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I. Rules and Templates

1. The tournament is played on SoD version 3.2(4.0) + the latest HD mod version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Games are played with OH by default. By mutual agreement, games can be played without OH.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, the Mix8mm6lm template must be downloaded separately via the link. The default version in the game is incorrect!

The right to strike out a template first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking, but 3 templates must remain. They are played in turn in the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


OH limit is 115 on all templates, except JC (117) and MiniNosta (122).
Timer on all templates is 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection is a random pair + trade.
The host generates a random pair of towns via a special button. Immediately after generation, each player may demand a regeneration once for 500 rollback coins against the opponent. If during regeneration at least one town repeats, the same player may (but is not obliged to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for color. In case of identical towns in the pair, after the trade for color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuilding - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuilding, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lords, Pixie Lords, and Psychic Lords is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd places advance to the upper bracket. 3rd and 4th places go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. The Grandfinal is BO5 starting from a 1:0 score.
The first round of the lower bracket is BO3, subsequent rounds are BO1. The lower bracket final is BO3.

In the group stage, a win awards 3 points, a draw – 1 point, a loss – 0 points.
Places are determined by points earned. In case of a tie in points, additional criteria apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be determined by additional criteria, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers within the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons, and also to make any changes to the regulations and rules during the tournament if necessary.
3. Tentatively: tournament start is July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24.00 MSK
4. All tournament games count toward the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played game, participants must submit a report and confirmation in this thread, created automatically.
5. Time limits: 10 days for one group stage game, 2 weeks for a BO1 playoff game, 4 weeks for a BO3 series.
6. Immediately after the start of the next stage or round, contact your opponent to make a preliminary agreement on games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (internet, travel, personal) must be reported to the tournament hosts.
8. The preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of the opponent.
9. Saves and HD_Crash_LOG (after crashes) of all games must be kept until the end of the tournament and presented upon request by the tournament host. In case of a connection loss, also save separately BATTLEsave.gm2 or BATTLE_non_continuable if available, which will be loaded to continue the game.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from respawn. (The only exception is Mix8mm6lm, where due to the algorithm, there is only one road from respawn.)
2. Exit into a one-way portal is excluded.
3. The probability of "bugged passages" between zones is significantly reduced.
4. At respawn, road blocks have a value of no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the Navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the town.
9. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
10. Artifacts that grant health and speed bonuses do not affect undead.


Full list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In human players' starting zones, only mine guards and guards at 1/3 of the maximum zone value can block the road.
- Exit into a one-way portal is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passages" between zones is significantly reduced.
- Fixed the entry point of the road and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not angels and wyverns, but level 7 and 6 creatures of their starting town, proportionally to the  health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag enabled, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 16,000 cannot join; for M and S maps, *AI Value* > 4,000 - creatures do not join if the hero's army contains undead. Examples of maximum possible joining stacks: 11 wyverns = 16000/1350. ; 3 angels = 16000/5019, 5 pit lords = 16000/2840, 13 pit fiends = 16000/1224, etc.
4. The "First Aid" skill additionally grants all living creatures in the army +1, +2, +3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the beginning of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill, you can learn a level 5 spell.

6. Artifacts that grant health and speed bonuses do not affect undead.
7. In the Hill Fort, vampires and levels 6 and 7 cannot be upgraded. It can only appear on snow, swamp, lava (only with the "HW Rules" flag enabled). When the "Gameplay changes" flag is set, the flag prohibiting the appearance of the Hill Fort is reset.
8. Isra's and Vidomina's specialization is reduced to 1%. Their regular "leveling" is restored.
9. Building the Necromancy Amplifier is allowed. Its bonus is reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord restores 25% of the damage dealt.
11. Conflux. Upgrading Magic Elementals is allowed. Building upgraded Fairies is allowed. The "Garden of Life" is required for construction.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno portals do not require a fort and cost 4000.
13. In Tower, the second level is always built.
14. Astral doubles the spell power of Hypnotize at any level.

15. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuilding is possible from any level (in Rampart, to rebuild Mage Guild level 1, you need to click on the Mage Guild roof).
18. Balanced acquisition of the "Town Portal" and "Dimension Door" spells. As of version 6.2, this also works on mirror templates!
With the same pace of Mage Guild construction, the maximum gap in obtaining these spells will be 3 days:
Initial Mage Guild construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding the "Alt" key
20. Pressing the "E" key allows trading between heroes in town
21. Neutrals guard objects around them, except resources, chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus it grants - skill, cast, stat
23. The "Conflux" town is allowed to appear in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *Mage Guild level 5*.
25. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
26. When attacking banks, the guard description is shown
27. In battle, the duration of applied spells is shown
28. In battle, damage is shown in the number of creatures killed
29. A hero can enter the Mage Guild without a spellbook or money
30. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and the hero's SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
31. In battle, when casting a battle\healing spell, the number of killed\resurrected*creatures is shown
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then mod changes marked with * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
ICQ - 703804372
Discord - Xocenk#2473
In reply to kamukag3e
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kamukag3e
The opponent's main hero was Kilgor, but he couldn't be chosen here.
Thanks for the game!
The opponent impressed me by dealing 122 damage with a Greater Obsidian Golem. He had a Dimmer with 11-11 stats and chickens from the first week. I thought I had a strong lineup – 8 bears with 122 attack. Thanks for the game.
In reply to kamukag3e
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kamukag3e
Thank you for the game and for the series!
I revealed 3 more zones, but it turned out that the ones I didn't reveal contained 3 Dragon Utopias, and the opponent took them in my zone. Thanks for the game.
In reply to Morgot1982
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I managed to get a decent start, which allowed me to easily take control of the 3rd and 4th resource nodes at turn 121. After that, the skeletons were practically useless. I found a Cartographer, saw that my opponent's map was weak, and conveniently found a Resource node along the way. I immediately rushed to take their Resource node. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
ЯR
Синий / Blue
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
127 days
Game Date
10/4/2020
Reported
10/4/2020 7:50 PM
Rating Impact Archived
Morgot1982 1592 1610 +18 ↑
ЯR 1671 1653 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2020 7:53 PM

In reply to Morgot1982
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Morgot1982
Tant came into play, which easily allowed me to take control of the 3rd and 4th resource points on turn 121. After that, the skeletons were practically unnecessary. I found a cartographer, saw that my opponent had a weak map, and a recount was conveniently located along the way. I immediately rushed to take their Grand Mage. Thanks for the game.
Thanks for the game!
In reply to Morgot1982
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We both didn't notice right away that we were playing XL.
We ate a fair amount from each other — the opponent had stats with Urtop, I had Griffins. In the end, we decided on troops.
Thanks for the game!

Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Синий / Blue
Meo
Некрополь / Necropolis Faction Некрополь / Necropolis
Септиенна / Septienna Start Hero Септиенна / Septienna
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
h3dm1
Game Length
227 days
Game Date
10/5/2020
Reported
10/5/2020 6:37 PM
Rating Impact Archived
Meo 1582 1589 +7 ↑
maxbraga 1368 1361 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2020 4:32 PM

In reply to Meo
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Meo
05.10.2020 Meo (Blue, Necropolis, Septienna, Septienna) def maxbraga (Red, Necropolis, Izra, Izra) h3dm1 227
Neither of us immediately noticed that we were playing on XL.
We both dealt significant damage to each other - my opponent had stats with drowned creatures, and I had conscripts. In the end, it came down to the troops.
Thanks for the game!
Funny. Has anyone managed to amass 3,000 skeletons? Or maybe even more?
In reply to Meo
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Meo
05.10.2020 Meo (Blue, Necropolis, Septienna, Septienna) def maxbraga (Red, Necropolis, Izra, Izra) h3dm1 227
Neither of us immediately noticed that we were playing XL.
We both took a good chunk of damage from each other - my opponent had stats with drowned creatures, and I had conscripts. In the end, we decided the battle with troops.
Thanks for the game!
Seriously? Where did you download the h3dm1 template from? It has L+U enabled by default, and it's impossible to change the size.
艰难获胜 herolwy
In reply to kamukag3e
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kamukag3e
Seriously? Where did you download the h3dm1 template from? It has L+U enabled by default, and you can't change the size.
I checked, and it changes for me. Maxbraga hosted it, so it must be the same for him too.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Meo
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Meo
Neither of us immediately noticed that we were playing XL.
We both took a good chunk out of each other – my opponent focused on stats with Undead, while I focused on conscripts. In the end, it came down to the troops.
Thanks for the game!
My opponent didn't stand a chance; I took his Undead, stats, and had a larger army, plus the Red Orb and Handcuffs. Isra leveled up into a Warrior, Tanta yawned, and the support unit didn't matter. The game was already decided, and he shamefully surrendered. )))) The game was interesting; I chose better directions than my opponent. The map turned out to be huge, and I was too lazy to run after Septienia; it would have taken another two days, and she's a logistics unit, while Isra didn't level up. As a minor point, there were a lot of saves, so I had to remember...
https://icq.im/maxbraga
In reply to Morgot1982
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Funny. Has anyone managed to gather 3,000 skeletons? Or maybe even more? There was one guy whose name started with the letter M.
Ася 581706700, Скайп Sevan_80

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Morgot1982
Funny. Has anyone amassed 3k skeletons? Or maybe more?
Almost between the two of us )


Added after 2 hours 11 minutes
maxbraga
yawned Tanta, support
Tant was the main - level 21 with expertise attack, intelligence, logistics, etc.

Overall, the party faced this dilemma: bones tend toward equilibrium, the first strike is important - that's the Cloak +2 - but there's also a Recanter, debuffing Tant!
In the end, the advantage in working supports resulted in stolen key uhl-cons 3-4. In turn, the opponent entered the zone with 2 utops (stats +5, Critical Strike, bracers, Illusion of Victory) and managed to quickly clear it on my side. But already having lost the main without improved boned. Then, having sent Izra to the main, loses Tant on the charge with half the artifacts and on the next turn — the theoretical finale from the screenshot.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Meo
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Meo
The Necropolis seeks balance; the first strike is crucial – it's a +2 cloak, but there's also a Recanter that debuffs Tanta!
  • *Artifacts that provide bonuses to health and speed do not affect undead.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Xocenk
Meo
The undead strive for balance; the first strike is crucial – it's the +2 cloak, but there's also a Recanter that debuffs Tanta!
  • *Artifacts that provide bonuses to health and speed do not affect undead.
Ah, you're right! Well, then there are no options.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Meo
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The group stage is over. The playoff bracket is in the topic header. Good luck to everyone!
Attachments 2
2 files attached • Total size: 36.7 KB
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Thank you for playing! 1-0
:smile51: ICQ: 677361928
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Meo
Синий / Blue
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
135 days
Game Date
10/9/2020
Reported
10/9/2020 9:15 AM
Rating Impact Archived
noangel 1342 1367 +25 ↑
Meo 1621 1596 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/9/2020 11:35 AM

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