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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to noangel
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On the first turn, I got Boots of Speed, but I also leaked too many units to the fast guards. I had 1 rest left, and I decided not to take it, hoping my opponent would take theirs, having a full pool of rests, but that didn't happen, and I had to play on.

Development was not tempo-oriented at all; I didn't go into the Dragon Fly Hive on the second week after checking that it was maxed. In short, on day 1 week 4 month 1, I finally take a Dragon Utopia in the treasure zone. Hmm, what do we have here? Oh, it's a full control. Later on, I picked up a Chalice nearby, and things got a bit calmer. In the end, I rushed into the treasure zone, where there was a chance to run into my opponent. I didn't manage to meet them there, but I reached a town with Tante and decided to attack with Recanter. In the end, the opponent didn't have enough shooter power to overcome the army strength.

Thanks for the game!

2-0
ICQ 423164784

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
145 days
Game Date
10/31/2020
Reported
10/31/2020 10:06 AM
Rating Impact Archived
Sanin 1681 1686 +5 ↑
Beriadon 1405 1400 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2020 10:33 AM

In reply to Sanin
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Sanin
On the first turn I got the boots, but also leaked quite a bit of health to fast guards. I had 1 rest left, I decided not to take it, hoping the opponent would take theirs, having a full pool of rests, but that didn't happen, and I had to play. 

Development was not tempo at all, I didn't go into the Dragon Fly Hive on the second week, having checked that it was maximum. In general, only on 141 do I take a Dragon Utopia in the treasure zone. So-so-so, what do we have here? Well, it's full control. Later on, I grabbed a boiler nearby, and it became somewhat calmer. In the end, I rushed into the treasure zone, where there was a chance to cross paths with the opponent. I didn't manage to cross paths there, but I reached the city with Tant and decided to attack with a Recanter. In the end, the opponent didn't have enough crossbow power to overcome the army's strength. 

Thanks for the game!

2-0


There was also full control, plus the entire 4th level and the sphere of the muddy lake. I saw the cloak of denial, which ultimately decided the game, but I went to take not it, but another Dragon Utopia. Before the final battle, I forgot to put on the titan plate armor. 

Thanks for the game!
In reply to Beriadon
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The bracket has been updated. There are 7 days left until the end of the current round. The following matches have not been completed:

_NEO_ vs Xocenk - 0:1. The second game on this save, the replay will be on November 1st.

Herolwy vs Puzzz0 - is this the first game on this save?

ICQ - 703804372
Discord - Xocenk#2473
In reply to Beriadon
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The moon rose, but there were no objectives suitable for it until the middle of the second week. I was saved by a stash of green dragons near the computer, which I secured on turn 121. By the end of the second week, I had 3 dungeons with portals. (She gave me 12 dragons in 3 weeks.)
Plus, my heroes took a long time to acquire Earth magic. In the end, I saved Khalid 😅

In a bunch of zones, I initially found one Utopia with a Teapot. But when my opponent showed stats of 17-13-34-24, I discovered a life-saving Utopia level 1 with a Knight Shield. I had seen parts of the Amulet of the Dead God before, but I hadn't collected them unless necessary. In the end, I defeated my opponent with Ivory and a golden bow, along with the Knight Shield and Amulet of the Dead God.

Thank you for the games! TFP! 2:0

ICQ - 703804372
Discord - Xocenk#2473
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
142 days
Game Date
11/1/2020
Reported
11/1/2020 8:14 PM
Rating Impact Archived
Xocenk 1848 1858 +10 ↑
_NEO_ 1727 1717 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/1/2020 9:59 PM

In reply to Xocenk
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Xocenk

The moon appeared, but there were no suitable targets for it until the middle of the second week. I was saved by a stash of green dragons near the computer, which I secured on turn 121. By the end of the second week, I had 3 dungeons with portals. (She gave me 12 dragons in 3 weeks.)
Plus, heroes took a long time to acquire Earth magic. In the end, Khalid saved the day. 😅

In several zones, I initially found one Utopia with a Teapot of the Genie. But when my opponent showed stats of 17-13-34-24, I discovered a life-saving level 1 Utopia with a Crown of the Magi. I had seen parts of the Amulet of the Titans before, but I hadn't collected them unless necessary. In the end, I defeated my opponent with Ivory and a golden bow, Crown of the Magi + Amulet of the Titans.

Thank you for the games! TFP! 2:0

Thanks for the game and good luck!
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http://www.twitch.tv/neo_bulgaria
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Ако спечеля, печеля за цял народ - ако загубя, губя само мене си!!! В.И.Кунчев (ЛЕВСКИ)
In reply to Dima Surmay
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Dima Surmay
Thank you for the game!
Thank you for the game!
In reply to Dima Surmay
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Dima Surmay
Thank you for the game!
My opponent found control earlier. Thank you for the game!
In reply to Beriadon
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We managed to regain control and break the chain of capturing utopias. Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Diamond
Game Length
134 days
Game Date
11/4/2020
Reported
11/4/2020 3:42 PM
Rating Impact Archived
theShevanesian 1610 1618 +8 ↑
noangel 1423 1415 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/11/2020 11:11 AM

In reply to Beriadon
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After the third week, neither of us had much time, I made a mistake first, which led to all my units being destroyed, then my opponent made a mistake and lost all their units as well, and in the end, I won.
It was a tough battle!
tfp
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Diamond
Game Length
142 days
Game Date
11/5/2020
Reported
11/5/2020 9:54 AM
Rating Impact Archived
herolwy 1796 1813 +17 ↑
Puzzz0 1863 1846 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/5/2020 3:17 PM

In reply to herolwy
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herolwy
After the third week, neither of us had time, I made a mistake first, which led to the destruction of all my units, and then my opponent made a mistake and lost all his units as well. In the end, I won.
It was a tough battle!
tfp
Thank you for participating!
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
In reply to Beriadon
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Thank you for your participation!
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Pending Approval
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
h3dm1
Game Length
132 days
Game Date
11/5/2020
Reported
11/5/2020 3:19 PM
In reply to Beriadon
User Avatar
Thanks for playing
icq 718927032
skype: goshanstop.ru
discord: puzzz0#3215
Battle Report Pending Approval
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Mirror Diamond
Game Length
124 days
Game Date
11/10/2020
Reported
11/10/2020 3:23 PM
In reply to Puzzz0
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The first round of the playoffs is over. The dates for the next rounds are indicated in the bracket. Good luck to everyone!
ICQ - 703804372
Discord - Xocenk#2473
In reply to theShevanesian
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theShevanesian
Managed to find control and break the chain to capture the utopias. Thanks for the game!
Thanks for the game!
:smile51: ICQ: 677361928
In reply to Beriadon
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The opponent was caught cheating and received a technical defeat.
Battle Report Pending Approval
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Mix8mm6lm
Game Length
223 days
Game Date
11/14/2020
Reported
11/14/2020 2:55 PM

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