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Posts from [ТУРНИР-SoD] Тест Fresh Mod

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6 years ago
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I. Rules and Templates

1. The tournament is played on the game version SoD 3.2(4.0) + HD mod of the latest current version + Fresh Mod of the latest version (6.2 at the moment) with the Gameplay Changes checkbox enabled.
2. Game with ОХ by default. By agreement, it can be played without ОХ.
3. Templates:
(1) Anarchy 160% (2) Diamond (3) Mini-Nosta (4) 2SM4d(3) (5) Jebus cross (6) Mix8mm6lm (7) mt_diamond (8) 8xm12a (9) Spider (10) 6LM10b (11) h3dm1.

Attention, template Mix8mm6lm must be downloaded separately via the link. The default in-game version is incorrect!

The right to strike out templates first is determined by a coin toss. The player who "wins the coin toss" chooses who will strike out first.

In a BO3 series, all played templates must be different. Standard striking out, but 3 templates must remain. They are played in turn during the series. In the first game, the template is chosen by the player who lost the coin toss. In the second game, the template is chosen by the other player. If the score is 1:1, the last remaining template is played in the third game.


ОХ limit 115 on all templates except JC (117) and MiniNosta (122).
Timer on all templates 16-8-2.
Roads:
6LM10b, h3dm1, mt_diamond, Diamond, 8xm12a, Spider, Mix8mm6lm - medium.
Jebus cross - fast.
Mini-Nosta, 2SM4d(3) - medium and fast.
Anarchy 160% - all.

4. Town selection: random pair + trade.
The host generates a pair of random towns using a special button. Immediately after generation, each player may demand a regeneration once for 500 gold of a rollback to the opponent. If, during the regeneration, at least one town is repeated, the same player may (but is not obligated to) demand a free regeneration until a new pair of towns appears.
5. After the trade for the town, there is a trade for the color. In the case of identical towns in the pair, after the trade for the color, there is a trade for the right to choose the hero.
6. Restarts 112. On mirror templates 111.
7. Hw rules:
Hill Forts, Obelisks, Library rebuild - checkboxes disabled.
HW_rules, Gameplay changes, Mage Guild rebuild, always two stacks, always built second level - checkboxes enabled.

8. It is allowed to level up and use Vidomina and Isra with expert necromancy.
Building the Necromancy Amplifier, Vampire Lord upgrade, Pixie upgrade, Psychic upgrade is allowed.
Using Diplomacy and Hill Forts is allowed.
9. Other rules are standard.
10. By mutual agreement, any changes to the rules are permitted.

II. Regulations

1. Group stage: 4 groups. 1st and 2nd place advance to the upper bracket. 3rd and 4th place go to the lower bracket. All games are BO1.
2. Playoffs - double elimination.
Upper bracket games are BO3. Grandfinal is BO5 with a score of 1:0.
First round of the lower bracket is BO3, subsequent rounds are BO1. Lower bracket final is BO3.

In the group stage, a win gives 3 points, a draw gives 1 point, a loss gives 0 points.
Places are determined by points. In case of a tie, the following tiebreakers apply in order of priority:
1) Berger coefficient;
2) Head-to-head result;
3) If priority cannot be assigned using the tiebreakers between players, a tiebreaker game is played on the Jebus cross template with a blitz timer of 8-4-2.

Fixed schedule for the group stage. The numbers in the playing pairs are the numbers in the group.
Round 1. 01.08.2020 - 10.08.2020. Pairs: 5-4, 6-3, 7-2, 8-1.
Round 2. 11.08.2020 - 20.08.2020. Pairs: 8-4, 5-3, 6-2, 7-1.
Round 3. 21.08.2020 - 30.08.2020. Pairs: 8-7, 4-3, 5-2, 6-1.
Round 4. 31.08.2020 - 09.09.2020. Pairs: 8-6, 7-3, 4-2, 5-1.
Round 5. 10.09.2020 - 19.09.2020. Pairs: 8-5, 7-6, 3-2, 4-1.
Round 6. 20.09.2020 - 29.09.2020. Pairs: 7-5, 6-4, 8-2, 3-1.
Round 7. 30.09.2020 - 09.10.2020. Pairs: 6-5, 7-4, 8-3, 2-1.

III. Organizational Matters

1. The tournament is unofficial.
2. Tournament host and referee – Xocenk (ICQ: 703804372 Discord: Xocenk#2473). The organizers reserve the right to deny participation in the tournament to a user without public explanation, as well as to make any changes to the regulations and rules during the tournament if necessary.
3. Preliminary: tournament start July 31 - August 1, 2020, registration for the tournament – until July 30 inclusive until 24:00 MSK
4. All tournament games count towards the seasonal rating. The list of tournament reports is also located at the beginning of this thread. For each played match, participants must submit a report and confirmation in this thread, created automatically.
5. Deadlines: one game of the group stage - 10 days, BO1 playoffs – 2 weeks, Best of 3 series - 4 weeks.
6. Immediately after the start of the next stage or round, contact your opponent for a preliminary agreement on the games. To agree means to reach a consensus after negotiations and discussion. An offer without a response will not be considered an agreement.
7. Any temporary issues (with the internet, trips, personal matters) must be reported to the tournament hosts.
8. The preferred time for tournament games is considered daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play during this time, the host will interpret the absence of a game result in favor of their opponent.
9. Saves and HD_Crash_LOG (after crashes) of all matches must be kept until the end of the tournament and presented upon request by the tournament host. In the event of a disconnection, also save separately BATTLEsave.gm2 or BATTLE_non_continuable, if available, which will be loaded to continue the match.
10. The tournament winner will receive a medal under their avatar.
11. 10 thousand rubles in prize money from Kventin, the mod developer. + 1 thousand from Morgot1982
Distribution 50-30-20%.

Key changes in Fresh Mod:
1. Always "good roads" for human players. That is, roads are guaranteed along all possible connections from spawn. (The only exception is on Mix8mm6lm due to the algorithm, there is sometimes only one road from spawn.)
2. Exit to one-way portals is excluded.
3. The probability of "bugged passes" between zones is significantly reduced.
4. At spawn, road blocks have a value no more than 1/3 of the maximum in the zone.
5. Native troops from hives and conservatories.
6. On maps without water, water spells, artifacts, and the navigation skill are excluded.
8. Movement point calculation and transfer between heroes inside the castle.
9. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
10. Artifacts that give +health and +speed do not affect undead.


Complete list of changes in version 6:
1. Improved random map generator:
- Always "good roads" for human players. - In the starting zones of human players, only mine guards and guards up to 1/3 of the maximum zone value can block the road.
- Exit to one-way portals is excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
- The probability of "bugged passes" between zones is significantly reduced.
- The entry point of the road and guard for "wide" monoliths has been fixed.
- The distance between passage guards is at least 1 tile.
2. In conservatories and hives, the player receives not Angels and Wyverns, but level 7 and 6 creatures of their starting town, proportionally to the hit points of Angels and Wyverns.

3. Diplomacy has been returned to the game; it works even with the "HW rules" flag enabled, but with 2 limitations: - neutrals whose total *AI Value* of a stack > 16,000 cannot join; for M and S maps *AI Value* > 4,000; - creatures do not join if there is an undead creature in the hero's army. Examples of maximally joinable stacks: 11 wyverns = 16000/1350; 3 angels = 16000/5019, 5 master genies = 16000/2840, 13 pit lords = 16000/1224, etc.
4. The "First Aid" skill additionally gives all living creatures in the army +1, +2, +3 hit points at the basic, advanced, expert levels.
5. "Eagle Eye" triggers not after the battle, but during it, at the start of each round, when your unit gets the first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the studied spell has been removed - now even with the basic skill you can learn a level 5 spell.

6. Artifacts that give +health and +speed do not affect undead.
7. In the Hill Fort, you cannot upgrade vampires and levels 6, 7. It can only appear on snow, swamp, lava (only with the "HW Rules" flag set). When the "Gameplay changes" flag is set, the prohibition flag for the appearance of the hill fort is reset.
8. The specialization of Isra and Vidomina has been reduced to 1%. Their usual "leveling" has been restored.
9. Building the Necromancy Amplifier is allowed. Its bonus has been reduced to 2%.
10. Building Vampire Lords is allowed. The Vampire Lord recovers 25% of the damage dealt.
11. Conflux. Upgrading Magma Elementals is allowed. Building upgraded Sprites is allowed. Requires the "Garden of Life" to build.
12. Inferno. Upgrading Pits requires only Mage Guild level 1. Portal of Summoning - does not require a fort, costs 4000.
13. In Tower, the second level is always built.
14. Astral doubles the power of the Hypnosis spell, at any level.

15. Campaign heroes (except Gelu) are allowed (everywhere except mirrors). Dragon's starting army has been changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mullich).
16. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
17. Mage Guild rebuild is possible from any level (in Rampart, to rebuild MG1, you need to click on the MG roof).
18. The acquisition of "Town Portal" and "Dimension Door" spells is balanced. Since version 6.2, this works on mirror templates too!
With the same tempo of MG construction, the maximum gap in obtaining these spells will be 3 days:
Initial MG construction - 0% chance
1st rebuild - original chance
2nd rebuild - original chance * 2
3rd rebuild - original chance * 3
4th rebuild - 100% chance

19. You can view expendable movement points by holding down the "Alt" key.
20. Using the "E" key, you can exchange between heroes in the town.
21. Neutrals guard objects around them, except resources, treasure chests, and campfires.
22. When hovering over a Scholar, the status bar shows the type of bonus they give - skill, cast, stat.
23. The appearance of the "Conflux" town is allowed in all zones (relevant primarily for JC).
24. In "Conflux", the Grail cannot be built if there is no town with a built *MG5.
25. The "anchor hex" bug has been fixed - Wall of Fire, Force Field can be placed on any available hex.
26. When attacking banks, the description of the guards is shown.
27. In battle, the duration of applied spells is shown.
28. In battle, damage in the number of killed creatures is shown.
29. A hero can enter the Mage Guild without a spell book or money.
30. Extended spell descriptions in the spell book upon right-clicking a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shows - damage from Wall of Fire, number of summoned elementals, number of resurrected HP, cost of TP and DD in MP, etc.
31. In battle, when applying a battle/healing spell, the number of killed/resurrected *creatures is shown.
32. "Anarchy" mode. If the "HW rules" flag is NOT set, then the mod changes marked with a * are disabled from this table.

List of participants as of 30.07 (29 people):
1844 Xocenk
1798 Puzzz0
1791 Herolwy
1769 kamukag3e
1719 Russel_lDHl
1718 Gorbunak
1716 sonic111
1704 Sanin
1701 ЯR
1691 Dima Surmay
1650 AYMAN
1632 Morgot1982
1632 theShevanesian
1588 Мирон
1539 Meo
1538 Grando
1530 Dorsaj
1521 Kexibq2134
1514 Elven_Troll
1481 Matematik
1462 rus12345
1426 gizmo-war222
1390 maxbraga
1300 noangel
1227 igrayukakMogy
n/r Gezelligheid
n/r Denis1980
n/r Valkyrie
n/r Narkos
Gee - declined
In reply to kamukag3e
5 years ago
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kamukag3e
The opponent's main hero was Kilgor, but he couldn't be chosen here.
Thanks for the game!
The opponent impressed me by dealing 122 damage with a Greater Obsidian Golem. He had a Dimmer with 11-11 stats and chickens from the first week. I thought I had a strong lineup – 8 bears with 122 attack. Thanks for the game.
In reply to kamukag3e
5 years ago
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kamukag3e
Thank you for the game and for the series!
I revealed 3 more zones, but it turned out that the ones I didn't reveal contained 3 Dragon Utopias, and the opponent took them in my zone. Thanks for the game.
In reply to Morgot1982
5 years ago
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I managed to get a decent start, which allowed me to easily take control of the 3rd and 4th resource nodes at turn 121. After that, the skeletons were practically useless. I found a Cartographer, saw that my opponent's map was weak, and conveniently found a Resource node along the way. I immediately rushed to take their Resource node. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
ЯR
Синий / Blue
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
Anarchy
Game Length
127 days
Game Date
10/4/2020
Reported
10/4/2020 7:50 PM
Rating Impact Archived
Morgot1982 1592 1610 +18 ↑
ЯR 1671 1653 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/4/2020 7:53 PM

In reply to Morgot1982
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5 years ago
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Morgot1982
Tant came into play, which easily allowed me to take control of the 3rd and 4th resource points on turn 121. After that, the skeletons were practically unnecessary. I found a cartographer, saw that my opponent had a weak map, and a recount was conveniently located along the way. I immediately rushed to take their Grand Mage. Thanks for the game.
Thanks for the game!
In reply to Morgot1982
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5 years ago
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We both didn't notice right away that we were playing XL.
We ate a fair amount from each other — the opponent had stats with Urtop, I had Griffins. In the end, we decided on troops.
Thanks for the game!
Battle Report Accepted
Синий / Blue
Meo
Некрополь / Necropolis Faction Некрополь / Necropolis
Септиенна / Septienna Start Hero Септиенна / Septienna
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Map Template
h3dm1
Game Length
227 days
Game Date
10/5/2020
Reported
10/5/2020 6:37 PM
Rating Impact Archived
Meo 1582 1589 +7 ↑
maxbraga 1368 1361 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2020 4:32 PM

In reply to Meo
5 years ago
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Meo
05.10.2020 Meo (Blue, Necropolis, Septienna, Septienna) def maxbraga (Red, Necropolis, Izra, Izra) h3dm1 227
Neither of us immediately noticed that we were playing on XL.
We both dealt significant damage to each other - my opponent had stats with drowned creatures, and I had conscripts. In the end, it came down to the troops.
Thanks for the game!
Funny. Has anyone managed to amass 3,000 skeletons? Or maybe even more?
In reply to Meo
5 years ago
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Meo
05.10.2020 Meo (Blue, Necropolis, Septienna, Septienna) def maxbraga (Red, Necropolis, Izra, Izra) h3dm1 227
Neither of us immediately noticed that we were playing XL.
We both took a good chunk of damage from each other - my opponent had stats with drowned creatures, and I had conscripts. In the end, we decided the battle with troops.
Thanks for the game!
Seriously? Where did you download the h3dm1 template from? It has L+U enabled by default, and it's impossible to change the size.
In reply to kamukag3e
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5 years ago
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kamukag3e
Seriously? Where did you download the h3dm1 template from? It has L+U enabled by default, and you can't change the size.
I checked, and it changes for me. Maxbraga hosted it, so it must be the same for him too.
In reply to Meo
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5 years ago
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Meo
Neither of us immediately noticed that we were playing XL.
We both took a good chunk out of each other – my opponent focused on stats with Undead, while I focused on conscripts. In the end, it came down to the troops.
Thanks for the game!
My opponent didn't stand a chance; I took his Undead, stats, and had a larger army, plus the Red Orb and Handcuffs. Isra leveled up into a Warrior, Tanta yawned, and the support unit didn't matter. The game was already decided, and he shamefully surrendered. )))) The game was interesting; I chose better directions than my opponent. The map turned out to be huge, and I was too lazy to run after Septienia; it would have taken another two days, and she's a logistics unit, while Isra didn't level up. As a minor point, there were a lot of saves, so I had to remember...
In reply to Morgot1982
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5 years ago
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Funny. Has anyone managed to gather 3,000 skeletons? Or maybe even more? There was one guy whose name started with the letter M.
In reply to Sevan_80
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5 years ago
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Morgot1982
Funny. Has anyone amassed 3k skeletons? Or maybe more?
Almost between the two of us )


Added after 2 hours 11 minutes
maxbraga
yawned Tanta, support
Tant was the main - level 21 with expertise attack, intelligence, logistics, etc.

Overall, the party faced this dilemma: bones tend toward equilibrium, the first strike is important - that's the Cloak +2 - but there's also a Recanter, debuffing Tant!
In the end, the advantage in working supports resulted in stolen key uhl-cons 3-4. In turn, the opponent entered the zone with 2 utops (stats +5, Critical Strike, bracers, Illusion of Victory) and managed to quickly clear it on my side. But already having lost the main without improved boned. Then, having sent Izra to the main, loses Tant on the charge with half the artifacts and on the next turn — the theoretical finale from the screenshot.
In reply to Meo
5 years ago
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Meo
The Necropolis seeks balance; the first strike is crucial – it's a +2 cloak, but there's also a Recanter that debuffs Tanta!
  • *Artifacts that provide bonuses to health and speed do not affect undead.
In reply to Xocenk
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5 years ago
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Xocenk
Meo
The undead strive for balance; the first strike is crucial – it's the +2 cloak, but there's also a Recanter that debuffs Tanta!
  • *Artifacts that provide bonuses to health and speed do not affect undead.
Ah, you're right! Well, then there are no options.
In reply to Xocenk
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5 years ago
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Thank you for playing! 1-0
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Meo
Синий / Blue
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
135 days
Game Date
10/9/2020
Reported
10/9/2020 9:15 AM
Rating Impact Archived
noangel 1342 1367 +25 ↑
Meo 1621 1596 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/9/2020 11:35 AM

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