Auto-translated
I finally caught the muse by the tail and returned to the bearded little guys!
On the third level, there will be hammer-wielders with pumped-up biceps and a well-fed belly – this is the privileged military class of dwarves.
And now, about the characteristics:
We have only 3 dwarf units in our faction:
1) Militia
2) Archer
3) Guard
Further, there will be golems, monsters, giants, maybe a cannon, a griffin, or something completely different.
We can reduce the speed of the dwarf units to 3 – then the imbalance of the "Speed" rune will decrease in the early stages of the game + I like the stereotype about slow dwarves.
We can also give the dwarves 25% magic resistance (I really love stereotypes :D).
What do you think – is it imbalanced to have 25% resistance for three units of the first level? And if golems appear, they might also have resistance (lol, increasing the demand for the "Magic Fist").