Posts from Awakening of Evil
Basically, no matter what I try, the quest to capture people won't activate. I've tried everything. I've replayed the mission twice, and both times the battle doesn't start, resulting in a dead end. I just run around the city. Maybe there's a way to skip the capture using commands and continue? I wouldn't want to complete the mission entirely using the "win" command.
It's an old problem that's very difficult to track down. If I remember correctly, the following lines in the console will help:
@stonep = 1
@stones = 1
@stonel = 1
@stoneh = 1
After that, you need to go to the portal.
Is this a save before taking the quest or after? If it's after, I would be very grateful if I could get a save file from before.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
This is a save right before the quest; I'm standing in front of the gates of the last Orc.
I might have figured out the reason. Before taking the quest from the main Orc, remove all heroes from the garrisons of the cities.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
I downloaded the campaign, installed it, and in the first mission, two elves (green player) appear one after another and start chasing me. When there was only one, it was manageable, but with two, I spend more time trying to escape them than completing the quests. Was this intentional?
P.S. I don't have any mods installed, and I'm using version 3.1. I've also downloaded several scenarios in addition to the campaign.
I downloaded the campaign, installed it, and in the first mission, two elves (green player) appear one after another and start chasing me. When there was only one, it was manageable, but with two, I spend more time trying to escape them than completing the quests. Was this intentional?
P.s. I don't have any mods installed, version 3.1, and I've downloaded several scenarios in addition to the campaign.
If they appear gradually, then yes. It's best to take Logistics (it's found in the witch's hut before going to the surface), boots as a starting bonus, and use heroes from prisons to distract them. There are blind spots on the map where the pursuers can't follow.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Could you please tell me what to do with the dark energy in mission 4? I've tried everything and rebuilt everything, but Necropolis heroes don't spawn in the tavern, and the spire was destroyed by the basic rule on the Guild, so I'm out of ideas.
The Necromancer line is a side quest and doesn't affect the overall progress. Perhaps you meant the energy needed to complete the quest (I don't remember the exact name), it's located on the map, guarded by phoenixes, somewhere to the right and above the center of the map.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
The Necromancer storyline is a side quest and doesn't affect the overall walkthrough. Perhaps you meant the energy needed to complete the quest (I don't remember the exact name anymore). It's located on the map, guarded by phoenixes, somewhere to the right and above the center of the map.
Oh, thank you, honestly, I would never have guessed. In the quest for the key, it's called dark energy, and I guess it's clear why the association immediately came to mind with necromancers, rather than a cloud guarded by phoenixes :D
Hello. I completed the fifth mission of Dark Messiah, and now it's time for the heroes to take their positions near the cities, but there are no markers initially. How can I teleport the heroes to the surface?
Good afternoon. The video settings should be higher than the minimum, then they will be visible. Each one is located one step away from the city garrison.
Hello, I'm having an issue with the Staff of the Underworld; how can I change it? I've already completed half of mission 3, and I downloaded the campaign from the header.
Good day. There's a conflict with another map/mod that uses the same artifact ID. However, this shouldn't cause problems with completing the game, as the ID is the same, and the scripts should work with Frida as well.