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#3389
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Everyone plays the way they like, and I'm not arguing with that. I personally only play maps according to tournament rules, which eliminates the question of "what's good and what's bad" for me. That's my choice. Someone, for example, plays without the HD mod, using all the advantages of the mechanics, and that's their choice too. Yes, you can turn a blind eye to some things because of the map's difficulty, but there's a limit to everything. No matter what the map is, I won't sell artifacts for more than their value or use spells to generate infinite movement points. If it's on the Lime map, you can find extra morale, extra resistance, a week of monster bonuses, etc. The map isn't impossible to beat (since someone has already beaten it), so it doesn't require such drastic measures. When there's an obvious bug, and it's not even a bug in the original game, but a bug in the HD mod, what's the point? How is that different from cheat codes? In my opinion, it's the same, but someone might say that it's okay, and they'd be right. Especially if:
*And yes, such playthroughs will always have an asterisk, with a note that forbidden things were used. And they will never be comparable to a playthrough without this bug - because you can only compare playthroughs under equal conditions. But I'm personally not very interested in philosophy and delving into the realm of gray morality; I'm much more interested in the complexity of the task and the beauty of the solution.
Well, and the concepts of beauty, as well as morality, are different for everyone. P.S.: Of course, these arguments don't apply to maps where this idea is inherent in the author's design, such as the Bug Race map and similar ones.

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