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Oh, that’s quick. Thanks a lot, I’ll try it out.
Added 11 minutes later
By the way, is it possible to make it so that when exiting a portal, the movement points are fully restored? Otherwise, it doesn’t seem very fair; heroes who are furthest from the portal spend almost all their movement points just exiting. And also, going back to the wall spell. It would be great if the bonuses were taken into account. For example, the “Lord of Fire” in the Chaos magic branch. I suppose this would require a script so that the hero casts the spell. Although, I’ve read a bit about it, and as I understand it, there were some difficulties, for example, with mana, which became more than it should.
Added 23 hours 45 minutes later
I found another bug with the Dark Elf. Basically, it’s the same, but with new details. After level 11 (if I didn’t miss level 10), the Dark Elf casts two wall spells. So, I attacked three groups of devils on an arena with four eyes in the corners, which is often found in the Dwarven Dungeon, but this time it was on the surface. The devils, as befits large creatures, occupied the 2nd and 3rd cells, the 5th and 6th, the 8th and 9th. The eyes occupied the 1st and 10th cells, respectively. Usually, if there are three large creatures, the wall spells are cast on 2-4 and 8-10, but here the eye interferes. That’s it.