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Then you could turn them into bio-monsters, like in the original Dungeon castle in Heroes of Might and Magic III.
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Then you could turn them into bio-monsters, like in the original Dungeon castle in Heroes of Might and Magic III.
Is it possible to make it so that allied troops can move through a tunnel dug by a Troglodyte?
What about hyperbolizing the idea of plant-like Orcs from Warhammer and actually making them living plants, with various thorns, treants, root snakes, etc.?
What about hyperbolizing the idea of plant-like Orks from Warhammer and actually making them living plants, with various thorns, treants, root snakes, etc.?
I finally caught the muse by the tail and returned to the bearded little guys!
On the third level, there will be hammer-wielding warriors with pumped-up biceps and a well-fed belly – this is the privileged military class of the dwarves.
And now, about the characteristics:
We have only 3 dwarf units in our faction:
1) Militia
2) Archer
3) Guard
Then there will be golems, monsters, giants, maybe a cannon, a griffin, or something completely different.
We can reduce the speed of the dwarf units to 3 – then the overpoweredness of the Speed Rune will decrease in the early stages of the game + I like the stereotype of slow dwarves.
We can also give the dwarves 25% magic resistance (I really love stereotypes).
What do you think – is it too overpowered to give 25% magic resistance to three level 1 units? And if golems appear, they might also have resistance (lol, we're increasing the demand for the Magic Fist).

