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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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6 years ago
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I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to noangel
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5 years ago
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noangel
Thanks for the game! 1-0
The rush through the Goblin Camp caught them off guard: they lost two strong supports, 250 skeletons were destroyed, and their main hero was severely weakened. The Moon, after being defeated in the second wave without a Citadel and outmatching the opponent's hero in power by a factor of two, still managed to hold out on the creeps (4 horses remained) against Mullich, who had enormous stats.
Thanks for the match!
In reply to Morgot1982
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5 years ago
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2-0. Thank you for the game and for the series!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Джедитт / Jeditte Start Hero Джедитт / Jeditte
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Meo
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
h3dm1
Game Length
137 days
Game Date
10/10/2020
Reported
10/10/2020 8:41 AM
Rating Impact Archived
noangel 1369 1392 +23 ↑
Meo 1594 1571 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2020 9:28 AM

In reply to noangel
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5 years ago
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noangel
2-0. Thanks for the game and the series!
Necromancer wasn't available. I decided to respond by summoning devils and with 8 of them, after building a Town Portal and casting Explosion, I ran to take the Utopia from my opponent, which had good stats. He met me with 600+ skeletons and a Crusader from another Utopia; 400 magic points against 200 didn't save me – I rushed, didn't take all my troops, and they would have decided the outcome.

Thanks for the games, good luck in the future!
In reply to noangel
5 years ago
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Necropolis gave tempo + necro computer, the imbalanced Conflux provided a sufficient number of supports.
Thank you for the game! TFP!

1:0
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
6lm10a
Game Length
142 days
Game Date
10/16/2020
Reported
10/16/2020 7:53 PM
Rating Impact Archived
Xocenk 1833 1844 +11 ↑
_NEO_ 1739 1728 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2020 8:07 PM

In reply to Xocenk
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5 years ago
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The AI climbed to 116, but it wasn't very effective in capturing objectives. I ended up in a three-way standoff, which I couldn't win. I lost a couple of days trying to secure a Hive, but my opponent gave up, it didn't work out. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Жемчужина / Gem Main Hero Жемчужина / Gem
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
122 days
Game Date
10/16/2020
Reported
10/16/2020 7:54 PM
Rating Impact Archived
Мирон 1601 1620 +19 ↑
Gorbunak 1705 1686 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/16/2020 7:58 PM

In reply to Мирон
5 years ago
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Miron
The AI climbed to 116, but it wasn't very effective in capturing objectives. I went for a tier 3 consultant, which was difficult to obtain, and I lost a couple of days trying to gather resources for the hive, but my opponent gave up, it didn't work out, thanks for the game!

Thank you for the game!
In reply to noangel
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5 years ago
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A very own-goal surrender; with a titan in the refuge at 113, Town Portal and Resurrection were obtained from the third upgrade, as well as good leveling for Ivor and Dessa. Two Dragon Utopias were scouted one turn before arriving in the opponent's zone, where full control was rolled, and the opponent surrendered
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8xm12a
Game Length
135 days
Game Date
10/16/2020
Reported
10/16/2020 8:00 PM
Rating Impact Archived
Мирон 1622 1639 +17 ↑
Gorbunak 1684 1667 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/17/2020 1:16 PM

In reply to Xocenk
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5 years ago
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Xocenk
Necros gave tempo + necro opponent, imbalanced Conflux gave enough supports.
Thanks for the game! TFP!

1:0

My heroes developed perfecly, but i took only 1 cons (2 Beh.) and could not get any arts for knowladge and spellp. Did not get DD from 4 rebuilds and that was enough for my opp to easily take my towns. There was no FB, as i surender! TFP
In reply to Мирон
5 years ago
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Miron
A very fat surrender, with a titan in the refuge at 113, town+resurrect appeared on the third rebuild, as well as good leveling for Ivor and Dessa. Two Dragon Utopia were scouted one turn before arriving in the opponent's zone, where full control dropped; the opponent surrendered

There was a chance if ba had arrived in the 11th zone 2 turns earlier; one turn was simply lost, and another could have been managed somehow. There were 2 Dragon Utopia there that decided everything. I need to tempo better on the roads.

Thanks for the game!
In reply to Gorbunak
5 years ago
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Just letting everyone know that I've corrected the rule regarding the "black map" in BO3. The original wording was ambiguous. In the BO3 series, all playable maps must be different. It's a standard "black map," but there should be 3 different maps. They are played in sequence throughout the series.
In reply to noangel
5 years ago
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Thank you for playing!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Diamond
Game Length
135 days
Game Date
10/27/2020
Reported
10/27/2020 2:21 PM
Rating Impact Archived
Dima Surmay 1683 1697 +14 ↑
theShevanesian 1659 1645 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/4/2020 3:36 PM

In reply to noangel
5 years ago
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
136 days
Game Date
10/29/2020
Reported
10/29/2020 8:42 PM
Rating Impact Archived
Dima Surmay 1698 1711 +13 ↑
theShevanesian 1644 1631 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/4/2020 3:39 PM

In reply to noangel
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5 years ago
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We took a break, and the results were decent against Luna. On the first day, I got a +3 chestplate and a skill booster, immediately maxed out fire, and at level 113, I was burning Hydras for 15k experience per battle. And that's how it all started... At the end of the second week, I got a Utopia with air control, but it was positioned in such a way that it would be very difficult to take it from my opponent. At the beginning of the third week, after three attempts, I got a teleport in the guild, but Luna didn't have earth yet. I bought it, upgraded it, and, in the process, took an opponent's stronghold on the plains. Then I launched an attack. I crushed a scattered army on the plains, but I didn't have enough time to return the troops to Luna. As a result, Luna was on the offensive, and the army was on the plains. But I got lucky, my opponent didn't punish me, Luna managed to escape, and no attack was made on the plains. On the next turn, I attacked Vidomina in a village. Thanks for the game! 1-0
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
Mirror Diamond
Game Length
135 days
Game Date
10/29/2020
Reported
10/30/2020 4:38 AM
Rating Impact Archived
Sanin 1676 1681 +5 ↑
Beriadon 1410 1405 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2020 9:51 AM

In reply to Sanin
5 years ago
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Sanin
We took some rest areas and performed well under the Moon faction. On the first day, I got a +3 chestplate and a level-up item, immediately maxed out fire, and on level 113, I burn through hydras for 15k experience per battle. And that's how it all started... At the end of the second week, I got a Utopia with air control, but it was located in such a way that it would be very difficult to take it from the opponent. At the beginning of the third week, after three attempts, I got a teleport in the guild, but the Moon faction didn't have earth yet. I bought it, upgraded it, and, in the process, took an opponent's teapot on the plains. Then I went on the attack. I covered a scattered army on the plains, but I didn't have enough time to return the army to the Moon faction. As a result, the Moon faction was on the move, and the army was on the plains. But I got lucky, the opponent didn't punish me, the Moon faction managed to escape, and no attack was made on the plains. On the next turn, I covered Vidomina in a village.

Thank you for the game!
1-0


Thank you for the game!
In reply to noangel
5 years ago
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noangel
Thank you for the game!

Thank you for the game!

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