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RMG Advanced – new objects on randomly generated maps.

#15
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VeryDobro3D
Does it crash on large, randomly generated maps only when using the mod, but not when playing on a randomly generated map of the same size without the mod? The original game has issues when playing on very large maps, mainly manifesting during extended gameplay on a single map due to the large increase in creatures on the map over the weeks.
I also tried playing with your mod. When creating random maps with your mod, the game starts crashing constantly at some point (it starts crashing after 7-8 map creations for me). When playing on an incredibly large map in Multiplayer with a friend, with your mod installed (my friend also has the mod installed), the game starts: 1. Lagging (more desynchronization) 2. Loading for longer 3. Crashing 4. Saves become corrupted (crashing occurs when loading them).
We checked about 10-20 times, and we spent a lot of time on it. The errors are temporarily fixed after deleting 2 files from the Data folder: rmg_temp and index, it seems.
We are playing without other mods, game version 3.1.
Without your mod, we played about 25 games on maps of various sizes, from small to incredibly large, and the game worked stably. I personally really like your mod, as there is a shortage of stables, and the varied generation of creature stacks is very pleasant and sometimes even pleasing and surprising. But I absolutely cannot understand what is happening with the game when playing on very large and incredibly large maps specifically with your mod. Maybe there are some errors? I don't have knowledge in the field of code, so I'm just expressing my opinion. I hope for a response, and good luck to you