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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to Beriadon
Auto-translated
I win.
Battle Report Pending Approval
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Энаин / Aenain Main Hero Энаин / Aenain
Map Template
Spider
Game Length
143 days
Game Date
11/14/2020
Reported
11/14/2020 7:50 PM
In reply to Dima Surmay
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Dima Surmay
11/14/2020 Dima Surmay (Blue, Inferno, Kelk, Sir Mullich) def kamukag3e (Red, Castle, Valeska, Gundula) Mix8mm6lm 223
The opponent was caught cheating and received a technical defeat.
Just to clarify, to avoid any questions: kamukag3e, on turn 223, before breaking through the defenses, took a Beastmaster, a Dwarven Smith, and a Pandora unit, gaining 5k experience, and then broke through the defenses.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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We agreed to play until someone wins two games. I managed to trap my opponent in a Fortress, attacked with a Knight, broke through the wall, and my Champions were stronger.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Зерон / Xeron Main Hero Зерон / Xeron
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
8mm6a
Game Length
142 days
Game Date
11/17/2020
Reported
11/17/2020 8:50 AM
Rating Impact Archived
theShevanesian 1610 1626 +16 ↑
Morgot1982 1634 1618 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2020 12:21 PM

In reply to Xocenk
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Both of us received two Utopia creatures, but I had more Hive creatures. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
135 days
Game Date
11/17/2020
Reported
11/17/2020 8:53 AM
Rating Impact Archived
theShevanesian 1628 1642 +14 ↑
Morgot1982 1616 1602 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2020 12:22 PM

In reply to Xocenk
User Avatar
On week 1 Shakti took Red Dragon duel. I got full control on 133. Gunnar developed perfectly! On 135 opponent surrender! TFP 
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8xm12a
Game Length
135 days
Game Date
11/20/2020
Reported
11/20/2020 7:26 AM
Rating Impact Archived
_NEO_ 1693 1707 +14 ↑
Мирон 1669 1655 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2020 10:59 AM

In reply to _NEO_
User Avatar
_NEO_
On week 1 Shakti took Red Dragon duel. I got full control on 133. Gunnar developed perfectly! On 135 opponent surrender! TFP 
tfg
In reply to Xocenk
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Mix and I played. Flux bought expensive. In the first game, I managed to get the birds. But in the second, there was a problem with money; there were absolutely no gold objects, which caused me to fall behind in map exploration and town building.
As a result, the opponent built Dimension Door sooner and took my main. Our towns were too close. Again, due to lack of funds, I failed to scout a good Dragon Utopia with a cap, which would have given me more chances.

Thanks for the game! 0:1
ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сандро / Sandro Main Hero Сандро / Sandro
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
135 days
Game Date
11/22/2020
Reported
11/22/2020 8:02 PM
Rating Impact Archived
Xocenk 1890 1872 -18 ↓
Puzzz0 1811 1829 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/23/2020 12:05 PM

In reply to Xocenk
User Avatar
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Xocenk
We played Mix. I bought Flux expensively. On the first map, I managed to get birds. But on the second one, there was a problem with money; there were almost no gold objects, which caused me to fall behind in map exploration and town building.
As a result, the opponent built Dimension Door sooner and took my main. Our towns were too close. Again, due to lack of funds, I failed to scout a good Dragon Utopia with a cap that could have given me more chances.

Thank you for the game! 0:1
Thanks for the game!
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to theShevanesian
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theShevanesian
We agreed to play until someone wins twice. I managed to trap my opponent in a Fortress, attacked with a Knight, broke through the wall, and my Champions were stronger.
Thanks for the game!
It seemed to show a larger army strength, but in the final battle, the Efreet and Devils turned out to be completely useless against the Champions and Archons, even though they attacked first and without retaliation a couple of times. I managed to win thanks to the timer; I equipped the wrong artifact and lost 16 combat skills.
Thanks for the game.
In reply to theShevanesian
Auto-translated
theShevanesian
Both players received two units, but I had more hives. Thanks for the game!
Something didn't work out with the troops; there were 2.5 times more Psions than Knights. Thanks for the game.
In reply to Xocenk
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This time, the opponent bought a town for a high price. Both of us were without restarts, and I got a decent draw. I took a Griffin Conservatory with 1 on the bear, secured the Boots from the Snipers, had Earth on Tirax, and pushed through to the 6k Conflux village.
The opponent drew without Elves, a small adjacent zone with mines but no road to the 3k computer area, and was low on gold overall.

Thanks for the game! 1:1

ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
114 days
Game Date
11/25/2020
Reported
11/25/2020 8:02 PM
Rating Impact Archived
Xocenk 1838 1854 +16 ↑
Puzzz0 1863 1847 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2020 9:41 PM

In reply to Xocenk
User Avatar
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Xocenk

This time my opponent bought the town at a high price. We both had no restarts, and my draw was decent. I took Griffin Conservatory on my first week for bears, cleared the boots behind the sharpshooters, had Earth magic on Tyrax, and broke through to the 6k Conflux village.
My opponent drew without elves, a small adjacent zone with mines but no road to the 3k computer, and was poor on gold overall.

Thank you for the game! 1:1

Drew 29 centaurs from two heroes without elves. Well, it's SoD, what did you expect. We play. A complete lack of anything useful on the spawn, not even a single crypt. Patience. On the way, an exit to the treasure zone. But, I think, maybe there will be something edible in the 6k — there's a block of 5k snakes, and breaking through them would leave me with no centaurs at all. Fine, let's leave the zone, hmm, then perhaps I'll still be able to find something to survive on in the adjacent zone? A crypt, a chest, maybe at least a pile of gold?

Shadow of death: accept your fate.



(After the City of the Dead, there are two 6k guards which my army cannot break through and remain combat-capable)

Thanks for the game

icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Xocenk
User Avatar
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By turn 111, I have 3 heroes, and one of them found an artifact in a chest. Meanwhile, my opponent is gaining ground. On turn 112, the situation with the artifact repeats, but things are still manageable – there's an external market, which offers a glimmer of hope for my finances. After the second gain and seeing various Necromancers appearing in my opponent's tavern, certain thoughts inevitably arise. How do I survive? Especially when there are no clear prospects, quite the opposite: it's unclear where to get wood for horses, the sawmill has disappeared somewhere, and trading on the external market seems like madness. Fortunately, the starting area still has some resources, giving me a place to temporarily quell my suicidal thoughts. Oh, could it be a Conservation? Even though it's located 3,000+ tiles away from my city, it gives me the motivation to keep fighting. On turn 116, I finally make it to the sawmill, and horses become available.

The first week passes in a semi-conscious state, and I manage to accumulate a decent amount of time.

On turn 122, I check the Conservation – and what a surprise, it's a double resource. I take it tomorrow.

And then HE arrives – a Beastmaster warrior, who starts to save this whole mess. On his first level-up, he gains Wisdom and realizes how a true fighter should develop! Offense, Logistics, and Earth Magic at level 8.

Thanks to Tazarr, a Sylvan creature with Knowledge skill appears on turn 126, a tower is built, and the timer rapidly decreases. My opponent is ahead in terms of expansion. I have a long road ahead, from my main city to the treasure zone, and perhaps an even longer one to the orange resource. I send a hero with horses to the treasure on turn 131. I develop the heroes, but I can't seem to find the time to optimize the production and training of support units, i.e., build a University: there's no wood on the map, and the possibility of building an Artifact Foundry and then trading something is put on the back burner, either because of the timer and the childish hope that I'll find some more wood somewhere, or simply due to my own oversight. And I try to finish building the damage dealer. After four attempts, I finally gain aerial freedom, and after moving everyone around and assigning them, I realize that I still haven't come up with a plan for Tazarr's turn. Predictably, I make a mistake in the time pressure and decide that it would be a good idea to replenish mana in a well and then attack my opponent's village. Only after passing the turn do I realize that I replenished the mana, but it's still not enough for a two-day campaign against my opponent.

On the same turn, Nagash arrives and takes the Necromancer dwelling, from which I had so carelessly jumped, killing my perfect support unit in the process. I immediately remember the wise aphorism: "One mistake, and you've made a mistake." (someday I will defend my support units and the tower and not expose myself in the field)

The absurdity is that the tower is located less than 2,000 tiles away from the Necromancer dwelling, and I lose my ramp. Forget the tower, any support unit with mana can defeat Tazarr, I think.

With the timer at zero, my opponent suddenly decides to defend the Necromancer dwelling. This gives me a chance for a final attack. I don't have enough mana for a damage dealer, but I have enough for two Teleport spells. I don't take the turn, I think everything through: one wrong move, and the Beastmaster is lost. As a result of the preparations, I gather 7 angels and 20 minotaurs from a chest, and I also manage to increase Tazarr's Intelligence before replenishing mana in a strategically located well. Well, I have some anti-magic, even if it's only for 5 rounds, and the boots with resistance might help, I need to attack.

As it turns out, there were no combat units there, and trading was difficult.

Thank you for the game!

icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
Spider
Game Length
133 days
Game Date
11/26/2020
Reported
11/26/2020 10:19 PM
Rating Impact Archived
Puzzz0 1813 1831 +18 ↑
Xocenk 1888 1870 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/27/2020 6:57 AM

In reply to Puzzz0
Auto-translated
Regarding the poor starting position for Castle: what else could you expect when buying it for 4200?
 
This time I decided not to fall behind in GM, unlike in the first game. On day 123 I had GM4. Once I got Dimension Door, I spent a turn on the Dragon Utopia and then headed straight to the opponent. As it turned out, the one day spent on the Dragon Utopia didn't allow me to leave the opponent without Dimension Door. My army was in decent shape, and I found an Animate Dead scroll. Still, skeletons aren't fighters in the final battle: the speed bonus and HP bonus don't work.
When the Necro player defended, Taz was showing 5-9 angels and 4th-level Knowledge with 24 mana. But he attacked with 17 angels and 80 mana! Even my mage with 500 mana, Animate Dead, and Meteor didn't save me.

The opponent, on the other hand, had a skilled Dragon Utopia duo with КЗ within 2k movement points from the starting town, which allowed him not to rebuild GM4. And overall the roads were excellent.

Thanks for the games! Good luck in the final!
 
 
 
 
   
 
 
Attachments 6
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ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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The Top 6 have been determined.
Upper bracket final: Dima Surmay vs Puzzz0, BO3, until January 3rd.
Lower bracket, BO1, until December 20th.
Xocenk vs TheShevanesian
Kamukag3e vs Herolwy
ICQ - 703804372
Discord - Xocenk#2473

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