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Posts from Attempt to add new spells and skills.

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5 years ago
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Well, then, good luck!
In reply to Waterfall_13
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5 years ago
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Waterfall_13
There aren't many of them. I need more =)
There are many new special abilities in NHF; I also added them to my mod, you can take a look. Here, special abilities aren't quite appropriate because, for example, there are limitations on the number of abilities for creatures and artifacts, and that's what we want to expand. However, these types of special abilities don't have that kind of mechanic, and we don't need to expand anything to add new ones; we just need to write them using scripts (and in scripts, there are already limitations, but that's a completely different story).
In reply to Gerter
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5 years ago
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Gerter
There are many new special abilities in NHF; I also added them to my mod, you can take a look. Here, special abilities aren't quite appropriate because, for example, there are limitations on the number of abilities for creatures and artifacts, and that's what we want to expand. However, these types of special abilities don't have that kind of mechanic, and we don't need to expand anything to add new ones; we just need to write them using scripts (and there are already limitations in the scripts, but that's a different story).
I understand that Waterfall_13 is specifically interested in implementing special abilities using scripts!
In reply to }{0TT@6bI4
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5 years ago
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}{0TT@6bI4
As I understand it, Waterfall_13 is specifically interested in implementing this with a special script!

Yes, this is a dark forest that no one has explored yet.
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5 years ago
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There's not much to highlight there. You use the "manual" type, write any description in it, and set any icon. And the script on the map should react to a specific hero (not a special unit), that's all.
In reply to Ment
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5 years ago
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Ment
There's not much to highlight there. You use the "manual" type, write any description in it, and set any icon.
And the script on the map should react to a specific hero (not a special unit), that's all.
It seems that the script itself is what scares them. I hope that comrade Gerter or you will help him with this!
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5 years ago
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I tried to add another skill... almost a placeholder, which was supposed to contain a buff for forest rage. I defined it in Types.xml. I formatted it in Skills.xdb. But nothing happens (the skill doesn't appear). Let's wait and see if you manage to get it working.
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5 years ago
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Comrade pastkha, have you already managed to increase the number of skills? Can you provide an example of such an executable file? Because it would be a very useful and necessary thing to upload the 3.1 engine with expanded skills here. I also need new "empty" skills for S.T.A.L.K.E.R., without any attached mechanics. Spells, unfortunately, will not be useful.
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5 years ago
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}{0TT@6bI4
Comrade psatkha, have you already managed to increase the number of skills? Can you provide an example of such an executable file? Because it would be a very useful and necessary thing to upload the 3.1 engine with expanded skills here.
I also need new "dummy" skills for Stalker, without any attached mechanics.

Spells, unfortunately, will not be useful.

Yes, I posted it somewhere here already... here it is again, with +1 added for testing compared to the original!
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2 files attached • Total size: 25.0 MB
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5 years ago
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Excellent! I'll test it tomorrow and let you know. I'll also need to edit the types.xml file. If everything works out, I'd like to see +1 skill 🙃
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5 years ago
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However, in my opinion, these are not skills, but spells, because in the original .exe file, the limit was 352, and I increased it to 353. Here, here Kaspar has an added, non-functional spell; take a look in the game.
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5 years ago
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Spells won't be very useful here...
In reply to Waterfall_13
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4 years ago
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Waterfall_13
I tried to add another skill... almost a placeholder, which was supposed to contain a buff for forest rage.

I added it to Types.xml
I formatted it in Skills.xdb
But nothing happens (the skill doesn't appear). Let's wait and see if you manage to get it working after all.

So, the question is, what needs to be done to make this skill appear in the game? As I understand it, for now, you can only add special skills to Heroes.
Or am I wrong?

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