with the campaign version of Markel. It won't work in Multiplayer. For that, you need another mod for campaign heroes (there shouldn't be any conflict between them)).
Hmm, it doesn't work. The mod for campaign heroes was already installed, but neither Markel nor Sandro are in Multiplayer (the others, like Arantir or Nicholas, are there)
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
I changed one line:
true
Now, Markel-Sandro is just a regular hero.
Damn, I forgot that this is defined in the same hero file. Thank you!
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

In reply to Валера 111
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Valera 111
Here are the Warriors.
Hello! Everything works fine in combat, but on the adventure map, where the neutral creatures are located, the texture of the axe overlaps with the texture of the Warriors' pickaxe, and it doesn't look very good. Could you fix this? Thank you in advance!
In reply to Rezys
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Rezys
Hello! Everything works fine in battle, but on the adventure map, where the neutral creatures are located, the texture of the axe overlaps with the texture of the Barbarian's pickaxe, and it doesn't look very good. Can you fix this? Thank you in advance!
You're quite the archaeologist, XD. I was tired of looking for the post you were replying to.

There was a small bug in the mod – only the combat model was changed. Now, the model for the map has been replaced with the combat model, so the bug is gone.

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