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3.7 (12 ratings)
In reply to Gileraen
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5 years ago
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Gileraen
By the way, is it possible to make it so that when exiting a portal, the movement points are fully restored? Otherwise, it seems unfair that heroes standing furthest from the portal spend almost all their movement points just to exit. And also, returning to the wall. It would be great if the bonuses were taken into account. For example, "Lord of Fire" in the Chaos magic branch. I suppose this would require a script so that the hero casts the spell. Although, I've read a bit, and as far as I understand, there were some difficulties, for example, with mana, which became more than it should.

Added after 23 hours 45 minutes
I found another bug with the Dark Elf. Basically, it's the same, but with new details. After level 11 (if I didn't miss level 10), the Dark Elf casts two walls. So, I attacked three groups of devils on an arena with four eyes in the corners, which is often found in the dwarven Dungeon, but this time it was on the surface. The devils, as befits large creatures, occupied the 2nd and 3rd cells, the 5th and 6th, the 8th and 9th. The eyes occupied the 1st and 10th cells, respectively. Usually, if there are three large creatures, the walls are cast on 2-4 and 8-10, but here the eye interferes. That's it.

I tried to anticipate this. It's a pity that there was still an error. I'll think about what to do with it.

Regarding the effect of the hero's abilities on the wall, it is probably not feasible in the current version.
Кампании для Heroes V 3.1 (Трилогия):

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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
5 years ago
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MasteR
Regarding the effect of hero abilities on the wall – it’s likely not feasible in the current version.
Yeah, but it’s fine, it’s already overpowered, and with level 28, it also hits with thorns. Half the battles pass without a single hit. It’s like a super-powered Faidaen.

Added 6 minutes ago
MasteR
I tried to anticipate this. It’s a shame that it’s still a bug. I’ll think about what to do with it.
For example, you could make it so that the upper creature is hit, starting from the upper coordinate, and the lower creature – from the lower coordinate, if the cast is based on coordinates, not on creatures. If it’s based on them, I suppose it will always be centered on the lower right coordinate. Or, for example, you could block the arena type; I don’t know, though, what of this is feasible.

Added 23 minutes ago
Gileraen
For example, you could make it so that the upper creature is hit, starting from the upper coordinate, and the lower creature – from the lower coordinate, if the cast is based on coordinates, not on creatures.
Hmm, I just fought against three squads of small creatures, and that’s exactly what happened. They were standing on 2, 5, and 9. The wall hit 234 and 789.

Added 38 minutes ago
Bug report number, I don’t remember which. I just fought on the eye-shaped arena again, this time against small creatures. It worked with 3 squads, but not with 2. They were standing on 3 and 8; the wall hit 345 and, apparently, was going to hit 8910, but it failed because of the eye.

By the way, I completed the scenario. It was fun, especially finding bugs and coming up with ways to solve them, although that was my own initiative. Maybe I should become a tester? Wahahaha.
In reply to Gileraen
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5 years ago
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Gileraen

By the way, I finished the scenario. It was fun, especially finding bugs and coming up with ways to fix them, although that was my own initiative. Maybe I should apply to be a tester? Haha.

I made changes to the map. Thank you for the detailed description of the errors; it was very helpful in finding the bug.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
5 years ago
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MasteR
Made changes to the map. Thank you for the detailed description of the errors; it was very helpful in finding the bug.
Yay! And thank you for this map; I really enjoyed it.
5 years ago
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I played this map about a year ago, and everything worked fine. I decided to replay it and downloaded it yesterday, but it's impossible to load – it crashes automatically. It crashes right from the very first attempt. Today, I reinstalled the game, added only the Russian language pack, and kept the rest of the client clean, but I still can't load the save file at all. I have no idea what the problem is; has anyone else encountered this?

Update:
Well, I jumped to conclusions, I removed the Russian language pack, and everything started working. However, it's still a paradox why it happens that it's specifically because of it.
In reply to Rankord
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5 years ago
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Rankord
I played this map about a year ago, and everything worked fine. I decided to replay it and downloaded it yesterday, but it's impossible to load – it crashes automatically. It crashes right from the very first attempt. Today, I reinstalled the game, added only the Russian language pack, and kept the rest of the client clean, but I still can't load the save file at all. I have no idea what the problem is; has anyone else encountered this? Update: I rushed and deleted the Russian language pack, and now it works. However, it's still a paradox why it happens that it's specifically because of it.

 

Good to hear you solved the problem. I can't say anything about the Russian language pack.

Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
5 years ago
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Help me, I downloaded a scenario into the maps folder, the game version is 3.1, but the scenario doesn't appear. I tried downloading other scenarios, and they do appear.
In reply to Neptun22
5 years ago
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Neptun22
Help me, I downloaded a scenario into the maps folder, the game version is 3.1, and the scenario isn't there. I tried downloading other scenarios, and they appear.
Hmm... Did you unzip the zip archive first? There should be an h5m file in the maps folder, not a zip file...
In reply to vadim_t
5 years ago
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vadim_t
Hmm... Did you unzip the zip archive first? There should be an h5m file in the maps folder, not a zip file...


Yes, there is a file with the h5m extension in the folder.
In reply to Neptun22
5 years ago
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Neptun22


yes, there is a file with the .h5m extension in that folder.
OK, I just checked. I downloaded Guests(new).zip from the first page of the thread, extracted Guests (new).h5m into the maps folder, and ran the scenario without any problems.
5 years ago
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Good day.

Big respect to the author for the map; it is truly made with soul, it is complex, but it becomes manageable over time, and it is also incredibly addictive.

Next, I will express myself in more detail (sorry for the wall of text and for possible repetitions of bugs, but I would like to share my impressions after two months of playing).
As a Warrior, I completed the game as Humans, playing for about 120 game days, which was quite relaxing – pleasant for complete beginners, I think. As a Hero, I was only able to manage with the Necromancer and the Dark Elf (I will talk about him later), but, in my opinion, the game becomes too long, and after about the 5th month, the excitement disappears. I couldn't handle the other races; sometimes I lacked experience, sometimes I didn't want to invest in "correct" leveling, and others simply don't work.
As a result, I spent most of my time playing on Veteran: I won as Orcs, Light and Dark Elves, and now I'm trying a Wizard with summons, which seems to be more or less successful.

About the pros
What, in my opinion, is done almost brilliantly is the design of routes/logistics on the map. You have to constantly analyze where you can get to, what is most relevant to you at the moment, what resources and artifacts you want the most, etc., and so on. It is impossible to keep up with everything at once under conditions of intense pressure, and mistakes in decisions continue to have consequences for several weeks. To this point, perhaps, one should also attribute the location of enemy castles and the portal system – the ideas are clear, the implementation is excellent.
The generation of enemy heroes with artifacts and growing armies is also great, although it is a little sad that the inherent stupidity of the AI is so great that even such an advantage does not always help it. But – each game feels noticeably different from the previous one, even if you simply restart for one race.
Artifacts are distributed quite well on the map; I encountered a clear imbalance only a couple of times, and even then it was not decisive for the victory.
Oh yes, and most of the abilities of the starting heroes are very interesting and great; they help against enemy hordes, but they don't turn the game into a dull, one-sided grind.

About the cons
The main thing I didn't like about the balance is the Warlock's ability, which works from the beginning to the very end of the game, and at any difficulty level (well, it's a little harder for the Hero, okay). For me, playing as this race became a challenge to "win with only level 1 units," which, unfortunately, is quite simple. Of course, you can make it more difficult for yourself by not leveling him up into Chaos with Sorcery, but... why? I don't know the history of changes and fixes; maybe the current version is justified, but it seemed too easy to me.
The second criticism is more directed at the map editor(?): a week of illness at the beginning = loss and restart. When there is not enough meat for the first enemy attacks, and the leveling is focused on the late stage of the game, there are practically no chances, even on Veteran.
And I would also suggest moving the Witch Coven somewhere closer (while preserving the number of enemies), because it can only be reached when it is not very relevant anymore. If you survive to that stage, you already have a decent amount of gold, you have grown, you have level 25+, and it is sometimes easier to take the first enemy city, enduring a little and accumulating resources. And, accordingly, build the Capitol once in it. Although the Witch Coven is well-located in terms of design, it is difficult to argue with that.

About the bugs
The most unpleasant bug I encountered was during the week of Ether (the price of spells doubled): the Warlock's proxy cave creatures did not disappear from the battlefield, they did not cast fire walls, the battle did not start, and I had to load and rely only on autobattle. In essence, this can ruin the beginning of the game just as much as the week of illness. I suspect that the same will happen with most other races.
A clear, but also not very pleasant, bug exists for the Wizard: if there is nowhere to place a phantom (the unit is blocked during placement), the battle freezes with the above-described symptoms. It is fixed by loading and rearranging the units, but still.

It also remains unclear why some heroes do not have their abilities work when an enemy attacks the castle. For example, the Necromancer's vampirism works, but the Wizard's phantom does not. Is this expected behavior for balance, or is it still a bug?

In addition to this, there were a couple of crashes and ultra-long turns from one of the opponents, but these are issues that seem to be related to the game engine, and not to the author. Otherwise, the map works perfectly; I haven't played anything better for Heroes 5.

Once again, I apologize for such lengthy reasoning; I tried to write to the point, but I didn't always succeed. If the forum rules require hiding something under a spoiler, please let me know, and I will edit it.
In reply to SomethingWicked
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5 years ago
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SomethingWicked
Good day.

Big respect to the author for the map; it was truly made with passion, it's complex but becomes manageable over time, and it's also incredibly addictive.


Thank you for such a detailed review. I'm glad that you generally liked the map. You made some very insightful observations about certain bugs; I hadn't thought about them!
In reply to MasteR
5 years ago
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The best map in Heroes 5 that I've played. I sincerely envy everyone who managed to complete it on a hero. I played as Barbarians, taking Haggeesh only as my second hero, and as High Elves, taking Ossir as my second hero. I join those who suffered from the "Week of Sickness" scenario))). There are two scenarios that I don't understand how to complete - the first is the "Week of Sickness," and the second is clearing all the nearby mobs, including the guards of the wood and ore mines - archers. I experienced this in 9 out of 10 attempts. In the 10th attempt, I got lucky and managed to level up my hero to level 13, but it didn't help much against a Necropolis hero of level 17 with 10 undead and 300 skeleton archers))). Where do you get so much wood to build at least a Stronghold in the early game? Otherwise, I don't know how to build without losses. Necropolis and Dungeon heroes don't have these problems, of course).
P.S., I'm not giving up and I'm still trying to complete it on a hero using only the starting heroes.
4 years ago
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Hello, does anyone know or has anyone tried to do something similar? How can I disable the spawning of enemy heroes in the scripts? I want to leave the enemy as just a player, without constantly spawning active heroes. I tried to modify the code myself, but in the end, I just broke everything.
4 years ago
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That's precisely the point of this particular map. If you don't like it, there are plenty of others. I'm just surprised by such comments.

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