Skip to content
#14
Auto-translated
Drumanin Drin
P.P.S. I tested it some more. My previous comment wasn't entirely accurate. On relatively small maps, the mod does work and makes the gameplay slightly more diverse. (However, on a small map, I didn't have enough time to fully appreciate its significance compared to the base game).
But!
However, on large maps, problems start to arise. The point is that I tested the mod on a very large map with 8 players. And if it doesn't crash at all on a small map, regardless of the time played, then it seems that on large maps, the mod is no longer handled properly. I decided to point this out in case anyone decides to try it. Any improved ARMG is better than the standard one!
Does it only crash on large, randomly generated maps when the mod is active, but not on a generated map of the same size without the mod? The original game has problems when playing on very large maps, mainly they manifest during prolonged gameplay on a single map due to the large increase in creatures on the map as a result of weekly creature spawns.

Statistics

Welcome our newest member: Фёдор Фёдорович