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Posts from RMG Advanced – new objects on randomly generated maps.

5.0 (2 ratings)
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#1
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-All assembled armies consist not only of alt-upgraded units, but also of regular upgraded units and non-upgraded creatures.
-Various objects have been added to the generation list, such as: stables, magic spring, water wheel, silann tree, hut, and mage's eye.
-Also added an oasis to the desert.
-Instead of Utopia, a sunken temple is generated in the desert (the one with the Titans).
-A temple of hot depths is generated in the snow (it gives runes to the Dwarf heroes).
-Added alternative upgrades for creatures and creatures from the Stronghold and Fortress factions to the Refugee Camp (with regular and alternative upgrades).
Download [07.03.2018]

Installation: Move the RMG_Advanced.pak file from the archive to the data folder, which is located in the root folder of the game.
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#2
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I've used the title that matches the others.
/topic/11910/

As I understand it, this is just a piece taken from 5.5?
http://heroescommunity.com/viewthread.php3?TID=41341
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#3
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Thanks to this mod, playing matches on random maps becomes more interesting than before. Is that true?
In reply to Dyrman
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#4
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Dyrman
He provided the topic title, as per the others.
As I understand it, is this just a piece taken from 5.5?
http://heroescommunity.com/viewthread.php3?TID=41341
No.
Thorenlawar
Thanks to this mod, playing matches on random maps becomes more interesting than before. Is that right?
We are playing matches with three people, and everything is great.
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#5
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VeryDobro3D
-All combined armies consist not only of alt-upgraded units, but also of regular upgraded units and non-upgraded creatures.
-Various objects have been added to the generation list, such as: stables, magic spring, water wheel, silvan tree, hut, and mage's eye.
-Also added an oasis to the desert.
-Instead of Utopia, a sunken temple is generated in the desert (the one with the Titans).
-A temple of fiery depths is generated in the snow (it gives runes to the Dwarf heroes).
Download [07.03.2018]

Installation: move the RMG_Advanced.pak file from the archive to the data folder, which is located in the root folder of the game.


Thank you for the interesting mod. I will add it to my collection!
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!
#6
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Dear author, I have installed the file in the root folder. Will players who play with me online be able to join the server in the game and access the new map (created using this file) without having the file themselves?
Я есть сама Неотвратимость! 
In reply to AstralLein
#8
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AstralLein
After generating the map, the mod can be removed, as it is no longer needed for the finished map.

Thank you, kind sir.
Я есть сама Неотвратимость! 
#9
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Hello, where can I find the Solar2 template that VeryDobro used to play with TGame? I couldn't find it anywhere in this mod...
In reply to Mustaaurinko
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#10
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Mustaaurinko
Dear author! I've installed the file in the root folder. Will players who play with me online be able to join the server in the game and connect to the new map (created using this file) without having this file themselves?
They will be able to join, but they won't be able to play (there will be desynchronization). Either everyone needs to install the mod, or you generate the map on your computer and send it to your friends.

Desynchronization will occur because when connecting to the server, the client does not download the map from your server, but generates it with the same value. Since the mod changes the generation algorithm in some aspects, the client will generate a map, but in the game itself, you won't be able to see each other due to desynchronization (you will each be running around on an empty map).
Deviant13
Good afternoon, where can I find the Solar2 template that VeryDobro used to play with TGame? I can't find it anywhere in this mod...
Here (Put it in the data folder for you and your friend; if you don't need a friend, then your friend doesn't need it)
In reply to VeryDobro3D
#11
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Indeed, VeryDobro, thank you, kind person!
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#12
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I'll try the mod. I understand that it might be silly to ask this now, but I would like to see the mod develop further and become even better.

Added 2 hours and 42 minutes ago
The mod looked promising. But in the end, crashes during reloads make it impossible to play properly. It crashes literally every other reload. Unfortunately, it's not very comfortable to play. Until the author or someone knowledgeable fixes it, play at your own risk.

P.S. I also heard from people that in the 11th month, the problems will only get worse, and it will crash even more often.
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#13
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P.S. I tested it some more. My previous comment wasn't entirely accurate. On relatively small maps, the mod actually works and makes the gameplay a bit more diverse. (However, on a small map, I didn't have enough time to fully appreciate its significance compared to the base game).
But!
On larger maps, problems start to arise. The point is that I tested the mod on a very large map with 8 players. And while it doesn't crash at all on small maps, regardless of the time, it seems that on larger maps, the mod is too much for the game to handle. I decided to mention this in case anyone decides to try it out. Any improved ARMG is better than the standard one!
In reply to Друманин Дрин
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#14
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Drumanin Drin
P.P.S. I tested it some more. My previous comment wasn't entirely accurate. On relatively small maps, the mod does work and makes the gameplay slightly more diverse. (However, on a small map, I didn't have enough time to fully appreciate its significance compared to the base game).
But!
However, on large maps, problems start to arise. The point is that I tested the mod on a very large map with 8 players. And if it doesn't crash at all on a small map, regardless of the time played, then it seems that on large maps, the mod is no longer handled properly. I decided to point this out in case anyone decides to try it. Any improved ARMG is better than the standard one!
Does it only crash on large, randomly generated maps when the mod is active, but not on a generated map of the same size without the mod? The original game has problems when playing on very large maps, mainly they manifest during prolonged gameplay on a single map due to the large increase in creatures on the map as a result of weekly creature spawns.
In reply to VeryDobro3D
#15
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VeryDobro3D
Does it crash on large, randomly generated maps only when using the mod, but not when playing on a randomly generated map of the same size without the mod? The original game has issues when playing on very large maps, mainly manifesting during extended gameplay on a single map due to the large increase in creatures on the map over the weeks.
I also tried playing with your mod. When creating random maps with your mod, the game starts crashing constantly at some point (it starts crashing after 7-8 map creations for me). When playing on an incredibly large map in Multiplayer with a friend, with your mod installed (my friend also has the mod installed), the game starts: 1. Lagging (more desynchronization) 2. Loading for longer 3. Crashing 4. Saves become corrupted (crashing occurs when loading them).
We checked about 10-20 times, and we spent a lot of time on it. The errors are temporarily fixed after deleting 2 files from the Data folder: rmg_temp and index, it seems.
We are playing without other mods, game version 3.1.
Without your mod, we played about 25 games on maps of various sizes, from small to incredibly large, and the game worked stably. I personally really like your mod, as there is a shortage of stables, and the varied generation of creature stacks is very pleasant and sometimes even pleasing and surprising. But I absolutely cannot understand what is happening with the game when playing on very large and incredibly large maps specifically with your mod. Maybe there are some errors? I don't have knowledge in the field of code, so I'm just expressing my opinion. I hope for a response, and good luck to you

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