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#546
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}{0TT@6bI4
Understood; when playing against other players, it can sometimes be detrimental to see your opponent moving around on a portion of their territory that you have already revealed.

For the game, it doesn't matter whether it's a local network or a game played on a single computer with multiple windows displayed on the screen. With a few exceptions.
I am all for fair play. And if I decide to play online, I will remove the mod. But when playing on a single computer, I think it's silly to hide anything. Especially since, in essence, it hides the AI's moves.
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#547
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Regarding the black screen:
/topic/12099/
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This is all a workaround. I need a function. Otherwise, I can just try different methods to see where and on what each player starts.
If you can't create such a mod, just say so. What's the point of these suggestions...?
Well, if I understand correctly, these "workarounds" completely solve the problem; then why do we even need the mod? Besides, it’s unlikely that such a mod could be created, except perhaps as a map patcher with scripts, but that would look strange and even more like a workaround than what I suggested, IMHO.
 

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#548
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Ment
Regarding the black screen:
/topic/12099/.

Hmm, interesting, I compared it… how does this work? He added an arrow and the game stopped rendering that part of the screen?
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#550
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The line is simply commented out.
Нет войне.
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#551
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There's been a long-standing question regarding the black background. Is it possible to replace the black screen during an enemy's turn with a poster or artwork? So, instead of a black screen, various in-game artworks could be displayed randomly. For example, if there are 'n' number of artworks in a folder, one could be displayed randomly during one turn, another randomly during the next, and so on.
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#552
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Ment
Regarding the black screen:
/topic/12099/ Well, these “workarounds” completely solve the problem; if I understand correctly, then what is the point of the mod? Moreover, it’s unlikely that such a mod can be created, except perhaps as a map patcher using scripts, but this would look strange and even more like a workaround than what I suggested, IMHO.
Thank you for the link! No, this does not solve the problem. You are suggesting that I go through all user maps in the editor and also extract the standard ones? Great. But why did they add the skill wheel to the game when they could have just said to minimize the game window and take a look?
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#553
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You're suggesting I go through all the custom maps in the editor and also extract the standard ones? Great.
Well, then someone else will have to do it; it's all the same 🤷‍♂️
A script to replace towns can't be written quickly, by the way. Unless it's a Python script that also reads the terrain file (the one that describes the terrain) and changes the towns in the maps accordingly. That would be quite a headache...
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I've been wondering about the black background for a while now. Is it possible to display a poster (artwork) on the screen instead of the black screen during the enemy's turn?

So that instead of blackness, various artworks from the game are displayed randomly.
For example, there are n artworks in a folder, and they are displayed randomly, one in one turn, the twentieth in another turn, the tenth in the third turn, and so on.
I don't know about random changes, but putting one specific artwork instead of the blackness is definitely not difficult. Judging by your screenshot. You need to change HotSeatBlackBg.xdb and either add a link to the artwork there or replace the xdb file with another one, in that vein. But I haven't checked, there might be some nuances.
 

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#554
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Apokalimon
Thanks for the link!

No, that doesn't solve the problem. You're suggesting I go through all the custom maps in the editor and also remove the standard ones? Great.
But why did they add the skill wheel to the game? They could have just said, "close the game and look it up."

The skill wheel is quite simple. It's a system of buttons that call up windows, which in turn have more buttons that act as tooltips (with highlighting). It's clear that you can't do this in half an hour, but at least it's clear how to do it.

Unfortunately, Apokalimon, not everything is simple. If you want a mod that won't be a map generator in the editor (which allows you to choose a faction before generating the map and adjusts the map accordingly), but will actually do everything for the player (as I understand you), then the answer is discouraging: such a mod doesn't exist, and it's unlikely that anyone will take on the task of creating it.
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#555
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Waterfall_13
There's been a question about the black background for a while now. Would it be possible to replace the black screen during the enemy's turn with a poster (art) on the screen?

So, instead of blackness, various game-related artworks would be displayed randomly.
For example, there's a folder with n number of them, and they are displayed randomly – one in one turn, the twentieth in another, the tenth in the third, and so on.

Well, yes, of course. If the black screen is just a simple background, we can simply change its texture! However, such a flashy image will likely be more irritating to the eyes.
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#556
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}{0TT@6bI4

However, such a flashy image will likely be irritating to the eyes.
I agree.
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#557
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Ment
I don't know about random changing, but it's definitely not difficult to set one specific art instead of blackness. Judging by your screenshot. You need to change HotSeatBlackBg.xdb and either add a link to the art there, or replace the xdb file itself with another one, in this style. But I haven't checked, there might be some nuances.
The interesting part is that the art should change (so it doesn't get boring).

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}{0TT@6bI4

Well, yes, of course. If the black screen is just a simple background, then we can simply change its texture! However, such a bright picture will rather irritate the eyes.
Well, you can choose whether it's bright or not.
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#558
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I think only a black screen wouldn't be annoying; because that's what we're used to when taking a break from the turn-based gameplay. And this kind of art will capture our attention, distracting us from positive thoughts... from the plan to rush Orcs in the second month...
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#559
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}{0TT@6bI4

If you want a mod that won't be a map generator in the editor (which allows you to choose a faction before generating the map and adjusts the map accordingly), but will instead do everything for the player (as I understand it), then the answer is discouraging: such a mod doesn't exist, and it's unlikely that anyone will take on the task of creating it.
Or, as a hint, which color starts on which tile. The developers are strange. They created a "link" between factions and the landscape, but didn't provide an option to enable this correspondence in the settings of the game being created.
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#560
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If you don't disable the minimap when generating a map in the game, you can determine the faction affiliation by the color of the territories and castles. But then, I apologize, the location of everything else becomes obvious...
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