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No, that's not our style.
Honestly, I feel sorry for people who use this seriously. You can buy back a dismissed hero every day, use the Admiral's Hat without limits, sell artifacts at inflated prices, cast spells twice per turn, and so on. Let's leave such things for specialized maps like Bug Race. In general, everyone plays as they want, but personally, I find this completely unacceptable. *:smile38:
Here, you need to understand the difference regarding "using this seriously." If a person can't complete the game without this bug and it wasn't intended, that's one thing. But it's another thing if using it significantly changes the overall experience. This is like theft in real life – someone steals a loaf of bread because they're hungry, and that only evokes pity. But then there are professional robbers who spend months planning a bank heist. Yes, it's bad, but some heists can inspire admiration or even respect.
*The same applies to bugs – yes, using them is bad. But if, with their help, the task is completed at a high level, which only a few can achieve, then for me, it's an interesting challenge. It's like a mental exercise if the solution to the problem isn't simple. And if there aren't even initial rules, why can't a solution be considered beautiful if it contains something interesting but is executed using bad methods?
*And yes, such playthroughs will always have an asterisk, with a note that forbidden methods were used. And they will never be comparable to a playthrough without this bug because you can only compare playthroughs under equal conditions. But I'm personally not very interested in philosophy and delving into the realm of gray morality; I'm much more interested in the complexity of the task and the beauty of the solution.