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Posts from Walkthroughs for custom maps.

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In reply to Marlo_Stanfield
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Is there a tactic for defeating Hydra Guardians using 5 Serpent Riders?
In reply to Marlo_Stanfield
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Marlo_Stanfield
It might be a bit lazy to check, but it shouldn't be a problem to set up ducks and get enough money to buy them by the second week, so okay, you convinced me. :)

Added 3 minutes later
By the way, did you see Nasos's walkthrough of Metataxeru?
Did he actually finish it?
As far as I remember, he's been working on it for about 2 years, and the most difficult part seems to have already been worked out.
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Somewhere in the thread there were save files; I’ll look for them now.

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/topic/at/1167493/
In reply to Nasos
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Nasos
I finally finished Metataks, the result is 216, sorry, Dandy)).
Saves: https://drive.google.com/open?id=1zccZJkaqcPHtS-znmFJ-IwjZcwXzOyYr

At the end, after freeing Rasti, it was probably possible to save another day, but I didn't bother.

Three battles seemed quite challenging.
The battle of Orin against the rampart with -3 morale, the goal is to win without losses in the main stacks (archers, enchantresses, titans, and elves) and leave mana for teleportation. It was pure luck; after several hours, due to constant demoralization, I wanted to break the computer)).
https://drive.google.com/open?id=1JYiuz6UuhowjHQo17uRaW6GYishN1Ljj

The battle of Dessa against the bears, the goal is simply to win, because Dessa will still be defeated by the vampires. This is purely about tactics.
https://drive.google.com/open?id=1JDjrER15zEHhBAoN1njAAhYQmMCGMSbh

And the battle of Orin against Inferno, the goal is to win without losses in the main stacks (archers, enchantresses, titans). Here, both luck and tactics play a role.
https://drive.google.com/open?id=11zSETQuO5knpjWHwn-yooNKz3L6A68uf

Try it if you're interested.
Oh, my congratulations. You've been working towards this for a long time, and the result is even better than I expected – I thought it would be around 225. That's great, a worthy result!:)

Added 1 hour 35 minutes ago
Marlo_Stanfield
It's too lazy to check, but at a glance, it's not a problem to place ducks in the second week and get money to buy them, so okay, you convinced me*.
And it's even funnier that theoretically, on day 137, you can place hydras in the Castle (instead of bulls) and generate +5 hydras in a week. It's so funny that I'll try to implement it
In reply to Marlo_Stanfield
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Marlo_Stanfield
Using such bug-induced exploits.

https://www.youtube.com/watch?v=0rZxQYGloiY&feature=youtu.be
No, that's not our style.
Honestly, I feel sorry for people who use such exploits seriously. You can buy back a dismissed hero every day, use the Admiral's Hat without limitations, sell artifacts at inflated prices, cast spells twice per turn, and so on. Let's leave such things for specialized maps like Bug Race. In general, everyone plays as they want, but personally, I find this completely unacceptable. *:smile38:
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I don't like it either, but in the case of Lyams, there were considerations that allowed us to use this bug in a targeted way. But in general, yes, everyone decides for themselves regarding such things.
In reply to Dirty_Player
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Dirty_Player
No, that's not our style.
Honestly, I feel sorry for people who use this seriously. You can buy back a dismissed hero every day, use the Admiral's Hat without limits, sell artifacts at inflated prices, cast spells twice per turn, and so on. Let's leave such things for specialized maps like Bug Race. In general, everyone plays as they want, but personally, I find this completely unacceptable. *:smile38:
Drugs are bad, got it? (c)
Here, you need to understand the difference regarding "using this seriously." If a person can't complete the game without this bug and it wasn't intended, that's one thing. But it's another thing if using it significantly changes the overall experience. This is like theft in real life – someone steals a loaf of bread because they're hungry, and that only evokes pity. But then there are professional robbers who spend months planning a bank heist. Yes, it's bad, but some heists can inspire admiration or even respect.
*The same applies to bugs – yes, using them is bad. But if, with their help, the task is completed at a high level, which only a few can achieve, then for me, it's an interesting challenge. It's like a mental exercise if the solution to the problem isn't simple. And if there aren't even initial rules, why can't a solution be considered beautiful if it contains something interesting but is executed using bad methods?
*And yes, such playthroughs will always have an asterisk, with a note that forbidden methods were used. And they will never be comparable to a playthrough without this bug because you can only compare playthroughs under equal conditions. But I'm personally not very interested in philosophy and delving into the realm of gray morality; I'm much more interested in the complexity of the task and the beauty of the solution.
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I generally agree with such analogies, even if they sound so eccentric. But there's also a subtle point in the assessment from the perspective of an individual. For different people, the same action can be interpreted as "stealing bread" or "robbing a bank." For example, the boat breakdown in The Last Crusade, which provides a ton of movement options from the air, is it the first or the second? *:D
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I left the option for viewers to think about the map themselves; the stream shouldn't reveal all the details of the map, there should still be a mystery:D
In reply to Dandy
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Everyone plays the way they like, and I'm not arguing with that. I personally only play maps according to tournament rules, which eliminates the question of "what's good and what's bad" for me. That's my choice. Someone, for example, plays without the HD mod, using all the advantages of the mechanics, and that's their choice too. Yes, you can turn a blind eye to some things because of the map's difficulty, but there's a limit to everything. No matter what the map is, I won't sell artifacts for more than their value or use spells to generate infinite movement points. If it's on the Lime map, you can find extra morale, extra resistance, a week of monster bonuses, etc. The map isn't impossible to beat (since someone has already beaten it), so it doesn't require such drastic measures. When there's an obvious bug, and it's not even a bug in the original game, but a bug in the HD mod, what's the point? How is that different from cheat codes? In my opinion, it's the same, but someone might say that it's okay, and they'd be right. Especially if:
*And yes, such playthroughs will always have an asterisk, with a note that forbidden things were used. And they will never be comparable to a playthrough without this bug - because you can only compare playthroughs under equal conditions. But I'm personally not very interested in philosophy and delving into the realm of gray morality; I'm much more interested in the complexity of the task and the beauty of the solution.
Well, and the concepts of beauty, as well as morality, are different for everyone. P.S.: Of course, these arguments don't apply to maps where this idea is inherent in the author's design, such as the Bug Race map and similar ones.
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I don't know any tournament rules at all. I played Heroes for my own enjoyment at the end of the last century, and now, after returning to the game after almost 20 years, I play a little for my own enjoyment. Therefore, I seem to look at these things a little differently than players who have gone through a more challenging path in Heroes with tournaments, online games, and so on.

From my point of view, if someone secretly uses bugs or cheats to then claim that they were able to do something and how great they are, then this is at least not very nice.

But if a person uses a bug somewhere but doesn't hide it, but talks about it openly, and if this is done, for example, as part of some experimental or demonstration Walkthrough, then I don't see a problem with that. I understand why and for what purpose it was done, and I take it calmly.

In general, many things that make the Walkthrough easier can be considered something not entirely correct. The same generation of a starting save until the desired skill tree, artifact, resource, etc., falls out is also a kind of cheating. But on very difficult maps, almost everyone uses this, and as far as I'm concerned, this is quite normal.

Or, for example, the use of the "Berserk" spell is considered an absolutely fair action, but in certain cases, it can give any bug a 100-point advantage. Should this also be considered a faux pas?

So, as a simple player, I only dislike the things described in the second paragraph, and I consider everything else permissible depending on the circumstances. Something like that.
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Perhaps, when I'm in the right mood, I'll replay the map without using the bug, since it caused such a stir. In principle, I don't see any particular difficulties on the map for myself anymore.
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And the funniest thing is that there are no such tournament rules, or rather, there isn't a single set of rules. I've seen at least 3 different sets of rules for offline tournaments – on HeroSports, for example, infinite ballista shots and morale farming are apparently prohibited. And even if there were, we still don't have a tournament. *Because of this, there's a problem for me personally. By default, I consider a playthrough with the HD mod to be standard, and therefore, with the bugs fixed in it. This doesn't negate the interest in exploring cases of "what if." And in some maps, the use of bugs is implied, while in others, it's unclear, as this isn't written in the map title (except for something like Bug Race :). And what's left is to only ask Marlo, like a living encyclopedia, who has completed a good half of the hardcore maps. Honestly, understanding this fact has significantly reduced my motivation to complete maps. To get stuck in a playthrough with the HD mod and, through pain and suffering, find out in the middle of the map that you actually need to use a bug – I'm not sure I'm mentally ready for that. As is the situation where you complete a map with a bug, and it turns out you're a cheater, and normal people complete it without it. The ability to change game versions during a playthrough is a feature of Heroes, historically, I understand, but that doesn't make it any easier. The conditions should, in theory, be included at the start of the game. And I understand the people who complain, like, why can't I stand on the mana waterfall in Paragon. It's tiring.
In reply to Dandy
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Dandy
I've seen at least 3 different sets of rules for offline tournaments – on the Heroes Sports portal, for example, infinite ballista shots and morale farming are even prohibited.
I only know about offline tournaments from hearsay, so I apologize in advance if I ask a stupid question, but how can you tell if a player intentionally farmed morale in a battle or not? Even if you provide a recording of the battle, how can you know if the morale dropped randomly in, say, the 3rd round, or after 20 replays? And if intentional morale farming is prohibited in a battle, how is it checked?

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